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Resident Evil: The Board Game

Game ID: GID0264361
Collection Status
Description

We’re going back to where it all began. Following the Resident Evil 2 (2019) and Resident Evil 3(2021) board games, Resident Evil: The Board Game (2023) brings the sinister Spencer Mansion to the tabletop in a terrifying open world campaign. Based on the 2002 remake of the original Resident Evil video game, Resident Evil: The Board Game is a cooperative survival horror board game for 1-4 players.

Built on the survival horror engine of the previous two board games, Resident Evil: The Board Game introduces a slew of new and updated mechanics to keep you on your toes. Solve ingenious new puzzles to unlock doors, build the mansion map as you explore, send non-player characters on valuable missions, and more. Setup is swift because each scenario begins with just a few tiles. As you explore and open doors, you’ll build out the map, opening new pathways and discovering useful items… and deadly enemies.

Resident Evil: The Board Game is a campaign game playable over 27 hours, where every decision counts and has far-reaching consequences. Every resource must be managed, every bullet counted. Fighting isn’t the only way to survive. You’ll have to decide when to attack and when to flee. But you won’t always get a choice! As your campaign goes on, the mansion will evolve and the danger level will rise. The tension and encounter decks will change, adding mysterious new cards and altering the effects of old cards to make them even more dangerous. But effects don’t just happen over time. Tension cards can change enemy behaviours at any moment, making them more lethal from one turn to the next.

Short on time? Each Resident Evil: The Board Game scenario is also playable as a 60-90 minute one-shot, for bite-sized nightmare sessions.

In the darkness lie your fears. Can you fight them and survive?

Year Published
2023
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 1 · neu 0 · neg 0
Mentions per page
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Showing 1–4 of 4
Video yer0c9sJmJw Meet Me At The Table playthrough at 0:00 sentiment: positive
video_pk 10815 · mention_pk 31931
Video thumbnail
Click to watch at 0:00
Overall sentiment (raw)
positive
Pros
  • Faithful thematic immersion with strong Resident Evil flavor
  • Cooperative puzzle-solving and exploration feel engaging and tense
  • Deck-driven progression provides varied playthroughs across sessions
  • High-quality miniatures and components (painted or unpainted)
Cons
  • Setup is lengthy and rules-dense for newcomers
  • Heavy reliance on luck from dice and card draws can skew outcomes
  • The painted minis require significant time or investment if desired
  • Overall playtime can be long, which may deter casual players
Thematic elements
  • survival horror, teamwork, resource management
  • Mansion exploration in a zombie-infested world inspired by the Resident Evil video game series
  • scenario-driven with branching outcomes
Comparison games
  • Resident Evil video game series
  • Other deck-driven cooperative board games with exploration and action-puzzle elements
Mechanics (from transcript analysis)
  • character abilities — Special abilities like Jill's Master of Unlocking and Chris's Head Shot affect how encounters are resolved and how enemies are treated when killed.
  • deck management — Multiple decks (tension, encounter, item, mission, survivor) drive events, unlocks, and narrative progress; decks are built and manipulated to shape the mansion.
  • Dicing combat — Blue and black dice determine hits, pushes, dodges, and damage outcomes; bullets and weapon stats influence dice results.
  • Door and lock system — Doors and locks gate progression; keys and lock cards unlock new areas and expand exploration.
  • Enemy spawn and reaction rules — Zombies and other enemies spawn in rooms, move in reaction to player actions during the reaction phase, and can attack depending on proximity and deck modifiers.
  • Health and status tracking — Characters track damage and healing via a status board; items like green herbs and first aid sprays restore health or vitality.
  • Kerosene tokens and corpses — Kerosene tokens enable corpse removal, burning, and strategic elimination of threats; tokens are limited and must be managed.
  • movement and actions — Each character has four actions per turn, including move, search, use item, and attack; diagonal movement is allowed with some wall restrictions.
  • Safe rooms and mission completion — Safe rooms provide strategic breathing spaces; completing scenarios advances the campaign and unlocks new areas and rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • greetings I'm baren and welcome to meet me at the table
  • we're going to start the campaign there is a tutorial that you can play in here but I'm not going to do that
  • this Resident Evil has been I guess you could say something from my childhood that has been persistent and it continues on to this day
  • the game is made up of three phases there's the action phase the reaction phase and the tension phase
  • the more you stay together the longer the time it'll take you to get through the mission
  • Jill's special abilities here is the master of unlocking she can unlock a door
  • Head Shot ... if Chris kills an enemy and the attack inflicted two or more damage it gains that head shot ability
  • burn that corpse to pieces
  • we were able to complete the scenario
  • I'm excited for this this Resident Evil has been ... (summarized from extended playthrough narration)
References (from this video)
No references stored for this video.
Video BBLVLUKShsc Unknown Channel game_review at 0:07 sentiment: mixed
video_pk 9997 · mention_pk 29443
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Overall sentiment (raw)
mixed
Pros
  • nonlinear exploration with branching scenarios
  • strong level design with many unique rooms
  • simple core actions that are easy to teach
  • engaging reaction phase and dynamic zombie movement
  • great visuals on tiles
  • solid solo play experience
Cons
  • long and complex rulebook; difficult to learn
  • heavy deck wrangling and many decks to manage
  • setup/teardown is time-consuming
  • board visuals and tile design are very dark and hard to read
  • ambiguous gating where necessary items are not clearly explained
  • could be off-putting for non-fans or casual players
Thematic elements
  • puzzle solving, exploration, zombie survival
  • Mansion environment in a Resident Evil survival horror scenario
  • scenario-driven, deck-based exploration
Comparison games
  • Assassin's Creed: Brotherhood of War
  • Descent
Mechanics (from transcript analysis)
  • combat/shooting — shoot zombies and others; ammo is limited
  • deck wrangling — manage multiple decks (exploration, event, mission); complex setup
  • exploration tiles and deck reveals — room tiles are revealed via scenario cards; new tiles placed as you explore
  • interaction with objects — open doors, push levers, pick up items
  • Movement — move one space per action; up to four actions per turn
  • reaction phase — enemies move/attack after each player's turn; door consequences
  • Scenario Objectives — complete specific scenario-based goals like clearing zombies or reaching a trigger
  • setup/teardown complexity — multi-deck setup and organization; pre-scenario prep
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not a bad game at all
  • nonlinear
  • the reaction phase is really engaging
  • this is how you play Resident Evil
  • assassin's creed... campaign game based on a video game
References (from this video)
No references stored for this video.
Video qHJsNdZE1Zk Unknown Channel top_10_list at 25:00 sentiment: positive
video_pk 7875 · mention_pk 23235
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Overall sentiment (raw)
positive
Pros
  • IP resonance with Resident Evil fans
  • Potential for wife/son co-play
Cons
  • Household/funding considerations and long waits noted
Thematic elements
  • survival horror with exploration and combat
  • Resident Evil universe
  • campaign-like with modular tiles and cards
Comparison games
  • Dead by Daylight
  • Resident Evil video games
Mechanics (from transcript analysis)
  • survival objectives — Experts and survivors balance against a monstrous threat
  • tile-based exploration — Flip tiles to reveal rooms, doors, and encounters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically a big game of Among Us
  • the board game, the way they've done it, looks amazing
  • I just want the price to come down
  • the wife will probably actually play this one with me
  • this looks like the perfect Monster Hunter game
  • I went all in on this
  • I am super hyped for this game
References (from this video)
No references stored for this video.
Video PqQWdslDy8I Unknown Channel top_10_list at 7:57 sentiment: positive
video_pk 2207 · mention_pk 6429
Video thumbnail
Click to watch at 7:57
Overall sentiment (raw)
positive
Pros
  • Atmospheric, thematic and cinematic feel
  • Solid cooperative puzzle design
Cons
  • Rule complexity and potential tedium in late games
Thematic elements
  • Zombie outbreaks, mission-focused suspense
  • Mansion, survival horror
  • Atmospheric, puzzle-driven exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign progression — Series of linked missions with escalating difficulty
  • Cooperative missions — Players work together to complete scenarios
  • puzzle-solving and resource management — Solve environmental puzzles while managing scarce bullets and items
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really quick it takes around an hour to play feels like this epic scope
  • the coolest part is during some of those phases you will also activate all the robots in a single line and they have different powers
  • it's one of my favorite Euro games
  • I would put it into another person's collection
  • we played it just last week
  • please be our supporter because it's the best way how we can make these videos and continue making videos
References (from this video)
No references stored for this video.
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