Collection Status
Your Rating
Description
Famous Räuber Hotzenplotz has esacped. Grandmother, Kaspar, Sepperl und Wachtmeister Dimpfelmoser are getting on his track to catch him. They want to be fast but have to avoid to stumble. Otherwise Räuber Hotzenplotz will be alarmed and move on.
By secretly picking up movement card players try to be the playing moving the fastet. But they have to avoid to get more than 6 movement points. If so the stumble and have to go back one space on the track while Hotzenplotz moves on.
The fastes player moves forward 2 spaces. When hitting exactly 6 movement points he even moves 3 spaces. When Hotzenplotz arrives at his hideout, he wins. When one of the players passes or reaches Hotzenplotz on the, the players win.
Year Published
2017
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment:
pos 0 ·
mix 0 ·
neu 0 ·
neg 0
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
No transcript mentions yet.