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Quantum

Game ID: GID0256350
Collection Status
Description

Send out the scouts! Position the Flagship in tactical orbit! And reconfigure that Battlestation into something new! Your fleet of loyal ships, powered by the might of quantum probability itself, carries your empire to the far-flung stars. How will history remember you? As a ravenous destroyer? A clever tactician? A dauntless explorer? Command your armada, construct world-shattering technologies, and rally the remnants of humanity for a final confrontation.

In Quantum, each player is a fleet commander from one of the four factions of humanity, struggling to conquer a sector of space. Every die is a starship, with the value of the die determining the movement of the ship, but also its combat power - with low numbers more powerful. So a [ 6 ] is a quick but fragile Scout and a [ 1 ] is a slow but mighty Battlestation.

Each type of ship also has a special power that can be used once per turn: Destroyers can warp space to swap places with other dice and Flagships can transport other ships. These powers can be used in combination for devastating effects. You're not stuck with your starting ships, however: using Quantum technology, you can spend actions to transform (re-roll) your ships. Randomness plays a role in the game, but only when you want: Quantum is very much a strategy game.

You win by constructing Quantum Cubes - massive planetary energy extractors. Each time you build a new one, you can expand your fleet, earn a new permanent ability, or take a one-time special move. The board itself is made out of modular tiles, and you can play on one of the 30 layouts that come with the game or design your own. The ship powers, player abilities, and board designs combine to create a limitless set of possibilities for how to play and strategies for how to win.

With elegant mechanics, an infinity of scenarios, and easy-to-learn rules that lead to deep gameplay, Quantum is a one-of-a-kind game of space combat, strategy and colonization that will satisfy both hard-core and casual players.

Quantum won the 2012 Game Design Award at the IndieCade Festival of Independent Games, as a prototype game with the title Armada d6.

Year Published
2013
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 7 · mix 3 · neu 0 · neg 0
Mentions per page
Top
Showing 1–10 of 10
Video 5qWnVoXu2bQ Foster the Meeple top_10_list at 1:19 sentiment: positive
video_pk 11033 · mention_pk 32456
Video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Really really good
  • Excellent for BGA
Cons
  • Very difficult to find
  • Jamie hates it so rarely gets played
Thematic elements
  • Abstract space game with dice ships
  • Space - visiting different planets
  • Abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Placing quantum cubes around planets
  • Dice management — Dice showing different pips represent different types of ships with different abilities and speeds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Azul is just a classic classic game
  • I will always want to play this game it's a staple
  • Racing is my favorite game mechanic
  • I love watching everything kind of like waterfall off of each other
  • Castles of Burgundy is incredible I love Castle's birdie
  • I love this game so basically like the world is dying
  • The best part about Black Angel the little robot guys
  • Bet on yourself always always I don't even care if I lose the game believe in yourself
  • Dice Throne is an incredible 1v1 battle Yahtzee game
  • Wingspan I am almost always in a game of Wingspan on BGA
  • This game is beautifully designed it just feels good when you play it
  • I can't win and I am getting freaking sick of it
  • It's always a great time when it hits the table
  • Paint the Roses is a Cooperative deduction game
  • I've fallen back in love with it
  • Some of the best gaming experiences I've had is playing that game
  • I really really love Flamme Rouge it is an excellent game
  • I will fall in love with this game it's got the recipe for it to be like a top 10 game
References (from this video)
No references stored for this video.
Video 4PECpKWRjU4 Unknown Channel playthrough at 3:16 sentiment: positive
video_pk 9584 · mention_pk 28338
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Overall sentiment (raw)
positive
Pros
  • Rich thematic feel with solid tactical depth
  • Distinct ship types provide varied movement and combat roles
  • Card system adds strategic flexibility and tempo control
Cons
  • High complexity and potential for rule confusion during first plays
  • Many interlocking rules require careful reference during setup and play
Thematic elements
  • Fleet management, orbital positioning, cube control and dominance
  • Interstellar fleet warfare across orbital positions and planetary systems
  • Procedural tactical explanation with live play-by-play
Comparison games
none
Mechanics (from transcript analysis)
  • area_control — Control of planets/orbital positions via dominance and cube placement
  • card_system — Gambit cards are single-use; Command cards provide permanent or long-term effects
  • deployment_and_transport — Flagships and transport ships can redeploy to adjacent spaces; transports move ships and reposition them without triggering a direct attack
  • dice_combat — Attacker and defender roll dice; the higher/lower result determines the outcome depending on the rule variant described
  • dominance_score — Dominance increases through combat and enables cube placement; reaching six enables a major board action
  • movement_attack — Ships move orthogonally; attack occurs after moving with consequences for adjacency and pathing
  • reconfigure_action — Re-roll or change ship numbers; optional free reconfigure under some conditions
  • resource_cube_placement — Quantum cubes placed on planets to mark control and unlock further actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • dominance is one way of getting Quantum cubes onto the board
  • you win the game is the first player get all of their content cubes out and everyone's got six
  • the battle station is better in combat
  • you can move orthogonally
  • this is your flagship
References (from this video)
No references stored for this video.
Video yApi8hBu0qE Actual general_discussion at 29:14 sentiment: mixed
video_pk 9677 · mention_pk 28581
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Overall sentiment (raw)
mixed
Pros
  • clever scoring and balance between risk and reward
  • worthy successor to Quinto for rolling-right fans
Cons
  • not as compelling as Quinto for some players
  • the drafting and math can slow down play
Thematic elements
  • Sequential line completion with a balancing act across colors.
  • Roll-and-write with a numerical ascent and descent theme.
  • Family-friendly numerical puzzle with drafting and scoring dynamics
Comparison games
  • Quinto
  • Quicks
Mechanics (from transcript analysis)
  • Drafting and column scoring — You draft numbers into columns; scoring is based on the second-highest in a column.
  • Penalty for incomplete columns — If you can't write in a column, you receive penalties; incomplete sheets limit points.
  • Roll-and-write with multiple colors — Roll dice of four colors; write numbers in color-coded rows to ascend and then descend.
  • White die adds to totals — A white die always adds to the chosen column totals, influencing strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Cupcake Empire, you're trying to run the best cupcake empire.
  • the dice are wonderful to feel. They have this kind of brush plastic feel to them that almost make them feel and look like candy.
  • it's got these incredible production and artwork.
  • it's a real treatment of a cupcake Empire; it's a simulation of a cupcake empire and there's a lot to get your teeth stuck into.
  • it's brilliant for creating discussion.
  • I think this one's a near miss for me.
References (from this video)
No references stored for this video.
Video K5xSPyZUxYU Three Minute Board Games general_discussion at 11:58 sentiment: positive
video_pk 6062 · mention_pk 18040
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Overall sentiment (raw)
positive
Pros
  • Out of print (coveted)
Cons
  • Out of print
Thematic elements
  • Positional game
  • Space universe
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
  • this is mostly work like this is just a backload of things I probably should get to
  • people will still be looking for it
  • it doesn't matter if the game is like 20 years old people will still be looking for it
  • I've painted this one and I spent a lot of time doing it
  • there's no point putting them on the channel I think both of them have been out of print for like a decade
  • one of the worst kickstarters by one of the worst studios in board gaming history
  • Golden Bell Studios did everything wrong you could possibly think of
  • purely toxic company run by incredibly terrible people
  • it would be kind of a joke that I'd be able to do a three minute video of feudum
  • this game has a tutorial video online that's like 40 minutes long
  • The Rose explanation video feels like a parody but it's actually how the game is played
  • nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
  • stop making me spend hours assembling your damn games
  • this is an uncontrollable mess right now
  • I'm a full-time dad and I'm really doing this in the evenings
  • I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
  • I'm going to do a big cull
  • I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
  • I am a sucker for cute animal games like I really am
References (from this video)
No references stored for this video.
Video GwGzR5YwSnk Channel UCJpdYc5lit139dzwIqyf3Mg game_review at 0:13 sentiment: mixed
video_pk 5508 · mention_pk 16385
Video thumbnail
Click to watch at 0:13
Overall sentiment (raw)
mixed
Pros
  • Component quality and insert are excellent; physical production is outstanding
  • Strong visual aesthetics (black/white) that fit the theme
  • Clear dichotomy in ship roles (fast/agile vs. slow/robust) creates interesting strategic tension
  • Encourages purposeful combat moments and meaningful choices
  • End-game can be dramatic and rewarding when set up properly
Cons
  • End-game chatter and coordination from other players can be disruptive
  • Dice can feel greasy; production issues noted with replacement dice
  • Some cards are underpowered or underwhelming, leading to imbalance
  • Abstract theme may not resonate with players seeking flavorful/story-driven games
Thematic elements
  • Abstract tactical space warfare centered on cube dominance
  • Interstellar galactic map with orbiting Quantum cubes and space ships
  • abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Action economy per turn — Each turn allows up to three actions including movement, rerolling, deploying ships, researching cards, or constructing a cube.
  • card-driven upgrades — Researchers draw black (one-shot) and white (permanent) cards that provide abilities; deck management and card reactions add variability.
  • Combat resolution with ship dice — Attack resolution involves dice selection (e.g., black vs white) and strength addition; outcome determines casualty and position.
  • dice-driven movement — Ships are represented by dice; pips determine how far they can move and participate in combat.
  • Orbital positions and system control — Players place dice in orbital spaces around systems to claim territories and place cubes.
  • Quantum cube placement and dominance track — Gaining dominance increases your ability to place Quantum Cubes on the map.
  • Ship-specific abilities and tactical positioning — Each ship type has a unique ability affecting movement, combat, or transport.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the end game is horrible where everyone's going to be chattering away discussing how they can stop you from winning
  • you're damned if you do and you're damned if you don't
  • the binary opposition of the core abilities of the ships it's really easy to grasp
References (from this video)
No references stored for this video.
Video ne_4pivs08o Foster the Meeple general_discussion at 15:36 sentiment: positive
video_pk 4472 · mention_pk 13114
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Space
  • Science
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • moments during board games that formulate memories that you'll never forget
  • there's just something for everyone
  • it's all about the people
  • the board gaming space has allowed me to just have so many incredible fun moments that i'll never forget
  • it chose us via christy
  • we're gonna have it at jeff's parents basement everybody's coming
  • agricola sucks and everybody else seems to love it
  • arnak is severely overrated
  • i don't think gloomhaven should be number one on the list anymore
  • humans are not good at rating things
  • my nine is different than your nine
References (from this video)
No references stored for this video.
Video sM-6WWFdC8I Unknown Channel top_100_ball_games_list at 1:50 sentiment: positive
video_pk 4395 · mention_pk 12835
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Overall sentiment (raw)
positive
Pros
  • Excellent production quality
  • Strong gameplay mechanics once understood
  • Tolerates high player counts with satisfying interaction
Cons
  • Abstract feel with limited theme
  • Can be obscure to new players due to iconography
Thematic elements
  • Space conquest
  • Space-themed, modular exploration
  • Abstract/hidden-information flavor
Comparison games
none
Mechanics (from transcript analysis)
  • dice-as-ships — Each ship is represented by a die, with different ships having unique abilities.
  • Modular board — Board size adjusts with player count, shaping the map space for expansion and conflict.
  • technologies and combat dynamics — Upgrade systems and ship combat influence positioning and strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Race for the Galaxy is a fantastic card game
  • it's a real pain in the ass to learn/teach because it's got a rather bamboozling icon system
  • it's a really rewarding game made even better with a couple of the expansions
  • I love Puerto Rico I love the feel of it and it's just a classic game
  • Captain Flip is such a simple promise
  • Carnival zombie is a rip roaring rolicking romp
  • this game is basically chaos in a box
  • it's a deck building racer
  • Royals is effectively a que pushing game
References (from this video)
No references stored for this video.
Video VQBA5LlihA0 Kyoto Kanto general_discussion at 21:45 sentiment: positive
video_pk 2552 · mention_pk 7487
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Overall sentiment (raw)
positive_intent
Pros
  • Clever design
  • Rare game
Cons
  • Limited availability
  • Hard to recommend rare games
Thematic elements
  • space
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fastest-growing boardgame community in the world
  • I'm a big fan of Kitchen rush
  • why isn't this an everybody toy store this should be sold alongside uno
  • I think one of the best low-complexity games over the plate
  • my favorite board game reviewer is a channel called alas board games
  • so bloody good game
  • wow this is I should have played at ages ago
  • reckoners is really cool game
  • this is a fabulous looking game real-time submarine warfare game
References (from this video)
No references stored for this video.
Video JjSuaci2bNo Foster the Neele Channel top_50_list at 9:14 sentiment: mixed
video_pk 1572 · mention_pk 4520
Video thumbnail
Click to watch at 9:14
Overall sentiment (raw)
mixed
Pros
  • highly thematic and elegant puzzle
  • great on BGA with online play
Cons
  • difficult to access physically
  • thematic overlay can be dense
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • chiselled chess-like strategy — space-themed, highly tactical play with precise positioning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • our top 50 is like a living breathing thing that changes every day by the day by the minute
  • these games are all incredible even if something's like a number 600 from 700 it's probably still a good game
  • ranking is subjective; it's hard to compare a 18 card game to a heavy Euro
  • we rank in the moment based on our gut feeling and that's just how the chips fall sometimes
References (from this video)
No references stored for this video.
Video 7TZ9B2Smtr0 Unknown top_100_list at 8:03 sentiment: positive
video_pk 722 · mention_pk 2071
Video thumbnail
Click to watch at 8:03
Overall sentiment (raw)
positive
Pros
  • highly tactical
  • deep planning
Cons
  • out of print
  • limited to four players
Thematic elements
  • dice-based fleet action
  • space, ships as dice
Comparison games
none
Mechanics (from transcript analysis)
  • action selection / tech — move, act, and develop tech to influence control
  • dice-as-ships — different ships represented by dice pips
  • speed vs power trade-off — stronger ships move slower; weaker ships are faster
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cosmic Encounter is truly one of a kind.
  • This game is basically a fantastic blend of skill and luck.
  • I love this game.
  • Production is off charts.
  • it's not a war game, it's more of an economic game.
  • Beyond the Sun is a fantastic game.
  • Carcassonne is without doubt one of the greatest games of all time.
  • an amazing dice chucking extravaganza
References (from this video)
No references stored for this video.
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