Skip to main content

Random AMRS: The Pseudo-Diceless Roleplaying System

Game ID: GID0259861
Collection Status
Description

User summary:

This document provides variant rules for using dice to randomize combat in the Attack of the Mutant Rules System (which otherwise is a diceless system).

The system uses two six-sided dice, summed (2d6) to roll against a target number determined by the GM. Note that no modifiers of any kind are used - the GM compares a suitable skill or power to a situational difficulty and determines the target number (2-12) which the player must achieve or exceed.

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek