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Description
Regicide is a cooperative, fantasy card game for 1 to 4 players, played using a standard deck of cards.
Players work together to defeat 12 powerful enemies. On their turn a player plays a card to the table to attack the enemy and once enough damage is dealt, the enemy is defeated. The players win when the last King is defeated. But beware! Each turn the enemy strikes back. Players will discard cards to satisfy the damage and if they can't discard enough, everyone loses.
Rich with tactical decisions and a deep heuristic tree, Regicide is a huge challenge for anyone who is brave enough to take it on.
—description from the designer
For a dice-based, typo-inspired, April 1st-announced game from the same designers, try Regidice!
Year Published
2020
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment:
pos 15 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–17 of 17
Video 2V6r8YGEbo0
Foster the Meeple general_discussion at 12:44 sentiment: positive
video_pk 12939 · mention_pk 37885
Overall sentiment (raw)
positive
Pros
- Cooperative loop with deck-building feel
- Artwork stands out for a 15-dollar title
Cons
- Only a generic deck-building vibe in some depictions
- Not as highly regarded as some peers
Thematic elements
Comparison games
- Love Letter
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Blood Rage is my number one game of all time
- Code Names is one of my favorites I actually like playing this game at four more than any other player count
- I got cocky early with Blood Rage
- I love trick taking love it
- it's a really fun cooperative game it's worth the 15 bucks to throw at it just for the artwork
- I like paladins way more than Architects of the West Kingdom
References (from this video)
No references stored for this video.
Video l2MhBVsfxr0
3 Minute Board Games game_review at 0:12 sentiment: mixed
video_pk 12544 · mention_pk 36612
Overall sentiment (raw)
mixed
Pros
- Simplicity and elegance of design; uses a standard deck of cards instead of fancy components
- Tense, escalating gameplay with clear escalation from Jacks to Queens to Kings
- Broad audience appeal; adaptable to many players and settings
- Portable, approachable entry point for new players while offering depth with experience
Cons
- Difficult and potentially frustrating as kings hit hard; may require repetition to master
- Reliance on luck and hand management; some players may feel overwhelmed by draw/deck management
- Some negative aspects of small component count might affect thematic immersion
Thematic elements
- Revolution through card-driven combat using a standard deck
- Fantasy kingdom under tyranny; revolution against monarchy
- Cooperative, escalating boss battles against face cards; hidden information with card play
Comparison games
- Aeon's End
- The Crew 2
Mechanics (from transcript analysis)
- Deck manipulation with face cards — Face cards are the bosses (Jack, Queen, King) defeated in order
- End condition and player elimination — The game ends when all face cards are defeated; players lose if they run out of cards
- hand management — Players play a card each turn; cards serve as attacks and life; choosing what to play or retain is critical
- Hidden Information — Hands are hidden; communication is limited
- Jokers and cancellation — Joker cancels a card's defenses; affects damage and outcomes
- suit-based abilities — Each suit triggers a special effect; clubs may double damage; spades reduce attack; diamonds interact with damage/value
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the simplicity and elegance of its design, well done
- this is a game that can be played anywhere by nearly anyone and is suitable to an extremely wide audience
- in an era of increasing game production values, stretch goals, miniatures and box inserts, it is so incredibly refreshing to see a game that uses a standard deck of cards
- the gameplay is tense and the decision points are good and the overall feeling of escalation is fantastic
References (from this video)
No references stored for this video.
Video 2LmEmNInNzE
top_10_list at 4:24 sentiment: positive
video_pk 12367 · mention_pk 36100
Overall sentiment (raw)
positive
Pros
- Exceedingly space-efficient and highly portable for travel
- Offers deep strategic decisions within a compact footprint
Cons
- Rules can be dense for first-time players and require prior prep to understand flow
- Time-to-decision can be longer on initial plays as players learn optimal sequences
Thematic elements
- monarchical power, court politics, and execution of rulers
- Fantasy kingdom courtroom and royal intrigue
- story-driven conflict resolved through hand management and card play
Comparison games
- Tomb of the Four Kings
Mechanics (from transcript analysis)
- deck_management — A central deck and discard pile structure where the order and availability of cards drive decisions and outcomes.
- hand_management — Players manage a hand of cards representing rulers (Jacks, Queens, Kings) to resolve events and progress through a political arc.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a hand management deck uh possibly hand management deck where you're trying to go through all the Jacks queens and kings.
- basically this is a roll and write, uh like an extra a third game that you could include in the Box
- my number one portable travel game
- this is the original package it comes in but it doesn't fit the cards sleeved
- Palm Island definitely one of the best travel games you can buy
- this is a wallet game I think it's a pretty nice experience
References (from this video)
No references stored for this video.
Video yUDj8cEGIEs
Unknown Channel playthrough at 0:00 sentiment: positive
video_pk 11475 · mention_pk 33778
Overall sentiment (raw)
very_positive
Pros
- Very strategic
- Can be played with standard deck
- Challenging difficulty
Cons
none
Thematic elements
- fantasy
- strategic_combat
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think it's like pretty cool in that box here
- I haven't played button shy games in quite a while or most of them at least just because life has been busy
- I do have my nine to five day job right and then also I've been doing a lot of reviews and other things for the channel
- Welcome to today's live stream this is and I hope as usual that my audio and video is working
- I think spaceship might actually be one of the games you could be looking at today
- I haven't played it in a little while so um we get all the rules together
- I'm too stupid to ah there we go
- That's already it that's how you play fishing lessons
- I like this one a lot more than like made in the forest and unsurmountable and things like that this is a pretty good game actually
- Well done it's a win for fishing lessons definitely is yeah it's a pretty cool game actually
References (from this video)
No references stored for this video.
Video yK_0zv6JkpU
Unknown Channel rules teach at 0:07 sentiment: positive
video_pk 11203 · mention_pk 32958
Overall sentiment (raw)
positive
Pros
- Crunchy, puzzle-like decision-making that rewards careful card management.
- Strong solo play option that remains engaging and challenging.
- Very compact footprint—an easily portable, deck-based system that still feels substantial.
- Rule set is approachable in principle (you can use a regular deck of cards), but the depth comes from the card-specific abilities and the timing of plays.
- A sense of accomplishment when you approach the late-stage bosses and feel like you’re actually weaving a strategy that could lead to victory.
- The game presents a clear, tactile feedback loop: play a card, see effects, take damage, discard, and begin planning your next draw.
Cons
- Notoriously hard; the difficulty can be punishing and may be off-putting to casual players.
- Memorization of card abilities and interactions can be non-trivial, adding to the learning curve.
- Early rounds can feel slow as players acclimate to the mechanics and the deck's limitations.
- Reliance on luck of the draw means some sessions can feel swingy despite solid planning.
- If you want a longer campaign or deeper progression, you’ll likely want to move to the Legacy version to satisfy that itch.
Thematic elements
- Royal power, sacrificial risk, and tactical resource management collide in a solo/cooperative card-battle scenario. The core theme centers on turning a standard, everyday deck into a battlefield where mundane objects (cards) become weapons and wards against a rising tide of foes.
- A dark fantasy intrigue setting where players confront a hierarchy of rulers—kings, queens, and jacks—within a compact, card-driven dungeon-crawl framework. The setting emphasizes danger, attrition, and the tension of a near-miss victory as players manipulate a shared fate against potent boss cards drawn from a capped deck.
- Rule-driven, puzzle-like progression where the story emerges from mechanical interactions with the deck, the hand, and the boss cards. The narrative cadence is procedural: draw, attack, defend, heal, and recycle cards, with escalating stakes as kings, queens, and jacks appear and reappear through discard and reshuffle mechanics.
Comparison games
- Regicide Legacy
Mechanics (from transcript analysis)
- boss progression by order of face cards — The encounter sequence progresses through the hierarchy of face cards: jacks, then queens, then kings. Each tier has its own health threshold and attack profile. Killing a foe typically pushes the encounter forward, while failing to sustain enough damage can result in retaliation that drains a player's hand and resources. This vertical progression creates a clear win condition (defeating all four jacks, queens, and kings) and emphasizes the escalating difficulty as players move through the deck.
- card combat using a standard deck — The core mechanic treats a regular deck of playing cards as the weapon system. Players select and play a card from their hand to deal damage to the currently revealed boss card (the top card of the boss stack). Card values translate to damage, with higher cards delivering more inconsiderate blows and lower cards potentially enabling defensive or utility outcomes. The process is a direct, tactile form of combat where math, timing, and card management collide. The deck acts as both resource and threat: as you spend cards to attack, you risk depleting your options and inviting retaliation from the boss.
- deck management and discard/reshuffle — As cards are played or discarded, players manage a dynamic limited hand. Damage dealt to foes causes cards to be discarded from the player's hand, and healing or special effects may shuffle cards back into the deck for reuse. The system reinforces a balance between aggression and careful conservation, since running out of attack options or being unable to play a required card can trigger a loss. The loop of discard and reshuffle is central to the tension and pacing of gameplay, especially in solo play where memory and foresight are prized.
- special card abilities — Each card activated in a turn can carry a built-in special effect (for example, blocking incoming damage, drawing additional cards, or providing situational buffs). These effects layer on top of the raw damage, creating a proto-encounter system where players must sequence plays to maximize the utility of their hand. The board state evolves as cards are played, with certain cards enabling multi-card plays or chaining effects that can alter the pace and outcome of a given round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a cooperative slash very popular solo game, a cooperative card game that you don't even need this.
- So, Regicide can be played with a regular deck of cards. This is a specifically made one just to make it look cool and everything, but it really is just a regular deck of cards.
- It's pretty interesting. It's very hard.
- I like the concept a lot.
- This is a small deck of cards. You can try this out with a regular deck of cards.
- I enjoy it. It gives me this crunchy puzzle to work with.
- the legacy version will likely be higher when I get around to reviewing that.
- it looks even cooler. It’s a nice little package.
References (from this video)
No references stored for this video.
Video Cl2Y9kFaKig
Cardboard Herald top_5_list at 2:12 sentiment: positive
video_pk 10489 · mention_pk 30881
Overall sentiment (raw)
positive
Pros
- uses readily available components (playing cards)
- accessible entry point for gamers and non-gamers alike
- engaging cooperative challenge with thematic flavor
Cons
- some players may crave more depth or variability beyond a standard deck
Thematic elements
- cooperative takedown of royals
- Medieval court/the royal intrigues using standard playing cards
- narrative-driven with a familiar deck of cards
Comparison games
none
Mechanics (from transcript analysis)
- cooperative card-driven combat — Players work together to defeat royals using a standard 52-card deck.
- deck-utilization and card powers — The suits and ranks carry magical powers that influence outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- five beautiful stocking stuffer games
- it's a stellar Cooperative game
- the ultimate narrative mystery puzzle
- huge amount of game that is packed into a tiny box
- my favorite to date
References (from this video)
No references stored for this video.
Video 0rglYs7y8A0
Cardboard Herald top_14_list at 18:31 sentiment: positive
video_pk 10189 · mention_pk 30013
Overall sentiment (raw)
positive
Pros
- Portable and easy to teach
- Great for quick lunch game sessions
Cons
- Luck and table talk influence can be high
Thematic elements
- Deception and deduction through cards
- Cooperative card game using a standard deck
- compact, fast, repeatable
Comparison games
- One Night Ultimate Werewolf
- The Grizzled
Mechanics (from transcript analysis)
- cooperative play — Work with others to overcome a shared challenge
- deck-building — Play cards to outmaneuver the adverse setup
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Spirit Island still an absolute Banger
- I love the sense of agency that you have in the game
- Arc Nova absolutely took my heart away
- Kabuto Sumo with 31 plays in a year
- the game that I knew was going to be up here
References (from this video)
No references stored for this video.
Video FenSIi6hRRA
Foster the Meeple general_discussion at 19:51
video_pk 9977 · mention_pk 29401
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Two recommendations per category — a curveball for Jeff since he didn't know I was pulling out two classic picks.
- Draftasaurus and Catapult Kingdom are great for kids because eight-and-a-bit-year-olds can engage with simple rules and bright components.
- We want other people to love games, so you're going to get them games for Christmas whether they want them or not.
References (from this video)
No references stored for this video.
Video Kjx7vflkJNc
Three Minute Board Games top_10_list at 6:34 sentiment: positive
video_pk 8941 · mention_pk 26397
Overall sentiment (raw)
positive
Pros
- Portable and easy to bring on trips.
Cons
- Some players may miss direct competition.
Thematic elements
- Cooperation vs antagonism in a card game
- Medieval/fantasy with a deck of cards
Comparison games
none
Mechanics (from transcript analysis)
- Cooperative deck-building — Players work together using a standard card deck to influence outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- why Jared would you want to play marrying Mr Darcy this is not really your kind of game
- it's Kathy's favorite game
- Sushi Go over Sushi Go Party because of its portability factor
- the road trip's full of zombies
- this is a game about the story so one person can read the clues aloud and everyone else can sort of chip in
- Cooperative game and this is the main difference here
- Mission Deep Sea or the original crew I prefer Mission Deep Sea
- Hostage Negotiator is my favorite portable game
- it's absolutely gorgeous
- A lot of people know the fundamental basics of what makes the crew tick
References (from this video)
No references stored for this video.
Video ZviD_pfi51E
3 Minute Board Games top_10_list at 3:05 sentiment: positive
video_pk 8939 · mention_pk 26372
Overall sentiment (raw)
positive
Pros
- simple rules
- low-cost entry
- clear cooperative play
Cons
- can be quite difficult/brutal
- depends on player coordination
Thematic elements
- fantasy/cooperative combat via cards
- Cooperative card-based boss battles using a standard deck
- short, high-tension boss encounters with fixed boss mechanics
Comparison games
- Oathsworn
- ISS Vanguard
Mechanics (from transcript analysis)
- cooperative play — Players work together to defeat bosses using a standard 52-card deck
- Deck-based combat — Combat outcomes are driven by card ranks/suits from the deck
- hand management — Players manage a hand of cards to maximize outcomes and coordinate attacks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- solo board gaming isn't really that weird
- it's a very smart and Savvy thing to do if you are infectious
- these six I would highly recommend as a great entry point to solo gaming
- it's fun to set up the game and go racing
- you can set up all parts and play all factions by yourself to understand a game
References (from this video)
No references stored for this video.
Video k-Mt5QDCCRo
Foster the Meatball Channel top_10_list at 6:04 sentiment: positive
video_pk 8907 · mention_pk 26271
Overall sentiment (raw)
positive
Pros
- Cooperative and accessible
- Simple to set up
Cons
- App component optional but available
Thematic elements
- Defeat Jacks, Kings, Queens with suit-based effects
- Card-suited fantasy combat
- Cooperative card-based strategy
Comparison games
none
Mechanics (from transcript analysis)
- cooperative play — Players cooperate using a 52-card deck and optional app scoring
- suit-based abilities — Each suit has different abilities affecting attacks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a deck of cards that's all it is
- it's a mean trick taking game that is a bit unique
- it's very easy to set up
- open the box that's your arena
- it's so easy to travel with
References (from this video)
No references stored for this video.
Video -KPGzU1rMU8
Unknown Channel top_10_list at 6:39 sentiment: positive
video_pk 6642 · mention_pk 19747
Overall sentiment (raw)
positive
Pros
- strong overall package; solo shines; gold award status
Cons
- multiplayer not as strong as solo
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- one of the best two-player games ever
- it's not amazing it's just fun
- it's an amazing deduction game it's really hard to get
References (from this video)
No references stored for this video.
Video uY2EZkKZfpk
The Alaboom Show general_discussion at 17:24 sentiment: positive
video_pk 5980 · mention_pk 17735
Overall sentiment (raw)
positive
Pros
- Accessible entry point with surprising depth
- Clear integration of suit mechanics adds tactical variety
- Short play cycles that scale well in a session
Cons
- Art and iconography can be opaque without a reference
- Some players may find the fixed 52-card deck limiting
Thematic elements
- deck-driven combat; king/royalty motif; puzzle-like strategic depth
- Fantasy-themed, card-based combat using a standard 52-card deck
- abstract, strategic, and campaign-friendly
Comparison games
none
Mechanics (from transcript analysis)
- boss-encounter_progression — Defeat four adversaries per tier (jacks, queens, kings) with increasing difficulty.
- deck-building — Players construct and use a deck drawn from a standard 52-card set to enact actions.
- hand_management — Careful timing and usage of cards to maximize damage and survivability.
- suits-powered_actions — Each suit (clubs, diamonds, hearts, spades) provides a unique power that influences combat choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a deck. You play it with a deck of cards.
- In D and D, alignment system has always been corny to me.
- Three suits let you remove the armor or the damage back on you, and you have to kill four jacks, four queens, four kings.
- There you go. But there you go.
References (from this video)
No references stored for this video.
Video oUHDLAbwFC0
Three Minute Board Games top_10_list at 5:53 sentiment: positive
video_pk 3696 · mention_pk 10886
Overall sentiment (raw)
positive
Pros
- Great solo and cooperative capabilities
- Surprisingly deep for a deck-of-cards game
Cons
- Reliant on group buy-in to the conceit of using a standard deck
Thematic elements
- cooperative/solo using a standard deck of cards
Comparison games
- Regicide Legacy
Mechanics (from transcript analysis)
- deck-building with used cards — Players cooperate or solo to drive outcomes using a standard deck of playing cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's like Scrabble on methampetamine
- mindblowing just how much game is jammed into this very, very tiny Gloomhaven box
- Scout is a phenomenal Spa box game
- it's a great filler game
- you can't see your own cards
References (from this video)
No references stored for this video.
Video 8RUQyvR45Kk
Three Minute Board Games general_discussion at 2:31 sentiment: positive
video_pk 2992 · mention_pk 8732
Overall sentiment (raw)
positive
Pros
- Extremely accessible (standard deck of cards)
- Tight, compelling puzzle with quick plays
Cons
- Depth limited for long-running campaigns
- May feel light for players craving heavier rules
Thematic elements
- Kingdom in peril via deck-based play; deceptively simple setup with deep puzzle potential
- Cooperative/solo card-driven fantasy using a standard deck
- tight, card-driven puzzle with elegant minimalism
Comparison games
- The Crew: Mission Deep Sea
Mechanics (from transcript analysis)
- card-driven action/effects — Card interactions drive enemy encounters and story beats
- Cooperative/Solo play — Players work together to achieve mission objectives using a standard deck of cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's not one for people who don't like dice rolls because it'd be very easy to blame the dice for you for bad play but there's plenty of mitigation in Final Girl
- Regicide is a very simple Cooperative or solo game that you can play and you can play it using just a standard deck of cards
- the crew 2 takes the original crew and just gets rid of all of the awkward parts of it and makes it a better game with more replayability
- Block by Block Uprising is a great game ... it makes a political statement a very blunt political statement and I kind of respect as honesty there
- Pan Am is a network building aircraft game but you initially expect to be a bit like Ticket to Ride where you just try to put down planes and and you know get long chains of them but it has a Twist where you're actively trying to get in the way of Pan Am as it expands so that they buy your networks off you
- unsettled is an excellent game it has some of the best writing of any game I've played
- Roll Camera it's a hoot track it down if you can go into it knowing that what you get out of it is what you put in
References (from this video)
No references stored for this video.
Video -evzpWH9Qo0
Foster the Meatball Channel general_discussion at 7:26 sentiment: positive
video_pk 1720 · mention_pk 4969
Overall sentiment (raw)
positive
Pros
- Extremely portable; fits easily in small bags
- Two-player-focused game great for travel or quick sessions
Cons
- Limited to two players; less flexible for larger groups
Thematic elements
- Card-based combat and chess-like rank interactions
- Two-player dueling in a royal court fantasy
- Direct confrontation with simple, fast rounds
Comparison games
none
Mechanics (from transcript analysis)
- Card battle — Two players duel using a standard deck approach with king/queen/jack cards as focal threats.
- hand management — Strategic decisions about which cards to play when to maximize offense/defense.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a deck of cards
- it's tiny, it's super fun
- i could literally fit this in my butt pocket
- we're bringing home a lot of games
- it's coming
- that is going to pax
References (from this video)
No references stored for this video.
Video m0nBlM9P-gs
Beyond Solitaire game_review at 0:25 sentiment: positive
video_pk 766 · mention_pk 2229
Overall sentiment (raw)
positive
Pros
- excellent portability and uses a standard deck
- deep, meaningful hand-management decisions in a compact package
- strong solo experience and good quick-play multiplayer
- affordable and accessible
Cons
- randomness of card draws can influence outcomes
- multiplayer depth is solid but not as rich as heavier titles
- artwork and components are pleasant but not exceptional
Thematic elements
- royal conquest through card-driven combat
- castle defense using a standard deck of cards
- straighforward, tactical battle against royals using card powers
Comparison games
none
Mechanics (from transcript analysis)
- animal companions (aces) — aces act as companions when paired with another card, adding attack and shield effects and enabling discard recycling.
- combat via card values — the numeric values on played cards determine attack; you must reach or exceed the boss's health with one or more cards.
- deck/discard dynamics — draw from a tavern deck to form your hand; aces can pair with other cards for boosted attacks and potential discard recovery.
- enemy boss immunities — the boss’s suit can be immune to its own suit power, requiring strategic use of other suits.
- hand management — players select and play cards from a limited hand to deal damage to enemies while managing suits for power effects.
- refresh options in solo — gestures in solo mode allow discarding the current hand to draw eight new cards, offering a reset mechanism.
- suit powers — each suit grants a unique power (hearts replenish, clubs double damage, diamonds draw, spades shield); boss suit immunity can negate matching powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a devilishly clever little game
- it's a very nice portable game that does translate pretty well to playing with others
- I truly recommend it
- what a testament to the uses that a just normal pack of cards can still have
- it's cheap and it's simple
- it's a tiny little game
- you could just play this with a normal deck of cards
- it's a portable game that translates well to others
References (from this video)
No references stored for this video.
Transcript Navigation
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