Publisher's blurb:
"Skyscrapers with sides so smooth and featureless (with vidscreens on the interior, instead of windows) that one might think they were solid granite monuments in a graveyard for dead gods. Other buildings that looked like they'd been pieced together from thousands of odd-matched parts salvaged from stripped factory machines, steam curling out of grids and grates in their complex flanks. Buildings with snake skins of multicolored mosaics. Buildings wearing an armor of riveted metal plates, like retired warships looming vertically with their sterns jammed into the street. Flat roofs upon which perched smaller buildings, symbiotically. Other structures tapering to needle points that seemed to etch the clouds upon the blue glass of the sky. Stacked apartments. Stacked businesses. On street level: shop fronts, and gang kids squatting on tenement steps, glaring insolentlyt at the slow trudge of traffic... Ah, Punktown."
- Jeffrey Thomas, Deadstock
Punktown: An RPG Setting for Call of Cthulhu Sixth Edition and BRP uses Chaosium's famous award-winning system to explore a dark, futuristic world fraught with untold perils created by author Jeffrey Thomas. Imagine Blade Runner, The Fifth Element, Minority Report, Total Recall and the rest of the dark, not-too-distant-future genre. Now add aliens, mutants, robots and Lovecraftian horror. Blend them together, and you get a hint of what Punktown is like.
This reference explores the city itself, the alien races, the weaponry, the creatures, mutations, cybernetics, drugs, sanity (and the inevitable loss thereof), and the options of adding the Cthulhu Mythos into the mix. As written in Thomas' work, the mythos is already there, threatening life as Punktowners know it. If you're a cyberpunk fan, if you're a horror fan, or if you're both, this book is for you.
Keep your eyes wide, your pistol close, and mind the snipes. Those who venture into Punktown never leave the same... if they leave at all.
THIS BOOK CONTAINS MATURE CONTENT
This book holds a dark mirror to our own world and explores themes including: depravity, sexual violence and other dark matter considered more suitable for adult, mature games. The GM should consult with and adapt aspects accordingly to everyone's comfort zones.