Snow White, The Little Mermaid, Cinderella, and many other fairy tale princesses are celebrating a five-day party. The prince charmings, who have not been invited, will try to infiltrate the ball to propose marriage to the girls. As a princess, you have to avoid marriage proposals and remain single and independent after the celebrations.
Rebel Princess takes place over five rounds, representing the five days of a party, and each round has a special rule that makes each game totally different. The general mechanisms are those of trick-taking games, in which each player plays a numbered card into each trick, following one of the four suits in the game. The player with the highest number of the suit that started the trick takes all the cards of that trick — but that's not necessarily good as players want to avoid taking cards with prince charmings, who each bring one marriage proposal, aside from the enchanted frog who brings five proposals. The player with the fewest marriage proposals after five rounds wins.
Importantly, each player assumes the role of a different fairy tale princess and has a special ability that they can use once per round.
—description from the publisher
- family-friendly
- fun twist on Hearts
- can be chaotic in larger groups
- Hearts-style with powers
- Fairy tale princesses
- Light, family-friendly twist on trick-taking
- Hearts
Mechanics (from transcript analysis)
- Trick-taking with powers — Princess-specific powers and events alter play.
Video topics + discussion points
Quotes (from this video)
- We are talking about our holiday gift guide and we’ve got the Battle List.
- Two Amanda — Town 77.
- Is it Cake? we watched the Halloween one and the Christmas special.
- Is this the Christmas talk? Yes, we are talking about Christmas.
- We’re going to have a con in Omaha next year.
References (from this video)
- Unique theme
- Interesting scoring mechanism
- Inspired by Hearts
- Avoiding marriage
- Royal court
- Competitive card game
- Hearts
Mechanics (from transcript analysis)
- Card trick-taking — Similar to Hearts, with avoiding proposals
Video topics + discussion points
Quotes (from this video)
- 71,000 attendees
- I was working at a booth that's insane Insanity
- This is my first RPG ever
References (from this video)
- fresh take on a trick-taking game with strong theme
- fun player powers and event twists
- sequel/variant discussion present; may affect replay expectations
- trick-taking with princess powers and twist events
- Fairy-tale kingdom featuring rebel princesses who resist arranged marriages
- whimsical, humorous
- Nemesis
- Blood on the Clock Tower
- Station
Mechanics (from transcript analysis)
- player powers — each player has a special ability that can influence trick outcomes
- Trick-taking — players play princess cards in tricks with the goal of avoiding proposals; powers and events shift trick dynamics
Video topics + discussion points
Quotes (from this video)
- Rebel Princess is fantastic.
- The premise is it's kind of like a slight social deduction setting.
- it's a tableau building game
- the end-game via last tile is clever
- the cutest little game
- Dune Imperium is my number one
- hidden roles add tension and intrigue
- the eight rounds
- tiles and shared space create intense competition
References (from this video)
- Fresh take on trick-taking
- Fun theme with beloved characters
- Engaging for families
- May not appeal to players seeking heavier strategy
- fairy tale princesses with a twist; not wanting to marry
- five rounds representing days in an extravagant party
- storybook, playful, with events and princess powers
- Hearts
Mechanics (from transcript analysis)
- character powers — Princess cards grant special abilities.
- event cards — Round-start events add nutsy twists.
- fairy tale twist on hearts — A Hearts-like game with unique princess theme.
- Trick-taking — Players play numbered cards into tricks, following suits.
Video topics + discussion points
Quotes (from this video)
- Just the cards. That's it. Nothing else.
- Not today.
- we're not ranking them. No, we're just talking about them.
- it's a simple concept, but the game is fun.
- Simple rules.
- Duck and cover.
- quack.
- it's a cute little game.
- reminds me a little bit like scout where you cannot move your cards.
References (from this video)
- enjoyable for families
- cute components and theme
- light on depth for heavy gamers
- kingdom-building with social play
- Princess-themed family party game with fairy-tale motifs
- storybook/character-driven
Mechanics (from transcript analysis)
- asymmetric princess themes — different princess characters with unique abilities.
- cooperative/team-building tilt — encourage collaboration among players.
Video topics + discussion points
Quotes (from this video)
- I love Bomb Busters. It is a great game.
- I would play again.
- Clank will test you. See how greedy you are.
- I love the theming of the game.
- This is cooperative; semi-cooperative in some reviews.
- Lightning Train was good. I liked it a lot.
- Deep Regrets is a great game. I recommend.
- Fromage is awesome. Star would like it because it has simultaneous actions.
References (from this video)
- Easy to teach to non-hobby gamers
- Bridges basic card games to the wider hobby
- Good for family play and beginners
- Not a heavyweight or deeply strategic game
- Accessible teaching; bridging basic card games to hobby games
- Hearts-like trick-taking with a twist
- friendly, approachable
- Hearts
Mechanics (from transcript analysis)
- hand-management/teaching ease — Designed to be easy to teach to non-hobby gamers, serving as a bridge to hobby gaming.
- Trick-taking — Players play cards to win tricks, with familiarity from Hearts but with added twists for interest.
Video topics + discussion points
Quotes (from this video)
- this is just a smattering of games that I've played with my parents or with friends um that have gone over very very well.
- it's such a conversation spark.
- Rebel Princess is a very fun game to teach to like people who aren't like hobby gamers, but know some games.
- it's essentially Hearts. And so, it's Hearts with a Twist.
- Echo is a game that requires an app, but it's also one of those games that has such light rules that you could play it with anyone.
- once you've played a box, you don't want to play it again because you know the story.
- Jungo is a blast.
- the gimmick of the game is you can't rearrange your hand of cards.
- it's a perfect just have it beer and pretzels teach it to a new person game.
References (from this video)
- strong social interaction
- fun with a big group
- thematic weight may vary by group
- social deduction/negotiation
- fantasy court
- thematic, party-game feel
- The Resistance
- Secret Hitler
Mechanics (from transcript analysis)
- proposals/round dynamics — players propose actions or alliances and resolve outcomes as a group.
- semi-cooperative play — teams work toward shared goals but individual winners exist.
Video topics + discussion points
Quotes (from this video)
- Stara Month is officially over.
- This is one of the most diverse and inclusive conventions we've been to. It felt like a warm hug.
- Grand Con is a family reunion.
References (from this video)
- Charming artwork and theme
- Replayability with different princess abilities
- Accessible family-weight design
- Some text readability issues noted due to small print
- Event cards can add complexity for casual players
- romance, court intrigue, and event-driven powers
- Royal court; princesses and proposals
- cute, whimsical, playful
- Nana
- Trio
Mechanics (from transcript analysis)
- Trick-taking with variable powers — Each princess provides a unique ability; event cards alter rounds; scoring engages with marriage proposals.
Video topics + discussion points
Quotes (from this video)
- "We always got your back"
- "We home. We going to play some games"
- "Gen Z is powering the game night comeback"
- "This hobby should be inclusive"
References (from this video)
- strong, cute theme that instantly appeals and disarms players
- high variability with modifiers keeps it fresh
- asymmetric powers create clever, swingy decisions
- theme might be too whimsical for some groups
- rule nuances can be tricky to master mid-game
- avoidance of proposals; subverting traditional romance tropes
- Fairy-tale ball with rebellious princesses and a satirical royal court
- humorous, whimsical, with a strategic twist
Mechanics (from transcript analysis)
- Proposals and point-tracking — Proposals attached to princes determine final scoring; avoid accumulating proposals to minimize points.
- Shooting the Moon mechanic — If a player collects all proposals and the frog, they may 'shoot the moon' and incur a heavy negative or reverse scoring outcome.
- Sixth-round variability with modifiers A-Z — Rounds are customized with different modifiers that can shift how you play each round.
- Trick-taking with asymmetric powers — Each round introduces modifiers; players have two roles (princesses and pets) with a frog that can become a prince and can propose multiple times.
Video topics + discussion points
Quotes (from this video)
- it's just going to be me and Christina and we can't contain everything we've seen in one episode right it's just too too much
- Gen Con this is a mass massive convention where so many companies are launching games
- there's a big Gen Con Library that's there you can borrow a bunch from their library and there's open gaming and tournaments
- I felt like a tiny little fish in this big channel
- it's also a spectacle like when you're inside the exhibitor hall there's massive tall ceilings
- River of Gold is really clever, very smooth and looks elegant too
- The Rebel Princess theme is one of the best themes of all the games we play
- We were laughing a lot with this game and it was surprisingly fun
References (from this video)
- Innovative twist on a classic card game theme
- Family-friendly and accessible
- take on Hearts with princess factions
- Hearts-inspired world with princesses
- light, whimsical card play
- Rebel Princess (previous Bezier title)
Mechanics (from transcript analysis)
- Trick-taking — princesses with powers engage in trick-taking play
Video topics + discussion points
Quotes (from this video)
- Empathy is gone.
- Let's go Portugal.
- We need to be able to discuss.
References (from this video)
- Humorous gameplay
- Unique character abilities
- Engaging trick-taking mechanism
- Complex rules
- Requires strategic thinking
- Princesses avoiding marriage proposals
- Royal ball
- Comedic character-driven
Mechanics (from transcript analysis)
- Special character powers — Each princess has a unique ability to manipulate gameplay
- Trick-taking — Players play cards in rounds, trying to avoid collecting prince cards
Video topics + discussion points
Quotes (from this video)
- Shame is a useless emotion. It is the belly button lint of the heart.
- I don't even like men.
- Every day is hide-and-seek when you're called Thumbelina
References (from this video)
- Accessible trick-taking
- Family-friendly
- Romance and court intrigue
- Fairy-tale kingdom
- Zombie Princess
Mechanics (from transcript analysis)
- Trick-taking — Hearts-like play with a 2.5 edition twist
Video topics + discussion points
Quotes (from this video)
- Unnecessary tariffs.
- We rise.
- This is affecting our hobby; this is serious.
- The house always wins.
References (from this video)
- Innovative twist on classic Hearts
- Princess cards add unique abilities
- Round modifiers change gameplay
- Trick-taking card game
- Hearts
Mechanics (from transcript analysis)
- Trick-taking — Based on Hearts with added princess cards and round modifiers
Video topics + discussion points
Quotes (from this video)
- I mainly play games that I like so this means that most of the games that I rank here will be in S or maybe B tier
- Preferences and taste change over time
References (from this video)
- Establishes Rebel Princess as a Hearts-based variant within Bezier's Princess line
- No detailed mechanics provided in the transcript
- Princess rebellion/rogue noble tale reflected in a card game
- Based on Hearts, princess-themed card game concept
- Hearts-inspired, princess-centric take on a classic trick-taking base
- Hearts
Mechanics (from transcript analysis)
- unknown — Mechanics are not specified in the transcript.
Video topics + discussion points
Quotes (from this video)
- At the beginning of each round, you'll flip over a round card that has special instructions that will influence what happens that round.
- You're trying to win the number of tricks that you bid.
- The red in this game are trump cards.
- Skulls that you'll be able to earn throughout the game. And those can be converted into points at the end of the game.
- Rebel Princess based off of the card Hearts.
References (from this video)
- fun thematic spin on a classic
- high player count support (3-6)
- niche player preferences (silly/power themes)
- princes and powers; princess cards
- variant on Hearts
- lighthearted, party-game tone
- Hearts
Mechanics (from transcript analysis)
- Hearts-style trick-taking with power cards — Each prince is a point or penalty; special powers alter scoring
Video topics + discussion points
Quotes (from this video)
- Game night isn't just about the rules. It's about how it feels to play.
- No AI art was a big thing.
- Indie game markets are a middle sweet spot for me.
- I saw 102 movies in the theater last year.
- Cheap and stubborn is really what it is.
References (from this video)
- family-friendly, familiar baseline with twists
- special abilities add strategic layers
- theme may not appeal to all
- skull tracking can be punishing
- fairy-tale princess universe
- princess-themed Hearts variant
- storybook-themed with evolving round events
Mechanics (from transcript analysis)
- hearts with special abilities — princess cards grant powers; skull-tracking scoring
Video topics + discussion points
Quotes (from this video)
- I tried to stay away from games that I thought might make people feel stupid
- This is quite the intro, is I own all of these games myself
- It's high energy. It can play up to nine people
- It's real-time dexterity
- It's a great way to work together with your family
References (from this video)
- thematic twist and evolving rules
- interesting princess abilities
- some princess abilities not equally useful for all players
- princess rebellion
- Power Vacuum
- Inside Job
Mechanics (from transcript analysis)
- Trick-taking with passing and rule-breaking — Pass cards and introduce round-specific rules; princess cards introduce asymmetry and points.
Video topics + discussion points
Quotes (from this video)
- Skull King is an incredible party-esque trick-taking game with a rowdy, highly engaging energy.
- Trick and Snipers is an incredibly fast trick-taking game.
- Inside Job is the highest cooperative trick taker on my list.