Skip to main content

Repairs & Wear

Game ID: GID0263941
Collection Status
Description

From the introduction:

Repairs come in many forms depending on what is being fixed: System Strain, Hull Trauma, Components, or optional Wear. Repairs can range from simple rebooting of systems to routine maintenance to major work being done at a starport.

Most repair rules are covered in the Core rulebooks, but they are spread out and sometimes contradictory. Below you will find the core system summarized (with some house rule tweaks) along with expanded Spare Parts, Salvage, and Wear rules.

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek