"Random Roads is an answer to an age-old question for Dungeon Masters: How do I make 2d4 goblins busting out of the forest interesting? Travel is such a common part of Dungeons and Dragon, but it can be a divisive issue. Some players love having the chance to break out the dice and have some combat without the weight of the plot dragging it down. Other players would rather the DM skip to the next town so the story can keep going. Random Roads hopes to fill the needs of both these types of players, by providing short road adventures that see combat players rolling their dice and role players roleing their roles. Random Roads is built for groups of all levels, with a scaling guide and hooks for any wizard of the coast adventures to help the DM drop these paths in front of any party.
Down this road: Sometimes a group of monsters gets to large for just a group of heroes to deal with. In this adventure the heroes find themselves caught in the mists are a small war between a mercenary company and a horde of monster led by an antagonist known as The Butcher. Even worst for the heroes they seem to be trapped behind emeny lines.
A combat heavy set of encounters where the heroes try and defend a small compund.
Built to be run with groups of every level.
Inculdes a handful of new or redesinged monsters for exciting encounters."
(Author Summary)