Financial crisis has occurred. Sixteen "too big to fail" companies from four countries need bailing out. The central banks have unlimited financial resources, so lots of money is going to be printed, but the central banks also face disaster — print too much money and the country they represent goes bust.
In Q.E., a term that stands for "quantitative easing", you play the role of a central bank. You bid on different size companies to accumulate various levels of victory points. The amount you bid is unlimited since you are the central bank and you own the printing press! After the initial "open" bid by the lead player, the other players bid in secret. After the sixteen companies have been "bailed out", bonus victory points are awarded for company sets of nationalization, monopolization, and diversification.
Player markers on the scoring track now reveal which player has the most victory points, but this is not the end. Players must now add up the amount of money they printed and the player who printed the most money loses all their victory points!
Previous editions of Q.E. supported up to four players, with a fifth-player expansion being available separately. This new edition of Q.E. is playable with up to five players out of the box.
- fast-paced bidding with high tension
- clear, quick rounds that stay engaging
- fun, thematic set collection tied to countries
- replayable with expansions and different tiles
- requires careful tracking of money spent across rounds
- elimination mechanic can penalize aggressive bidders
- may rely on group tolerance for heavy negotiation and bluffing
- National identity, international trade, and set collection
- Global manufacturing and national identity through country tiles
- Procedural strategy with bidding tension and tile-based scoring
Mechanics (from transcript analysis)
- auction/bidding — Players secretly bid on tiles; the auctioneer reveals the top bid and the winner claims the tile.
- economic_penalty_bonus — Total money spent affects elimination; least spent earns bonus points.
- information_tracking — Bids reveal information about opponents; players deduce future bids from previous rounds.
- set_collection — Tiles represent nationalities; players build rows/columns to score points and diversify across marks.
- tile_based_scoring — Rows and columns yield victory points; diversification bonuses provide additional points.
Video topics + discussion points
Quotes (from this video)
- it's an auction bidding game it also has some set collection along the way definitely and it gets wild
- we're gonna secretly bid on how much we're willing to pay
- the first tile is a japan this company this tile is worth two points on its own
- the tension is thick you could cut it with a butter knife
- i'm actually pleasantly surprised that i won with that
- it's so fast i did not think she was gonna get that high
- this is one of my favorite party games because there's so much like just high
References (from this video)
- easy to teach with a party vibe
- hidden depth and strategic twists
- fast rounds with lively interaction
- can risk bankruptcy via bidding too aggressively
- economic bidding and strategic diversification
- industries and national control via auctions
- light, party-game vibes with depth
Mechanics (from transcript analysis)
- Auction / Bidding — players bid on boards to acquire industries
- drafting / set collection — collecting industries to maximize bonuses
- elimination risk mechanic — highest spender can be eliminated from winning
Video topics + discussion points
Quotes (from this video)
- it's breezy and quite relaxing to be honest
- it's so easy to teach
- it's never really let me down with whoever i brought this out
- it's inviting being easy to play but still having the interest there
- it's a hidden gem in terms of being a gateway game
- I really do just sit back and enjoy the process of a game like this
- the best deduction game i've ever played
- it's a 30 to 45 minute game that can be tailor-made to how you want to play it
- it's almost like a step up from a game like Scrabble
- it's a puzzle style game with pirate theme
- the layout of these tiles is extremely interesting
- this game has a unique twist that adds a lot of interest
References (from this video)
- interesting use of memory in bidding
- engaging auction dynamic
- complex for newcomers
- remember what others have and bid accordingly
- auction/bidding with memory tracking
- For Sale
Mechanics (from transcript analysis)
- Auction — bidding mechanic to acquire properties or advantages
- memory — remembering opponents' bids and actions to outbid or outsmart
Video topics + discussion points
Quotes (from this video)
- the game is super fast
- I highly recommend that one
- Witness used memory in quite an interesting way
- it's really good family weight game where the actual lack of memory skills can actually make the game better
- Extremely charming and I think um very underrated actually
- This is a cool party game because even if your trivia knowledge isn't very good, you can still get the answers correct based on the previous clues given
References (from this video)
- fun, fast-paced, and engaging with a cool twist
- player-driven market dynamics keep everyone involved
- can feel chaotic if players don't manage risk
- some may find the bidding pressure stressful
- industry bidding and diversification
- shifting global markets / nations
- fast-paced, negotiation-driven economic game
- High Society
Mechanics (from transcript analysis)
- Auction/market-driven bidding — players bid on industries and diversify holdings
- Endgame disqualification mechanic — the player who spends the most money is disqualified, creating tension
- Hidden knowledge / partial information — one player each round sets starting prices with limited knowledge of others' bids
Video topics + discussion points
Quotes (from this video)
- there is this more injected element of player interaction
- it's a genius twist
- the market is completely driven by the players
- money is such a tight resource in this game
- the rules overhead is very low
- a timeless design
- you can bet your funds on other people being right
- loads of things to weigh up, a complete package of the game
References (from this video)
- Innovative bidding mechanic
- Surprising and thematic for a bidding game
- Complex and potentially opaque to new players
- high-stakes corporate acquisition
- Financial institutions bidding to acquire companies by theme
- economic, strategic
- Fantasy Realms
- Shifting Stones
Mechanics (from transcript analysis)
- closed bidding — Players bid privately for different companies; largest bid does not guarantee victory if spending too much leaves you ineligible.
- theme-based set collection/tile selection — Bids influence which sets (companies) you can form and score from.
Video topics + discussion points
Quotes (from this video)
- It's a beautiful game. It's not an expensive game.
- This is a mind puzzle in addition to the physical puzzle.
- Number Drop is another puzzly kind of game.
- This is a closed bidding collection game. You can bid as much as you want.
- Fantasy Realms is a card game where you're putting together a hand and there are these symbiotic relationships among the cards.
- One Deck Dungeon was actually a major inspiration for Vantage.
References (from this video)
- Expansion content linked to the sponsor's catalog
- Deluxe version components referenced in unboxing
- Potential for fresh play sessions via expansions
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this avocado and i want to make sure before you watch this sketch video you know all about the boardgametables.com kickstarter
- it's a really thinky game it comes with a lot of decision making
- 180 minutes for when you're trying to find time to play the game
- it's gonna come in handy in a few years
- this baggie doesn't look like much but open it up
References (from this video)
- Engaging bidding tension
- Compact and accessible
- Exciting end-game reveal
- Potentially punishing for overly aggressive bidding
- Requires careful management of risk and timing
- money, investment, and market manipulation
- Global superpowers, corporate auctions
- auction-driven negotiation with hidden spending and reveal
- Power Grid
Mechanics (from transcript analysis)
- hidden budgets / secret bids — Players' bids are secret until end of round; reveal shows spending.
- risk/reward bidding dynamics — Higher bids can win assets but risk elimination or lower points.
- simultaneous bidding / auction — Bids happen with a single auctioneer; players bid on assets.
Video topics + discussion points
Quotes (from this video)
- it's a little easier to understand the board is clearer so when you don't spot something you have no one to blame but yourself
- the core reasons to love that magic maze experience are still there and as fun as ever
- Magic Maze two robots revenge is a polished sequel the production of the game is a lot slicker than the original
- deserves a seal of actual love
- it's got everything that's great about the original and makes for a smoother ride
References (from this video)
- clever pun on actual policy
- fun bridge between economics and play
- concept-heavy for newcomers
- monetary policy as a bidding game
Mechanics (from transcript analysis)
- bidding — players bid monetary action to influence outcomes.
Video topics + discussion points
Quotes (from this video)
- it's amazing you were right it was 34
- now everyone can stop watching and go play a game
- how I Met Your Mother and I knew that Neil Patrick Harris was a really big nerd
- follow me on Siege on games on Twitter and I'm trying to do a lot more Instagram there