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Quadded Statblocks: Enabling Variable-Difficulty Adventures in Pathfinder

Game ID: GID0256194
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Adventures are great. But they're always limited. "For 4th-Level PCs" will be pointlessly unusable for a 16th-level party. "Designed for a Party of 10th-12th Level" will outright TPK a gaming group of sixth-level PCs. And so on.

This work proposes a new way of adapting roleplaying game adventure content to a variety of challenge and difficulty levels. This framework can be used to take an adventure, traditionally designed for an adventuring party of a certain level or narrow range of levels, and make it playable and enjoyable for a group of PCs of any level.

Although the nuts and bolts and language of this document have been constructed to correspond to the Pathfinder Roleplaying Game (PFRPG) system, this approach will work similarly for any roleplaying game system. Mechanically, the adjustments that will have to be made will vary from RPG system to RPG system, but the general approach of “quadding” remains the same.

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