Author's Introduction:
I’m a huge fan of the Tunnels & Trolls role-playing game, particularly the 4th edition of the rules; I like to think of it as the pre-inflation period of Tunnels and Trolls. Weapons have less dice to juggle and armour has more manageable ratings. Generally speaking, the smaller numbers lead to a less stressful GM experience (for me at least).
This booklet represents a condensed version of the basic rules of play - a selection of bits and pieces culled from editions 4, 5 and 7 shuffled to taste, slightly different but still very much T&T. I call it R3 or Retro Role-playing Realms!
This text assumes that you are familiar with role-playing games in general and T&T in particular. If you aren’t consult your friendly internet.