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Raccoon Tycoon

Game ID: GID0258045
Collection Status
Description

Astoria is a land bustling with productivity and growth! New towns, factories, and railroads are springing up across the land. A few savvy business tycoons (you and your opponents) are determined to make your fortunes on the crest of this wave. These tycoons start out as the producers of the key commodities: wheat to feed the growing towns and factories, wood and iron to build them, coal to fuel the trains and factories, and manufactured goods and luxuries to fill the insatiable demand of the animals of Astoria.

Cornering the market for the most valuable commodities can create small fortunes that can be invested in the new businesses, turning them into huge fortunes. The sky is the limit during this Gilded Age!

In Raccoon Tycoon, players try to produce the most valuable commodities in an ever-changing marketplace. They then use those commodities to build towns, or sell them at the best price to secure great profits that can be used to win auctions for the all-important railroads. The profits may also be used to buy powerful buildings that give the players power-ups or bonuses in production. Owning the best towns and railroads determines victory. There can be only one "top dog" in Astoria. Is it you?

Year Published
2018
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 9 · mix 1 · neu 1 · neg 0
Mentions per page
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Showing 1–11 of 11
Video bGXMVtgvdJ8 Chairman of the Board general_discussion at 17:51 sentiment: positive
video_pk 13390 · mention_pk 39268
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Overall sentiment (raw)
positive
Pros
  • Accessible and pleasant economic gameplay
  • Nice artwork
Cons
  • Relatively lightweight; may not satisfy heavier gamers
Thematic elements
  • Economy / market simulation
Comparison games
  • Age of War
  • Ra
Mechanics (from transcript analysis)
  • Movie-style market engine / buy-sell — Simple economic engine with goods and scoring; accessible entry point for new players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is where I talk about all of the non new to me games that I have been playing
  • thoroughly thoroughly enjoyed this recent play
  • it's just a lovely T placement game
  • this is one of the best two-play games of all time
  • I love this game
  • an absolute blast of a game
  • the combos are fantastic
References (from this video)
No references stored for this video.
Video xjQeHIfp7io Board Game Ramblings top_10_list at 16:08 sentiment: mixed
video_pk 12919 · mention_pk 37816
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Overall sentiment (raw)
mixed
Pros
  • easy to teach and approachable
  • clever theme integration and art that elevates the presentation
Cons
  • can feel too simple or predictable for veteran euro players
  • points potential can be undercut by luck in draws and market timing
Thematic elements
  • market manipulation, auction-driven resource collecting, and rail expansion
  • late 19th to early 20th century American industrial boom
  • light economic engine with a humorous animal-art presentation
Comparison games
  • Raccoon Tycoon is often contrasted with light auction/bid games like Ponzi-schemes or other set-collection engine builders
Mechanics (from transcript analysis)
  • Market-driven scoring — points accrue through card sets and efficient timing of purchases and sales
  • Resource management with a price-driven market — dynamic pricing and market shifts influence decisions to buy/sell
  • Set collection / card-based engine building — collecting cards to expand capabilities and diversify money-making options
  • Setting-based auction / bidding — multiple auction rounds determine which resources and actions you can take
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a top 10 list that we're roasting here, and yes, it's tongue-in-cheek but we actually like a lot of these games.
  • Viticulture without Tuscany is basically nothing for me.
  • This is a multiplayer solitaire in many sessions, but with blocking and interaction that can still feel brutal.
  • The theme rocks it for me; mechanics are the engine, but a strong theme makes me want to replay.
  • Pursuit of Happiness is one of those games where the life narrative matters as much as the mechanics.
References (from this video)
No references stored for this video.
Video Vt1WDdz9GXo Rolling Dice and Taking Names interview at 0:10 sentiment: positive
video_pk 12578 · mention_pk 36694
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Overall sentiment (raw)
positive
Pros
  • acts as a gateway game with surprising depth
  • strong production feel and thematic charm
  • engaging auction/mechanic core that rewards strategic risk-taking
Cons
  • interaction can feel limited at times for some players
  • can become lengthy or analysis-heavy with heavier playgroups
Thematic elements
  • market trading, stock speculation, and commodity pacing
  • Astoria and stock-market/commodities themed economy with light engineering of infrastructure
  • lighthearted, accessible family game with subtle depth
Comparison games
  • Monopoly
  • Katán
  • Coimbra
  • Seven Wonders
Mechanics (from transcript analysis)
  • auction/bidding — players bid for stocks/commodities to influence market values and acquire scarce assets
  • market cycles / timing — dynamic market conditions drive decisions and impact end scores
  • set collection / market strategy — collective sets of commodities with strategic timing to optimize profit and victory points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's easy to get into but there's a lot of meat to it
  • the simple mechanic works so well as kind of the beating heart of the game
  • Lizard Wizard takes that idea and adds more meat and adds more different strategies and deck building potential and engine building
  • the art in this game is absolutely amazing
  • the two decks ... haven and street ... city deck with ongoing events
References (from this video)
No references stored for this video.
Video tNcfJJXMEaI Rolling Dice and Taking Names general_discussion at 51:00 sentiment: positive
video_pk 10297 · mention_pk 30374
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Overall sentiment (raw)
positive
Pros
  • colorful, approachable, and family-friendly
  • pleasant engine-building feel with accessible rules
Cons
  • can feel repetitive for experienced euro gamers
  • theme is light relative to depth of engine
Thematic elements
  • acquire, develop, and optimize markets and routes
  • rail-and-railroad era economic development with animal tycoons
  • light thematic veneer over Euro-style mechanics
Comparison games
  • Pillars of the Earth
Mechanics (from transcript analysis)
  • hand/resource management — manage resources and build engines to outpace opponents
  • set-collection and market competition — players collect and broker goods to maximize revenue and victory points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fast moving game
  • it's like checkers on steroids
  • life is a highway my friend
  • the painted canyon is awe-inspiring
  • calmly talk to each other
  • communication is key in this game
References (from this video)
No references stored for this video.
Video cSqiUjeW-qA Our Family Plays Games interview at 7:22 sentiment: positive
video_pk 9961 · mention_pk 29296
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Overall sentiment (raw)
positive
Pros
  • fun, competitive auction-driven play
  • appeals to families with tactile pieces and approachable theme
Cons
  • apparentty light on deep strategy for experienced players
  • some may find the theme whimsical rather than serious
Thematic elements
  • humorous, family-friendly economic competition
  • economic simulation with animals in a capitalist market
  • lighthearted, approachable
Comparison games
  • Railroad Tycoon
  • Concordia
Mechanics (from transcript analysis)
  • Auction / Bidding — players bid for resources and engines to optimize their economy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're not afraid to call out that bs that can unfortunately come up
  • we've got a long way to go
  • tabletop games get coverage everywhere so that's fantastic
  • you know we got a long way to go definitely
  • tabletop games get coverage everywhere so that's fantastic
  • it's the board game quiz show
  • nine out of ten right now you're kicking butt
  • tonight we run out of time but it was very entertaining to listen to you
References (from this video)
No references stored for this video.
Video rBli4DNp5rY Board Game Coffee collection_tour at 0:23 sentiment: neutral
video_pk 9257 · mention_pk 27347
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Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • sick kids hospital saved my life I wouldn't be here to give you these games if it wasn't for Saint Kitts hospital
  • most of them are projects yes this is our Shelf of haven't put away yet
  • we have a lot of prototypes we have some prototypes of games that were never released
  • you're probably not even supposed to mention some of these but you know what we never said an NDA let's do this
  • we can't do this I'm working all the time and I just can't get them done seven days a week 24 hours a day
  • I was very upset with that because it was confusing it was because yeah I didn't read the all in
  • he's like I'm done I'm gonna walk away you tell me what happens at the end
  • it's a turntable yeah it will use the Lazy Susan and we did one of those like uh That 70s Show
  • the loudest thing on the planet like it was a big Hollow 10 year old the dice
References (from this video)
No references stored for this video.
Video SILQZglO1l4 Chairman of the Board game_review at 0:00 sentiment: positive
video_pk 8259 · mention_pk 24204
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Overall sentiment (raw)
positive
Pros
  • Simple five-action structure that keeps turns fast
  • Dynamic market with constant price flux
  • Engaging auction mechanism with meaningful choices
  • Strong engine-building potential and varied powers
  • Excellent artwork and production quality
Cons
  • Initial confusion about how all parts fit together at first
  • Artwork of buildings and railway cards feel stylistically mismatched
  • Component differences between Kickstarter and retail versions unclear
Thematic elements
  • economic speculation, market fluctuations, and engine-building
  • Victorian-era stock market with anthropomorphic animals and trains
  • mechanistic euro-style with evolving market and engine-driven choices
Comparison games
none
Mechanics (from transcript analysis)
  • Auction (railway cards) — start auctions for railway cards; set collection yields points; bid against other players to secure valuable cards
  • Buy buildings — spend money to buy buildings that grant active abilities and victory points; creates engines and synergies
  • Buy towns — trade in goods to purchase town cards; pair with railway cards for bonuses
  • Produce goods — play a card to reveal which commodities will rise and take corresponding goods into your personal supply
  • Sell goods — sell a chosen type of commodity at the current market price; prices drop as you sell, affecting future sales
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very digestible because the whole game breaks down into five very simple actions you can take on your turn
  • the market value of those commodities is constantly in flux
  • this auction mechanism in this game is really cool and intense
  • the engine you can build... very lucrative
  • the artwork on the game is absolutely fantastic absolutely charming artwork
  • I love the way the market is constantly changing
  • you gotta be careful out when you know when you are racing the market not to give your opponent loads and loads of money
  • this is a game that really I would I was intrigued to play it when it came out
  • it really hits a sweet spot for me
  • I would consider it an excellent game
References (from this video)
No references stored for this video.
Video jxt0ddH7MVI Dice Tower review at 0:26 sentiment: positive
video_pk 6594 · mention_pk 19523
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Overall sentiment (raw)
positive
Pros
  • solid game
  • quick snappy turns
Cons
none
Thematic elements
  • raccoon
  • business
Comparison games
  • Lizard Wizard
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome back to the Dice Tours. We take a look at another shelf in the Dice Tower Library.
  • if you like games about delivering the mail, this is it
  • Just a solid game of quick, snappy turns
  • AIA, what a great game about shipping. This is a fantastic, terrific game.
  • You like Dominion, but you want it for dice. This is your game.
  • Very very popular games all them. That's why there's two of each.
  • Although, frankly, you should always play with the expansion.
  • I just really am loving SETI. Fantastic game.
  • I do like this game. I have a soft spot for it.
  • Vast, not as popular as its successor, root
  • My favorite game here is The Great Museum Caper. Nope. I forgot Magical Athletes there. Magical Athlete is amazing.
  • I just love Tumbling Dice.
References (from this video)
No references stored for this video.
Video sq-PcGNrCTA Cardboard Harold game_review at 0:04 sentiment: positive
video_pk 4548 · mention_pk 13322
Video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Dynamic, intuitive market mechanics with meaningful decisions
  • Strong production values and components
  • Scales well from 2 to 4 players, with auction tension
  • Familiar yet fresh take on economic strategy
Cons
  • Greed can prolong play; game can drag if players stall
  • Forest-for-the-trees issue—potentially too long or complex for some
  • Boom-and-bust cycle can feel swingy
Thematic elements
  • capitalism, wealth accumulation, market manipulation
  • Industrial-era market with a Victorian animal theme
  • economic simulation with light fantasy theme
Comparison games
none
Mechanics (from transcript analysis)
  • auction/bidding — Players bid on assets (railroad titles, towns) using money, driving up prices as auctions progress.
  • building and town/railroad scoring — Buildings increase capacity or grant abilities; towns and railroad titles contribute points, especially when paired.
  • commodity market and price tracks — Commodity prices adjust based on production and sales, with supply/demand effects.
  • production cards — Production cards increase the price of commodities on the top track and influence income.
  • selling commodities — Sell commodities for current price; selling reduces the corresponding track value.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Raccoon Tycoon
  • game scales incredibly well
  • so from its gameplay to its overall sense of style
  • I could go on and on about how good it feels
  • I love Raccoon Tycoon and that is the cardboard Harold's review
References (from this video)
No references stored for this video.
Video TiUp-gpgrkM Going Analog interview at 2:21 sentiment: positive
video_pk 4321 · mention_pk 12625
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Overall sentiment (raw)
positive
Pros
  • Accessible family-friendly theme
  • Engaging auction dynamics
Cons
  • Can get heavy with expansions and rule variants
Thematic elements
  • Resource management and auction
  • Cartoonish economy with raccoon characters
  • Playful, family-friendly economic game
Comparison games
  • Stockpile
Mechanics (from transcript analysis)
  • action selection — Players choose actions to develop markets and infrastructure
  • auction/bidding — Bid for goods and special abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of the most fun things I've seen on YouTube in terms of board games
  • yep that is canvas
  • this game that's gonna be Santorini
  • Hue it's a bunch of pattern matching
  • chimera station
  • that Hue is paco games
References (from this video)
No references stored for this video.
Video K8GCx6Vavdc Unknown Channel top_20_list at 5:50 sentiment: positive
video_pk 239 · mention_pk 681
Video thumbnail
Click to watch at 5:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep economic feel in a streamlined package
  • family-friendly with depth
Cons
  • can be heavy for casual players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine with asset trading — Players grow wealth by trading commodities and investing in opportunities for profit.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mind was a big hit for me in 2018
  • this is the second Wolfgang Warsch game
  • Gloomhaven really did blow me away
  • absolutely genius mechanisms
References (from this video)
No references stored for this video.
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