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Pyramid (Volume 3, Issue 48 - Oct 2012)

Game ID: GID0255794
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Description

Good Magicians Never Reveal the Secret

Magic lurks in shadows, and many who practice the impossible do so discreetly. This month's issue of Pyramid -- the PDF magazine for roleplayers -- is devoted to secret magic and those who maintain the supernatural subterfuge. Our ghostly grimoire includes:

"Magical Tradecraft," an expansion of the Ritual Path magic system found in GURPS Monster Hunters 1: Champions. Use these new rituals and elixirs to aid sneaky snoops and obscured assassins.
"The Way of the Keepers," a new magical style that utilizes GURPS Thaumatology: Magical Styles and focuses on suppressing the secret of magical knowledge.
"The Street Sign of the Four," a neighborhood of modern-day mages (complete with GURPS stats) that will do anything to guard their terrible secret.
"Bibliomancy," this month's installment of David L. Pulver's Eidetic Memory. Wizards use books for casting spells; now they can cast new GURPS spells related to books.
"The First Resistance," a loose alliance of rebel mages (who use another new GURPS magical style) in a kingdom where magical abilities are suppressed.
"The Accidental Magus," suggestions for creating magic-wielding characters who don't always realize what they can do.
"The Guard of the Black Lands," an organization in the Middle East that works diligently to protect the world from the darkest magic.
"Onomancy," a new GURPS method for using your identity to gain spellcasting energy, written by Jason "PK" Levine.

The issue is rounded out with a Random Thought Table that discusses ways of making divination truly useful, William H. Stoddard's concise revelation of a secret path to power that students of the GURPS Locations: Worminghall could discover, plus a Murphy's Rule that's pretty heavy. The secret's safe with this month's magical Pyramid!

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