After a Roborg or Robotic Battlefield Operator for Recon and General purpose had raised against human and destroyed all humanity, but something important for the Roborg also disappears.
That is “Energy” enough to operate all Roborg. So all Roborg have started the new war to take control of the last man made energy source. Every Robrog has to fight it out there is only 1 left and also try to survive through all the disasters that happen. If they shut down once they will never start up again. Which Roborg will able to survive and take all the energy? maybe REBOOT is the only thing Roborg
After the battle with losing of humanity, all the Roborgs still not having the "Energy" they wish to survive.
The war of Roborgs for the last energy source begins again, but not only to fight each other, they also have to fight with natural disasters which had all the Roborgs cornered.
Maybe "Rebooting" is the only thing all Roborgs need...
Set up
1. Place Main Board on the table and distribute Roborg Board to each player and put their energy marker on the 12 slot
2. Place 4 wall on each middle spot of the SAFE ZONE(middle section) edge and place 1 wall on other borderline(yellow line) and then randomly place
all the wall and any line except inside or borderline of SAFE ZONE
a. Each wall can only connect to 1 another wall
b. You can’t make the close space
3. Randomly place 5 Retrieve Component Tokens on every section except in SAFE ZONE and on the start point of this round
4. Player who have the most robot will take the 1st player cube and be the first to choose his/her spawn point (depending on the player size) and next player in clockwise order choosing until every player have done
Item Card
1. Card Type
a. Equipment Melee Weapon/Shield can’t hold in hand you must equip it immediately if you already equipped that type of Equipment you can decide
to either discard the newly draw one or replace current equipment and put the old equipment at the bottom of the drawing deck
i. Shield can take only damage form the attack
b. Ranged Weapon when use place it at the bottom of the item deck
c. Reusable Ranged Weapon If successfully make an attack with this card return this card to your hand if fall place it at the bottom of the
item deck
d. ENERGY can use in 2 ways
i. When you fail on you attack you can discard this card to +1 of your dice result you can use as many energy as you have
ii. In your turn you can spend 1 action to play this card and increase your ENERGY equal to number on the card and then place it at the
bottom of the item deck
2. This card can make an attack through the wall
3. This indicate the dice value you need to roll to make an attack
4. This is the range for the attack
Each player never have item card in their hand more than 4 cards and they must discard until they have 4 cards before continue playing
If card used >> place it at the bottom of the item deck
If card unused >> place it at the discard pile
Action
In each round start from a player with 1st player cube, Player can spend a maximum of 3 actions the same action can be repeated after players finished their turn player the player on their left starts their turn. When every player finished their turn, The player with the 1st player cube flip all face down disaster tokens and random select 1 disaster token and place on any section except SAFE ZONE after that reveal 1 event card and resolve its effect (detail on page 7). Pass 1st player cube to the player on the left and start the next round
1. Move
a. Use 1 action to move 1 space orthogonality can’t move through the wall
2. Use energy card
b. Use 1 action to play ENERGY card from hand to increase Roborg ENERGY equal to value to on the card then put it on the bottom of the deck
3. Attack
a. Player must first declare an attack and select a target and then select a weapon card(* * these symbols) and place it face down in front of
you if you want to attack with Melee weapon you can select any card on your hand instead after you finish the target can decide to do a
counter-attack and select a card from their hand but they can also select an ENERGY card instead to increase their ENERGY after attacker
finish their attack
b. When both players ready, reveal their face-down card at the same time if you decide to do an Unarmored or Melee attack take your face down card
back to your hand without reveal it. Start from the attacker rolls a die if die value equal or exceed requirement on the card that attack
is successful defender receive damage indicate on the card and if the attack is successful the defender is being knock back 1 space and then
start a counter-attack if their attack still in range
c. When an attack failed you can use ENERGY card to +1 value of a die you can use multiple ENERGY cards at once
d. When you roll a 6 it’s a CRITICAL HIT, your attack deal x2 damage but 5 + 1 ENERGY card does not count as CRITICAL HIT
e. When Roborg Energy go below 0 they’re destroyed and don’t do a counter-attack
f. After player finishes an attack their turn ends even if they still have action left
Roborg got attacked with ** and must lose 5 ENERGY but he has armor with 4 value so and decides to put 2 damage on the armor by put Broken Armor Tokens on the armor and lose 3 ENERGY and if a number of broken armor token equal the value on card remove it from player board and place it at bottom of the deck
A1 SEXY ROBOT GIRL declare an attack on LUCKY ROBO BOY and roll a die successfully make an attack and LUCKY ROBO BOY get knock back in the same
direction of the attack 1 space
A2 LUCKY ROBO BOY didn’t has any armor so he loses 3 ENERGY and left with only 1 ENERGY
A3 LUCKY ROBO BOY use ENERGY card as a counter-attack so he gains 2 ENERGY
B1 SEXY ROBOT GIRL declare an attack on SATAN MACHINE and successfully roll
B2 SATAN MACHINE doesn’t have any card on hand so he can’t counter-attack, but he has armor so he decides to put 3 Broken Armor Tokens on
armor instead of losing his ENERGY
Type of Attack
1. Unarmored Attack
a. Range 0
b. Damage 1
c. No knock back
d. Can only use when you don’t equip a Melee weapon
e. No dice roll
2. Melee Weapon Attack
a. Range 0-1
b. Damage 2-3
c. Knock back
d. Don’t discard when used
3. Ranged Weapon Attack
a. Range 0-3
b. Damage 3-5
c. Knock back
i. If attack successful take it back to your hand
ii. Can attack through wall or other Roborg
Knock back from the attack
When Roborg get hit they will always get push 1 space but can’t push out of the main board or though the wall if after got pushed and the attacker not in range of the attack anymore, it counts as your attack missed
1. If attack from the same space(Range 0) attacker can decide where the target will get knock back to
2. If you use Weapon Attack Target will get knock back 1 space in same direction as the attack
3. There will be no knock back there a wall behind the target
Free Action
1. If you are in the same space with a Retrieve Token you can reveal it and resolve it effect
2. You can discard any number of cards you want to the discard pile and then put Lost Component Token on your space
a. You can't discard when your space already have any token on it
3. If you are in the same space with a Lost Component Token you can take it and randomly draw an item from the discard pile
a. You can’t take Lost Component Token that just adds on this turn
4. When you have no cards in hand When in the Search space you can draw 2 cards from the deck you can only use this action once per turn and if
you draw an Equipment card you must equip the newly draw one
a. You can’t discard or place a token on this space
In each section can only have 5 tokens at once and each space can only have 1 token
Disaster Token
When everyone finishes their turn playing with the 1st player cube randomly select a disaster token and place it face-down on any section except SAFE ZONE and reveal the previous face-down disaster token
When the disaster token is revealed each Roborg in that section lost ENERGY equal to the value of tokens in that section
When Roborg enter the section with revealed disaster token (either by a move in or get knock back ) will lose ENERGY equal to value on tokens in that section
When the last disaster token is revealed place the addition -1 ENERGY tokens on each section except SAFE ZONE and remove 4 walls around SAFE ZONE out of the game
Red 1
In the 8 round of the game player with the 1st player cube select last disaster token and place it face-down and reveal the previous face-down disaster token, Yellow and Purple each lost 1 ENERGY because they section have revealed token, Red and Green didn’t lose ENERGY yet
Red 2
In the 9 round of the game player with the 1st player cube reveal the last face-down disaster token and then place -1 ENERGY Token on each section except SAFE ZONE and