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Resurgence

Game ID: GID0264515
Collection Status
Description

No one really knows what triggered the One Day War between the superpowers, but a single day is all it took to end the Before World. After the governments collapsed, leaderless groups of survivors huddled in the ruins of once great cities. The climate is brutal, resources are scarce, and mutant tribes are roaming the wastelands. The world desperately needs a hero to rally the people and lift them out of the ruins.

Resurgence is a competitive, Euro-style board game for up to four players. It offers a unique blend of bag-building, hidden worker placement, and resource management that creates a one-of-a-kind gameplay experience. At the start of the game, each player selects a hero in charge of a small band of survivors and a few supplies. Each round of the game, players need to secretly plan where they are going to send their workers in order to accomplish various tasks and exert their influence, whether they're completing missions around the ruins of Moscow; gathering fuel, food and spare parts; rescuing survivors; learning new skills; or building their base.

Resurgence offers different routes to achieve victory, and in-game events and end-game directive cards provide replayability and variability from game to game. At the end of the game, the hero whose faction is victorious becomes the new leader and unites all the survivor groups in the sanctuary of Hope Island.

Year Published
2022
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 1 · neu 0 · neg 0
Mentions per page
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Showing 1–4 of 4
Video HDEwhkYbvzc Rolling Dice and Taking Names general_discussion at 0:41 sentiment: mixed
video_pk 8619 · mention_pk 25384
Video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Hidden information via individual player boards creates tension
  • Strong thematic tie-in between politics and economics
  • High component quality and a robust surface for strategy
Cons
  • Length and complexity can be taxing, especially with 4–5 players
  • Rule interactions can slow early game pacing
Thematic elements
  • survival, rebuilding, governance, legitimacy
  • post-apocalyptic future; survivors rebuild society and govern within a ruined world
  • Euro-style with thematic political dynamics rather than a strong narrative campaign
Comparison games
  • 51st State
  • Prime Minister
  • Netrunner
Mechanics (from transcript analysis)
  • leadership/legitimacy tracking — players vie for leadership tracks and legitimacy, driving end-game scoring
  • loan/IMF mechanic and state resets — economic tools that can reset or alter state parameters and scoring
  • policy drafting and voting — players draft and vote on policies to gain points and shape game state
  • worker placement — players place actions to generate resources and influence policy tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Quincy Jones yes when he passed away what a freaking icon
  • it's a 90-minute euro this is easily under 90 minutes even with four players
  • the art is amazing
  • it's not an engine builder style of game
  • rule book... well-written rule book should be part of how we talk about a game
  • this is Mistborn the deck building game from Brotherwise Games
References (from this video)
No references stored for this video.
Video zt01JKYXpNA Rolling Dice and Taking Names general_discussion at 33:00 sentiment: positive
video_pk 1738 · mention_pk 5029
Video thumbnail
Click to watch at 33:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative worker/placement mechanic with hidden placement
  • Deep tech progression and thematic flavor
Cons
  • Steep learning curve
  • Long tail learning for optimal play
Thematic elements
  • Diplomacy, military and technology balance
  • Strategic post-industrial/power dynamics
  • Heavy economic and political simulation
Comparison games
  • Imperial Miners
  • Pagan
Mechanics (from transcript analysis)
  • bag-pulling worker placement — Hidden allocation of workers with reveal-phase resolution.
  • tech-tree progression — Unlock rooms and capabilities via a tech track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is our 10th year doing this"
  • "we are live from the volunteer fire department"
  • "the 10th Annual squirly Awards"
  • "we can't do this without the other people here"
  • "head over to our Discord Channel and tell us what you think"
References (from this video)
No references stored for this video.
Video HGQWJgfyxME Unknown Channel best_of_year at 38:34 sentiment: positive
video_pk 729 · mention_pk 2096
Video thumbnail
Click to watch at 38:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Genuinely engaging bag-building with meaningful choices
  • Self-published creator adds a personal touch and demo accessibility
Cons
none
Thematic elements
  • Bag-building with narrative flavor and resilience
  • Post-apocalyptic Russia
Comparison games
none
Mechanics (from transcript analysis)
  • bag-building — Draft and manage bags to drive actions and scoring
  • Deck/hand management with thematic modules — Varied modules create different strategic paths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are no rules there are no rules there's nothing I was trying to say it's our Channel we get to do whatever we want
  • Green Team Wins is the king we're talking Tom Brady the goat of party games
  • Hands down the best racing game I've ever played
  • the coziest board game
References (from this video)
No references stored for this video.
Video HGQWJgfyxME Unknown Channel best_of_year at 38:34 sentiment: positive
video_pk 729 · mention_pk 2100
Video thumbnail
Click to watch at 38:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic hook and solid mechanics
  • Engaging for fans of post-apocalyptic settings
Cons
none
Thematic elements
  • Bag-building with narrative flavor
  • Post-apocalyptic Russia
Comparison games
none
Mechanics (from transcript analysis)
  • bag-building — Drafting and utilizing bags to drive actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are no rules there are no rules there's nothing I was trying to say it's our Channel we get to do whatever we want
  • Green Team Wins is the king we're talking Tom Brady the goat of party games
  • Hands down the best racing game I've ever played
  • the coziest board game
References (from this video)
No references stored for this video.
Transcript Navigation
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Showing 1–4 of 4
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