Publisher's blurb:
Quest of the Wizards is a game about playing Wizards. Squishy, fragile, "killed by a house cat" wizards, but at the same time; all-powerful, Wish casting, Fireball slinging, "wizard-supremacy" Wizards. These Wizards seek out secret, forbidden knowledge found in forgotten dusty tomes in deep dungeons.
This is a poorly designed game, based on a poorly designed idea that I had. I was probably drunk. I had some people playtest it. It didn't go so well. I think I changed some things, but I can't really remember.
It has all of the old school charm of an old school. The kind with asbestos everywhere and rusty lockers, and showers with what you hope is mold growing on the floor. It has all the new school sensibilities of a new school, that is, I don't know, sensible or something. My dad did the art. He does some pretty sweet tattoos.
User summary:
This game is perhaps best utilized by widely experienced roleplayers who aren't afraid to tinker with the rules.