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Quest

Game ID: GID0256832
Collection Status
Description

In Quest, all will show their true colors as Good and Evil struggle for the future of civilization. Hidden amongst King Arthur’s loyal servants are Mordred’s unscrupulous minions. These forces of Evil are few in number, but if they go unknown, they can sabotage Arthur’s great quests.

Players are secretly dealt roles that determine if their allegiance is to Good or to Evil. Then, players debate, reason, and lie as they decide who to send on Quests—knowing that if just one minion of Mordred joins, the Quest could fail. Quest includes 25 different characters and many different ways to play the base game.

Quest also includes the Director's Cut, a personal recommendation from the designer about the preferred way to play Quest.

Errata:Page 7 of the rulebook should say: (for non-Director's Cut version)

Three successful Quests—Good wins! The game is over.

Note: When using the optional Blind Hunter, the Blind Hunter reveals themself and a Hunt occurs (see page8). There is no discussion, nor Good's Last Chance.

While the Blind Hunter is listed as optional, that role should always be included when including any named Good roles to provide a penalty for claiming.

The above Errata rule does not apply to the Director's Cut.

Year Published
2021
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–4 of 4
Video iABOc19lAf0 Unknown Channel general_discussion at 10:16 sentiment: positive
video_pk 11926 · mention_pk 34998
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Click to watch at 10:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong energy for groups that like back-and-forth plotting
  • flexible with different player counts
Cons
  • can be overwhelming for absolute beginners
Thematic elements
  • fantasy intrigue and traitor dynamics
  • Avalon-like intrigue with twists and backstabbing energy
  • chaotic, high-energy social deduction
Comparison games
  • Avalon
  • So Clover
Mechanics (from transcript analysis)
  • execution of hidden goals — players pursue or obstruct objectives with limited information
  • trick-taking with betrayal — covert alignments and backstabbing within a shared framework
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What's the best entry-level board game? Wrong question. There is no best entry-level board game. There's only the chart.
  • This is the chart chart.
  • Don't optimize too hard. We aren't playing scythe right now.
  • This is the gateway to an entire genre.
  • For entry-level gamers, you want to have that fun to admin ratio heavily tilted towards fun.
  • If someone has real enthusiasm for a game, just play it.
  • Trust on your group, trust on your instinct.
  • It's the gateway game that opened the floodgates to the modern industry.
References (from this video)
No references stored for this video.
Video vckoqijmUEE The Dice Girls playthrough at 0:28 sentiment: positive
video_pk 4337 · mention_pk 12674
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Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong group dynamics and humor
  • Memorable set-pieces (baby lasers, skyball, horse caravan)
  • Hopeful, satisfying ending with community rebuilding
Cons
  • Pacing can be variable due to improvisation
  • Some moments may feel chaotic to new listeners
  • No explicit numeric rating provided within the session
Thematic elements
  • Heroic teamwork to save a community from a looming sky-driven threat and the ethical questions of power and responsibility.
  • A fantastical frontier world combining mining towns, magical technology, and sky-based phenomena; journeys through caverns, towns, and remote landscapes.
  • Collaborative, improvisational storytelling driven by player choices and NPC interactions.
Comparison games
none
Mechanics (from transcript analysis)
  • Character-driven storytelling — Plot develops from personal arcs, relationships, and NPC interactions.
  • Cooperative problem solving — Players pool abilities and resources to overcome challenges and threats.
  • Exploration and sequencing — Locations (underground caverns, towns, fields) drive the narrative with consequential outcomes.
  • Group ritual activation — Powerful effects (e.g., baby lasers) require synchronized actions and emotional investment from the group.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • activate baby lasers
  • we're crying
  • we saved the town
  • it's pie time
  • we held hands in a circle and it worked
  • the teleportation tunnel can take you back home
References (from this video)
No references stored for this video.
Video L1AXLaGeJ6g Dice Girls Podcast playthrough at 0:23 sentiment: positive
video_pk 1173 · mention_pk 3389
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Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry point with flexible, ad-libbed rules
  • Warm, welcoming group dynamics and collaborative vibe
  • Engaging setup with a clear quest hook and memorable NPCs
Cons
  • Rules explanation is informal and improvised, which may feel uncertain for newcomers
  • Pacing can be uneven due to heavy reliance on player improvisation
Thematic elements
  • destiny, community, mystery, exploration
  • Fantasy dream-quest unfolding in a magical, small-town environment with echoes of a real-world city
  • improvised, collaborative storytelling with a lighthearted, playful tone
Comparison games
none
Mechanics (from transcript analysis)
  • In-world time mechanics — Time stops in the world while the player group is within a certain space, effectively placing the party in limbo until they return.
  • Plot device-based exploration — Dream calls, missing persons (Zeta), and relic interactions drive quest structure and progression.
  • Role-playing and character embodiment — Players assume distinct characters and interact with NPCs and each other to drive the story forward.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time stops where you're from
  • You've already signed the contract when you were born
  • This is Los Angeles but the locals call it LA
  • I just put out the dream call and the dream call only reaches adventurers that were meant to be here at this time
  • Is this like my destiny or something?
  • The Rock chose you
References (from this video)
No references stored for this video.
Video KNh5hc1kdvs Unknown Channel analysis at 10:44 sentiment: positive
video_pk 959 · mention_pk 2704
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Click to watch at 10:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich bluffing depth and endgame puzzles
  • Clever remix of Avalon into a distinct puzzle
Cons
  • Rule discrepancies can be confusing
  • Endgame flowchart can be hard to explain
Thematic elements
  • data gathering for endgame; bluffing depth
  • fantasy adventure
  • two-step endgame with blind hunter
Comparison games
  • Avalon
  • The Resistance
  • Secret Hitler
  • Blood on the Clock Tower
Mechanics (from transcript analysis)
  • Mission selection with three failed missions triggers endgame — Evil hunts for success or failure; endgame twist via blind hunter.
  • Two-step endgame with final-gate bluffing — Endgame pivots on information and misdirection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Resistance and Avalon retain all that paranoia of werewolf, but everyone gets to play the whole game without the need of a moderator or any player elimination.
  • Blood on the Clock Tower is a gigantic step forward in this genre.
  • It's the board game equivalent of Carcination.
References (from this video)
No references stored for this video.
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