tagline:
Being a system of carrrrtomancy for Green Ronin Publishing’s Freeport setting using the cards of Messrs. Hess & Sass’s preternaturally playable Walk the Plank card game.
from the Introduction:
Apocalyptic cults spawning serial killings, mysterious magical calamities, insane gods from outside time, murderous hordes of barbarians and birds, to say nothing of all the familiar anxieties of international trade, high-stakes politics, class and racial divisions, and simple survival in a time and town where the only commodity cheaper than life is death – the future in Freeport is uncertain enough that people will grab at any chance to know what’s coming next.
This PDF presents a system that uses Green Ronin’s Walk the Plank cards for tarot-style cartomancy. You are welcome to use it for genuine divinations – experienced tarot-readers have been impressed with the coherence of the readings the system generates, and it’s been good fun every time I’ve done it for testing purposes – but it is just made up, so any insights in the readings come from elsewhere! It’s intended as a pirate-themed aid to roleplaying, and is especially suited to Freeport and settings like it as a result.