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Description
Rainbow is a quick-playing hand management game where players play solo cards, sets, or runs to win points on cards in the center of the table.
The cards that were played in the previous round are the NEW points available to win in the next round. Most points at the end of the game wins!
—description from the publisher
Year Published
2024
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video NYzir6BpqgE
Dice Tower top_10_list at 8:41 sentiment: positive
video_pk 12843 · mention_pk 37519
Overall sentiment (raw)
positive
Pros
- depth in a small box
- juicy decision space
- encourages planning across rounds
Cons
none
Thematic elements
- for-sale style betting with deck gestion
- card-shedding and set/column play
- compact, depth-driven card play
Comparison games
none
Mechanics (from transcript analysis)
- card shedding — play cards to win piles while managing hand size
- pile control — cards in the middle become targets for the next round
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Itto is one of the best party games ever made. It is a Dice Tower essential.
- Message from the Stars is such a great deduction game. I got a chance to teach it again recently and it just blows people's minds every time.
- I love this theme of the psychotherapists... it's so good, so rewarding.
- Rainbow has this fantastic mix of For Sale where you're trying to win different trenches of cards in the middle of the table—the depth is remarkable for such a tiny box.
References (from this video)
No references stored for this video.
Video Au4MF0zd3Es
Unknown game_review at 0:34 sentiment: positive
video_pk 7421 · mention_pk 21942
Overall sentiment (raw)
positive
Pros
- Quick to teach and play
- Minimal setup
- Engaging two-player head-to-head competition
- Tension from shared rainbow and competing goals
- Compact footprint makes it easy to transport and store
Cons
- Card quality could be improved
- White light cards can reflect under strong light, revealing cards
- Two-player focus may limit group play and variability
Thematic elements
- Color matching and rainbow construction.
- Two players compete to assemble a rainbow using a shared row of color cards.
- Abstract/puzzle-like with hidden information and memory.
Comparison games
- Pushy Luck
- Family Ink
- Motorola
- Common Boxes
Mechanics (from transcript analysis)
- Card placement — Place cards to build a rainbow row; choices affect both players.
- End-of-round outcomes — Outcomes include OK, Mistake (color clash), Shadow card (black card), Rainbow.
- Hidden Information — Each player sees only their own cards; the opponent's sides are unknown.
- Rainbow completion — Six colors needed to complete a rainbow; seven exist, one is not required.
- scoring and end condition — End when a player cannot draw up to three cards; most cards wins.
- Turn limit — You may play up to three cards per turn, must play at least one.
- Turn over / reveal — On a turn, you may flip a card already on the table (or play new cards).
- Wild cards — White light cards act as any color when used.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Honestly this is one of my most favorite games published by Piatnik as of now.
- The game is perfect when you're looking for a quick game; it has minimal rules, setup instantly, and plays quite quickly.
- Despite its simplicity the game demands quite a lot of strategy and tactics.
- I highly suggest the game if you're still looking for good two-player games.
- The game box is designed very well for holding the card holder in place; if the box was smaller it might not do this job as well.
- It's a very tight design; the game is very tightly designed.
- It is actually possible for the white light cards to reflect some of your cards' colors if the light is shining directly onto them.
- The younger player then begins the game.
- Not in this game the game box is designed very well for holding the card holder in place.
- I totally enjoyed the game.
References (from this video)
No references stored for this video.
Video TxeBP7EjGBs
Rolling Dice and Taking Names general_discussion at 56:57 sentiment: positive
video_pk 7437 · mention_pk 22017
Overall sentiment (raw)
positive
Pros
- compact, quick play suited for party or family groups
- goes up to six players, good for larger groups
- cheap and accessible, with engaging decision space
Cons
- lighter weight than other heavy card games; may be too simple for some
- some players may prefer more depth in trick-taking
Thematic elements
- competitive yet light ladder-style trick-taking
- colorful, approachable card shedding game
- short, quick sessions with high player interaction
Comparison games
- Prey
Mechanics (from transcript analysis)
- ladder mechanic (runs/sets) — scoring evolves as the round cards become the scoring cards for the next round
- multi-round scoring and point distribution — points rotate and can be altered by card interactions between rounds
- trick-taking / shedding — players shed or play cards to win tricks that determine scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Alte enjoyed it great it was a very fun deck builder fast play quick turns
- I would recommend Alte, I totally agree I love deck-building games mixed with something else
- completely co-op game with three players
- Rainbow is one of those really small pocket games
- the second person to run out of cards and why
- this is Rainbow is part of these new uh inexpensive games from all like prey and Rainbow
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3