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Rajas of the Ganges

Game ID: GID0259514
Collection Status
Description

Through tactics and karma to wealth and fame...

In 16th century India, the powerful empire of the Great Moguls rises between the Indus and the Ganges rivers. Taking on the role of rajas and ranis – the country's influential nobles – players in Rajas of the Ganges race against each other in support of the empire by developing their estates into wealthy and magnificent provinces. Players must use their dice wisely and carefully plot where to place their workers, while never underestimating the benefits of good karma. Success will bring them great riches and fame in their quest to become legendary rulers.

Year Published
2017
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 11 · mix 0 · neu 2 · neg 0
Mentions per page
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Showing 1–13 of 13
Video fVsoc3cOGVA Board Game Coffee general_discussion at 7:57 sentiment: positive
video_pk 13061 · mention_pk 38169
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Overall sentiment (raw)
positive
Pros
  • Two editions discussed (regular vs. Dice game feel)
  • Engaging teach by a fellow player
Cons
Thematic elements
  • economic growth and city-building
  • Ganges river valley trade and development
Comparison games
none
Mechanics (from transcript analysis)
  • tile/queue-based progress — Competitive race to accumulate wealth and influence via tiles and dice outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're giving away over 50 games
  • Power Rangers deck building game is my favorite
  • City Builder is a fantastic game
  • two episodes a day so you gotta stay on that
  • the alarms went off I got lost in thought here but yeah
References (from this video)
No references stored for this video.
Video wfXbW5dgImY Unknown game_review at 1:01 sentiment: positive
video_pk 11221 · mention_pk 33017
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Overall sentiment (raw)
positive
Pros
  • Innovative duel Victory Point tracks that make endgame positioning tense
  • Board is richly detailed with high artistic quality
  • Intense late-game ramp-up creating meaningful tension and strategic pressure
  • Engaging blend of dice rolling and worker placement that rewards engine-building
Cons
  • End result feels slightly short; a few more rounds could deepen the engine before termination
  • Luck element from dice can be punishing; mitigation is limited to Karma and a few mitigations on board
  • Market power can be strong early if players optimize, potentially dominating income if not managed
  • Endgame timing can create stress; some players may wish for more time to realize strategy
Thematic elements
  • Trade, wealth, fame, and political maneuvering within a developing river civilization
  • Historical river-based trade empire along the Ganges in India
  • Abstract economic engine with thematic flavor and vivid board art
Comparison games
  • Arc Nova
  • Marco Polo
Mechanics (from transcript analysis)
  • dice manipulation — Dice are rolled and then manipulated via market actions and a Karma mechanism to influence outcomes.
  • duel victory point tracks — A paired/dual victory point track system that obscures lead position until endgame.
  • Market actions — Markets generate money and can be used multiple times per round, with strategic constraints.
  • round-end / endgame trigger — Rounds reset with first-player token passing; the game ends when a player's fame passes their money marker.
  • temple tracks — Advancing on temple tracks yields rewards and affects fame and income.
  • worker placement — You place your workers on board spaces to take actions and gain resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the duel Victory Point tracks
  • Fame is worth twice as many spaces as money
  • it's very, very difficult to tell who is in the lead
  • the board is rich in detail
  • this game lasts for just over an hour
  • you better start practicing rolling your dice because this game is going to chop your bollocks off if you roll badly
  • the market may be a little bit overpowered
  • not enough time to enact your full strategy
  • the intensity ramps up to a heart attack inducing level towards the end of the game
References (from this video)
No references stored for this video.
Video pK74Huu6Ovs Dice Tower game_review at 1:54 sentiment: neutral
video_pk 8174 · mention_pk 23995
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Overall sentiment (raw)
neutral
Pros
  • Fine dice game
Cons
  • Couldn't recommend because he prefers the original Rajas of the Ganges
Thematic elements
Comparison games
  • Rajas of the Ganges
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • man, I I I love this game
  • I don't know what happened here. This game has been universally scorned
  • It's a fantastic experiment from Freriedman Freeze, but I don't want to buy a game where a lot of the games aren't that great
  • robots versus ducks. You know, the never-ending war
  • This is fantastic a game, but I think it's fundamentally broken
  • I really want to like this game
  • One of the creepiest covers of all time. The animals are staring into your soul
  • definitely for me one of the best of the Uve Rosenberg tile laying games
  • I hate. I really do hate this game
  • It's a really funny little game
References (from this video)
No references stored for this video.
Video ruScGyu1_5w Before You Play playthrough at 0:00 sentiment: positive
video_pk 8155 · mention_pk 23932
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Overall sentiment (raw)
positive
Pros
  • Engaging dice/resource management with tight tile-based puzzle
  • Strong two-player interaction and competitive tension
  • Beautiful art and thematic backdrop
  • Accessible entry point with a clear standard mode
Cons
  • In the standard mode, some spots can feel overpowered relative to others
  • Can feel repetitive for some players in longer sessions
Thematic elements
  • economic competition between money and fame through tile placement and path-building
  • India, province-building along a river-based economy
  • Euro-style puzzle with historical trading and temple-building flavor
Comparison games
none
Mechanics (from transcript analysis)
  • advanced vs standard modes — standard mode is used in the video; advanced mode introduces different bonuses and yields
  • dice management / currency — dice values act as inputs for actions; dice are a primary resource and can be mitigated via karma
  • karma mitigation — pay karma to flip a die to its opposite side, improving dice results and mitigating bad rolls
  • markets and income optimization — spice, silk, and tea markets provide ongoing income; certain spots allow maximizing income from multiple markets
  • river / harbor bonuses — moving along the river and harbor spots grants bonuses, including dice tokens and karma
  • temple upgrades / over-building — upgrading temples and placing higher-valued tiles; over-building requires paying the difference in dice
  • tile placement / province building — placing and connecting tiles to build a province on your board, aiming to maximize money and fame
  • two scoring tracks — money track and fame track determine end-game conditions via crossing thresholds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the main currency are dice; you need a steady flow of dice in this game
  • there is no physical money in this game
  • two tracks—money and fame—drive end-game progression
  • karma is a really beautiful way of mitigating your dice
  • this style has a temple on it, so you can't take the bonus there again
References (from this video)
No references stored for this video.
Video G04vdhKLVn0 Broken Meatball game_review at 2:20 sentiment: positive
video_pk 7313 · mention_pk 21606
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Overall sentiment (raw)
positive
Pros
  • inserts offer cheap, basic trays; fast to assemble
  • keeps core components reasonably organized
Cons
  • not all components gain significant speed-ups
  • expansion compatibility can be a concern
Thematic elements
  • trade, engine-building, and balancing two tracks
  • early modern India
  • economic strategy with a dash of luck
Comparison games
  • Isle of Cats
Mechanics (from transcript analysis)
  • dice drafting — select dice that drive actions and scoring
  • Resource management — manage money and commodities for points
  • set collection — collect icons/tiles for scoring tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a 10 out of 10 insert
  • seal of endorsement
  • it's a beauty you have got here the bag that came with it in the scanner so they just sit on there nice and flush
  • this insert is a solid insert easy to put together
  • I cannot understand why you would want to have baggies or what the base insert was when you've got all the collection together
  • this is why I get behind folded space
References (from this video)
No references stored for this video.
Video r84ib93w8bw Chairman of the Board game_review at 0:02 sentiment: positive
video_pk 6520 · mention_pk 19331
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Overall sentiment (raw)
positive
Pros
  • Beautiful production and board art
  • Engaging dice-based resource economy
  • Smooth flow and pacing with a fulfilling engine-building feel
  • Tight integration of river and tile-placement mechanics
Cons
  • Player interaction can be limited in some configurations
  • Iconography can be initially overwhelming
  • Desire for more variation in building scoring or asymmetry
Thematic elements
  • Economic diversification, trade, and city-building driven by dice-based resources
  • Early modern India along the Ganges river
  • Eurogame-style with layered tile-placing and engine-building
Comparison games
  • Marco Polo
Mechanics (from transcript analysis)
  • Dice-as-resource — Dice act as both workers and currency; values influence actions.
  • Karma/die-pip flipping — Karma tiles allow flipping die pips to different values, altering outcomes.
  • Road/rim bonuses — Connecting roads to rim bonuses yields immediate rewards.
  • Tile drafting and tile placement on personal boards — Acquire and place tiles to upgrade buildings and claim points.
  • Two-track end condition — Game ends when money track equals or exceeds points track value.
  • worker placement — Place workers on board tracks and tiles to activate bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The score track is very interesting and it adds a different spin to a worker placement game.
  • The dice are your workers or your resources in the first place and it's not always like the higher valued ones are better.
  • The tile placement part of the game is not tacked on; it's strongly integrated into the engine.
  • It's a race, it's a fair and engaging pace, and you don't feel like you're wasting turns.
  • This is a lovely game, silky smooth, beautiful production, and highly replayable.
References (from this video)
No references stored for this video.
Video LqBIUK9C-ew Component Monday general_discussion at 0:10 sentiment: neutral
video_pk 6383 · mention_pk 18840
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Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • wealth-building and city/empire growth
  • Ganges river valley, India
  • n/a
Comparison games
  • Rajas of the Ganges
Mechanics (from transcript analysis)
  • unknown — unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that is from the game rogers of the ganges it's the boat
  • what game is this from
  • crooked arrow
  • shout out to you this is week three
  • alright thanks for watching i see you on the channel
  • resolve this mystery next monday
References (from this video)
No references stored for this video.
Video 4Z8_t2e4MEY Before You Play top_50_list at 38:31 sentiment: positive
video_pk 4734 · mention_pk 13814
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Overall sentiment (raw)
positive
Pros
  • deep, strategic with constant head-to-head play
  • appealing symmetry and endgame tension
  • layered scoring that invites meta-gaming
Cons
  • can be math-heavy; not ideal for casual players
  • the endgame can drag in some player counts
Thematic elements
  • two-city duel with river and fame vs. money
  • Indian river system; palace and river economy
  • grand strategy with elegant visuals
Comparison games
none
Mechanics (from transcript analysis)
  • End-of-round stalemate/tie-break rules — Ties trigger battles; leads to head-to-head contest for control of kingdoms.
  • Set collection / dice management — Roll dice to activate actions in different kingdoms; currency and scoring diverge by track.
  • Worker/die-driven engine — Assign dice to various actions to shape scoring across fame and money tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are embarking on our top 50 journey
  • the games for the most part are going to be shipped directly from the publishers
  • we have excluded games that we've only played one time
  • crossovers obviously because we share a collection a lot
  • please keep in mind we are not here to sway you one way or the other but we do have to disclose
References (from this video)
No references stored for this video.
Video tgduVI9rVsU Zhang Jian's Games playthrough at 0:00 sentiment: positive
video_pk 4477 · mention_pk 13155
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Overall sentiment (raw)
positive
Pros
  • deep engine-building through markets and tile placement
  • multiple viable paths to victory via fame or money
  • well-integrated dice economy with karma manipulation
  • dynamic river bonuses creating race tension
Cons
  • advanced variant adds complexity that may overwhelm new players
  • can be tight on action economy in later rounds
  • board layout can be dense and visually busy
Thematic elements
  • trade, empire-building, wealth and fame
  • Indo-Ganges river trade network, India-inspired setting
  • instructional playthrough with in-game teaching and commentary
Comparison games
none
Mechanics (from transcript analysis)
  • adv_variant_tokens_navaratna — advanced variant that adds extra tokens and options beyond base game
  • dice-as-resources — dice rolled to generate resources used for actions and purchases
  • fame_and_money_tracks — two victory tracks with bonuses and end condition based on meeting points
  • karma_and_dice_manipulation — karma tokens flip dice or upgrade scoring, adding strategic depth
  • market_yields_and_connections — markets on tiles generate money when connected to estate roads
  • river_track_bonuses — river journey grants bonuses and unlocks new workers
  • tile_placement — tiles placed on your estate to unlock bonuses and connect roads
  • upgrades_and_buildings — upgrading tracks and spawning built windmills/buildings for fame
  • worker_placement — place dice on action spots to perform actions and advance on tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a race game
  • you never lose Fame throughout the game
  • navaratna version of the game which is essentially an advanced version
  • it's a race game and if we keep stalling out trying to be just a little bit more efficient
References (from this video)
No references stored for this video.
Video Gd-Kya2CEBc Going Analog quiz_show at 2:36 sentiment: positive
video_pk 4401 · mention_pk 12850
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Overall sentiment (raw)
positive
Pros
  • Innovative scoring tracks
  • Thematic integration
Cons
none
Thematic elements
  • wealth and fame via dice placements
  • Mogul empire era
  • economic strategy Euro
Comparison games
  • Jaipur
Mechanics (from transcript analysis)
  • dice placement — Dice placement to advance wealth and fame tracks
  • dual scoring tracks — Wealth and fame must meet to score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an awesome series so people should check it out
  • I am very passionate about elephants
  • this was so much fun I'm glad you enjoyed it
  • New York Zoo
  • I love the little googly eye you put on your own
  • it's one of my favorite flipping games
  • this one's a hardcore like crazy campaign game
  • it's never one card game
  • highly recommend it
References (from this video)
No references stored for this video.
Video xe9xtMnBd_o Board Games Countdown top_100_list at 4:29 sentiment: positive
video_pk 4288 · mention_pk 12485
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Overall sentiment (raw)
positive
Pros
  • familiar yet fresh; combines several well-loved mechanisms
  • engaging interplay between river navigation and card-driven actions
  • strong expansion ecosystem
Cons
  • can feel long for some groups
  • balance can vary with different player counts
Thematic elements
  • economic engine building with religious/political overtones
  • historical Indian trade and river influence
  • historical/fable-like with competitive arc
Comparison games
  • The Voyages of Marco Polo
  • Power Grid
Mechanics (from transcript analysis)
  • deck-building elements — Card play shapes future actions and long-term strategy; planning is essential.
  • dice placement — Dice outcomes influence actions and building decisions across the river journey.
  • worker placement — Placement of workers to access resources and actions tied to both river and city tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • QE is an absolutely fantastic game I've had so much fun with this since we picked it up about a year ago.
  • it's absolutely hilarious when somebody just goes absolutely mental with the bids.
  • Arcadia Quest is an absolutely compelling campaign Skirmish game that looks absolutely fantastic and still plays fantastic today.
  • Eric M Lang's Masterpiece in my opinion.
  • The Lost Ruins of Arnak doesn’t feel reinvented, but it feels exceptionally well balanced and clearly designed.
  • Dune Imperium is absolutely outstanding. this is a deck-building worker placement game.
References (from this video)
No references stored for this video.
Video 64H0IRfWfKs The Dice Tower top_20_list at 6:16 sentiment: positive
video_pk 2927 · mention_pk 8561
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Overall sentiment (raw)
positive
Pros
  • varied paths to score through money and fame
  • opposite-direction tracks create dynamic endgame pacing
Cons
  • weight can feel inconsistent between scoring tracks
  • some players may prefer more direct interaction
Thematic elements
  • trade, province development, river-based scoring
  • 16th century Mughal India
  • economic empire-building
Comparison games
none
Mechanics (from transcript analysis)
  • dice and worker placement — dice-based actions with color dyes, coins, and tiles
  • dual-scoring tracks (fame and money) — opposing progress creates tension and endgame trigger
  • tile placement and river scoring — build provinces, align rows/columns for bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Balancing what actions you get on either side of the action space is kind of the whole fun of this.
  • This is one of those weekend night games where this low overhead is quick to play, but it still has an interesting hook that keeps me coming back.
  • There is no randomness in the game. Once the board is set up, all outcomes are on you and your decision.
References (from this video)
No references stored for this video.
Video Fs5vhTYPM7M Adam Porter Board Gaming top_10_list at 9:07 sentiment: positive
video_pk 755 · mention_pk 2212
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Overall sentiment (raw)
positive
Pros
  • Wife's (Iris) favorite game
  • Played extensively and never gets old
  • Much more substantial than appearance suggests
  • Great at two-player count
  • Multiple viable strategies
  • Beautiful and cute aesthetic
  • Created by Richard Garfield (Magic: The Gathering designer)
  • Excellent expansion available (Into the Sky)
Cons
  • Looks cute and silly initially, masking depth
Thematic elements
  • Area Control/Territory Building
  • Fantasy Rabbit Kingdom
  • Whimsical
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Place bunnies on the board to occupy regions
  • card drafting — Draft cards and pass them around each turn
  • multiplier scoring — Score points by multiplying resources by castles in regions
  • set collection — Collect different resource types in regions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are the games that connect with me that I have a real emotional reaction to
  • I've had really great experiences with although I could highly recommend any of the games on this top 10 for anybody to pick up and purchase
  • dominion was one that was really pivotal in me getting into the hobby
  • I'm just amazed at how well Alan Moon has managed to create such a simple rule set and yet such a substantial experience
  • it's a bunch of mechanisms that mesh together just work for me so well
  • I think I'll be playing it for a long time to come
  • if you're looking for something that's a little bit more substantial got a bit more going on you can get your teeth stuck into then agricola is a great next step
References (from this video)
No references stored for this video.
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