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Sequel of Bounder, featuring similar gameplay (you move a bouncing ball on a scrolling landscape, avoiding traps and enemies while collecting power-ups. Levels end with a boss to fight and are not linear, but connected like a maze: you choose between up to three "exits" after completing each one).
It is a classical arcade of the '80s, offering a simple yet addictive gameplay and rewarding reflexes and memorization of patterns (of enemies and landscapes). Random bonuses and the non-linearity of levels offer some variety between plays.
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