from the cover:
Arizona, 1886.
Alice McCready, a successful saloon owner in the tiny town of Gray Flats, is enjoying some late-night revelry with friends: Jane Calhoun, a local scout and trapper, and Tulsa Bob Blake, a
cowboy from a nearby ranch. The only others left in the bar are a couple of regulars: William Carson, card sharp extraordinaire, and his long-time bodyguard Carlos Rey, a gunfighter.
Their carousing is interrupted when Scabby Jim Dunham, an old-as-dirt miner, bursts through the doors. He has been shot, and his clothes are drenched in blood.
"I found it!" he shouts, collapsing to the floor. "A river of gold, and nuggets the size of your fist! After all... these years... "
He dies there quietly. A hastily scribbled map, drawn on the back of a torn Spanish hymn, is in his Army-issued pack... as is a grape-sized nugget of gold. Everyone has heard the legend...
Who killed Scabby Jim?
Did he really find the Lost Dutchman mine?
What dangers lurk on the trail when this rag-tag group tries to find out?
The format of Race for The Dutchman is inspired by the deliciously brilliant Lady Blackbird, which I can't recommend enough. Unlike that fine product, though, Race for The Dutchman is not a stand-alone game. It assumes the GM is using the GURPS 4th Edition rules -- either the Basic Set or GURPS Lite (available for free!) -- to run things.