A kingdom stands on the brink of destruction, as the vast realm called the Shadow Deep slowly swallows everything in its path. As the army fights to contain the tide of evil creatures teeming up out of the black clouds, the kingdom’s best soldiers, the rangers, must venture down into the shadows to gather information, rescue prisoners, and ambush enemy supply lines. It is a desperate fight against overwhelming odds, but every little victory brings another day of hope.
Rangers of Shadow Deep is a solo and co-operative tabletop miniatures game, in which players create their ranger, gather companions, and play through a series of missions in their fight to hold back the darkness. If their rangers survive, they will grow in power and ability, and be sent on more difficult, dangerous and intricate assignments.
—description by the publisher
- Bridges RPG elements and board gaming
- Good solo play support
- Campaign-driven advancement
- Campaign-style exploration with squad management
- Fantasy RPG-inspired exploration with a lead ranger and henchmen
- Narrative-driven RPG feel within a board game
- Frostgrave
Mechanics (from transcript analysis)
- campaign structure — Missions with ongoing progression and customization
- Cooperative / solo play — Playable solo or with others
- RPG-style progression — Skills and upgrades for main characters and henchmen
Video topics + discussion points
Quotes (from this video)
- There are more single player war games than I had actually thought
- Gateway game between RPGs and board games
- Even big companies like Games Workshop are making games that you can play in single player mode
- It gives you the ability to train yourself on the game
- Don't take an interest in singleplayer games as some sort of failing; they give you options
References (from this video)
- Supports kit-bashing and mixed-model play
- Flexible, indie-style production fits with the broader discussion on rule access
- Less centralized, official support compared to larger publishers
- Indie-style exploration and flexible rule sets that accommodate varied playstyles
- Fantasy-fantasy-ish exploration and tactical combat framework
- Stargrave
- Planet 28
- Mythos
Mechanics (from transcript analysis)
- Miniatures-based skirmish — Narrative-driven skirmish play with modular scenarios
- PDF support and freedom of model choice — Encourages using owned miniatures rather than forcing specific lines
Video topics + discussion points
Quotes (from this video)
- the first taste of a game is often the most important moment for a new player to decide if they want to dive deeper
- we're going to give you the whole game, it's free
- the entire taste is free—the entire rule set
- you can proxy whatever you want to proxy
- money does need to get made, so the business has to decide how to monetize
- vote with your wallet and figure out how you want to do things
References (from this video)
- Miniatures agnostic
- Campaign-style progression
- Can be played solo or co-op
- Ranger adventure
- Fantasy
- Campaign-based
Mechanics (from transcript analysis)
- Character creation — Create a ranger with skills, weapons, and companions
- Mission-based gameplay — Play through linked scenarios with progression
Video topics + discussion points
Quotes (from this video)
- nearly every miniature game can be played solo if you believe in yourself
- it helps me to be able to speak about more games versus having to actually play against another person
References (from this video)
- miniature-heavy
- terrain-specific
- character progression
- flexible gameplay
- Ranger and warband exploration
- Fantasy adventure
- Scenario-based campaign
- Descent
- D&D
Mechanics (from transcript analysis)
- Card-driven event system — Use standard deck to generate random events
Video topics + discussion points
Quotes (from this video)
- I do not do a ton of solo gaming but I do enjoy it
- The best stories emerge from the chaos of gameplay