Skip to main content

Rational Magic

Game ID: GID0260611
Collection Status
Description

From publisher blurb:

Rational Magic is a campaign filled with investigation, intrigue, and espionage set in a gritty dystopian fantasy world; a world that evolved from a traditional sword and sorcery setting. Players are Operatives who work either to maintain the status quo or rebel against the forces of magical modernity. Rational Magic is for 5th edition, as well as the Lore System RPG, which was purpose-built for this campaign.

Long ago, in the Heroic Age, wizards and warriors went on adventures, killed orcs and dragons, found treasure, and saved maidens. But then a revolution occurred. Not a revolution led by usurpers or valiant rebels. Rather, a revolution driven by a change in the practice of magic. Wizards discovered how to make order from the chaos of magic. Magic is no longer an art; it is a technique. Magi-Technology is systematized, homogenized, and commoditized. This change in practice brought about untold wealth to the magnates of the magic industry. It revolutionized the ways of war and the ways of production. It even brought immortality to those who could afford it. And it introduced methods of unprecedented social control.

The proponents of this new practice of magic are called the “Rationalizers”. The current epoch is called “The Age of the Rationalization.”

The Setting

Rational Magic takes place in a world setting that evolved has from traditional sword and sorcery. Society is in upheaval, as competing economic and social ideologies strive to set people free or enslave them. In this world, players are Operatives who work either to maintain the status quo or rebel against the forces of magical modernity.

All the included scenarios are located within the urban city of Nagaplath, one of the most advanced of the modern "Central Nations" that were able to rationalize the forces of magic to fuel a "magi-technological" revolution.

The Lore System

The Lore System (v2.0) was purpose-built for this Rational Magic setting. The Lore System will give you a fast and meaningful role playing experience tying a character’s story and development to the game world. It was developed by looking at some of the best features of such games as FATE, GUMSHOE, Barbarians of Lemuria, and Microlite20. For more information on the Lore System, including links to SRD documents, see the Rational Magic page on the Sons of the Singularity website.

Additions to 5e

The basic mechanics of 5e do not readily support some types of non-combat game-play. Rational Magic borrows two subsystems from the Lore System (SOS's home-made RPG system) to add support for espionage and investigation. This support comes in the form of Lore Sheets and Risk Counters.

Lore Sheets are handouts that provide players with extra background information about their characters and the game world, and Lore Sheets can be used to assign special roles to each player character. Player characters gain mechanical advantages through Lore Sheets, therefore they should not be regarded as mere “fluff”.

One benefit of Lore Sheets is that complex information about the setting can be distributed quickly and without the need for including a tedious history lesson as part of the game. This rule is best used when playing an extended campaign, where the GMs and the players are comfortable with player characters pursuing “secret goals” as part of the campaign game play.

Risk Counters are a count-down mechanism which conveys to the players the amount of risk that is in a scene. They are used for scenes which include elements of stealth and investigation. Risk Counters help players evaluate how their failures progressively make the world more dangerous. For example, the guards in the area will become more alert.

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek