Publishers blurb:
You'll Need
? 2d6 (two standard six-sided dice)
? 10 thingies (coins, pawns, meeples, whatever)
? A printed copy of this zine (one piece of paper, reusable)
? A way to track your score (pen and paper, phone, etc)
The Story
You are a deity in human form. After living peacefully amongst other mortals for many years, a world-killing catastrophe was foretold. None would survive.
To escape this fate, you placed your spirit into a magical box. You were later awakened and told of another catastrophe, one you can prevent.
Unfortunately, while your body and spirit were restored perfectly, your mind was not. Your memories and knowledge are mixed up, still trapped inside the box.
Without your wits to rely on, you’ve decided to lean on fate, picking up a couple of dice to help you. You only hope you didn’t make an enemy of fate before the catastrophe...