A scenarios for rangers level 0.
Designed for Dwarven Forge's Wildlands using the Explore the Mountain set.
Three days ago, your small team slipped past the enemy sentries that guarded their front lines. Since then, you’ve moved from shadow to shadow, striking at isolated patrols, ambushing supply wagons, and making note of troop movements and concentrations. Despite your success, an uneasy feeling
has grown upon you. The weather has shifted. The breeze has picked up and dark clouds have slowly gathered; clouds that are all-too reminiscent of the Shadow Deep itself. You are just about to bring the mission to an end and return home when you see a strange flash of light on a distant mountainside.
Setting your weariness aside, you command your small team to move towards the light, leaving behind the safety of the tree cover, and advancing through the boulder-strewn fields at the foot of the mountains. The breeze continues to grow as you slip closer, carrying with it the sounds of tearing earth and cracking stone. Cresting a ridge, you peer into a rocky depression and gasp at the sight. In the midst of a rocky bowl, a column of light glows brightly. Unable to look directly at it, you can’t be sure if it is fire or some magical energy. Around this flaming pylon, four robed
figures stand upon hunks of rock, floating some 6 or 7 feet above the ground. The rocks move in slow circles around the pylon, while the figures riding them chant and make strange gestures.
You have no idea what all of this means, or what these wizards are attempting, but you suspect it may have something to do with the gathering storm. Regardless, whatever it is cannot prove good for Alladore. It’s only as you prepare to move into attack the wizards that you notice the gnoll sentries standing at various points around the circle…