This handy pack for the DM contains a wealth of material for Prisoner 13 to make your prep easier and make your heist run more smoothly.
The pack includes:
• 2 pages of advice for running the adventure including advice on prepping the players, complications, NPCs, Timing, the inside of the prison, the outside of the prison, and additional optional mechanics;
• a single-page reference version of the Keys from the Golden Vault adventure “Prisoner 13,” for 4th-level characters;
• complications, including counter-missions, prison events, and a recap of the rival heist team from Keys to the Golden Vault;
• 18 NPC role-playing profile cards, fully developed with appearance, motivation, and background, which can be printed, cut apart, and slipped into standard-sized 2 1/2” x 3 1/2” card sleeves to keep handy;
• mini-gazetteers for Luskan and Gauntlgrym, in case your players want to extend the adventure;
• all the stat blocks you need to run the adventure;
• a digital map of the transport ship the Jolly Pelican for printing or to use with VTTs (also included as separate files in gridded, non gridded, and black & white versions); and
handouts, including an alert level tracker and the prison schedule (included as separate files).
- from the publisher's blurb