Publisher's blurb:
Remember Tomorrow is a role-playing game set in the near future. Look at the world today, now flash it forward twenty minutes into the future. Sky Cars: Check. Memory Couriers: Check. Everything Else: Slightly Changed, huh, how about that?
Remember Tomorrow is set in a place called Somewhere. Maybe it was once Glasgow, Milan, Reno, Auckland or Hong Kong. Everywhere in the world is Somewhere. Are you Ready, Willing and Able?
It's a quick and dirty near-future "cyberpunk" game that features:
easy character generation
an ensemble cast of PCs and Factions
goal-oriented stories built in play
GMless, scene-based resolution
What is it? It's a short read, as you'd expect for the price point, and the world is lightly pencilled: it's yours to make. What it does do is provides a framework for Story Now play, where players take it in turns to be in Control of the scenes. It's a toolkit for making near-future stories reflecting the short stories and novels of Gibson, McAuley, Noon et al.