From publisher blurb:
This book contains rules for playing ancestries/races of Djorde in the 5e roleplaying system, as well as nations of origin. In Djorde, physical attributes (such as strength or dexterity) come from one's race, while mental attributes (intelligence or wisdom) come from one's nation or background. For example, an elf from Ellan may receive a physical bonus of Dexterity +2 (from "elf") and a mental bonus of Wisdom +1 (from "Ellan"), or vice versa.
Rules adaptations for over 20 races can be found within this book. The major ancestries found in Djorde are humans, elves, orcs, gnomes, dwarves, and halflings. In addition, each regional setting book contains at least one new ancestry commonly found in that region, such as avals, ekids, demosi, and seti.