Super Rhino! presents players with an incredibly heroic – and regrettably heavy – rhinoceros who is eager to climb a tall building and leap other tall buildings in a single bound. First, though, you need to construct that building.
Players each start the game with five roof cards, and they take turns adding walls and roofs to a single building. On a turn, you first place walls on the highest floor, then you choose a roof card in your hand and place it on the wall. Each roof card bears markings that indicate where the next player must place walls on the card. In addition, some roof cards force a player to perform special actions, such as placing a second roof, changing the direction of play, or moving Super Rhino to a new location on the tower. Keep your hands steady!
The first player to build all of their roof cards wins the game. Alternatively, if the building collapses, the player who caused the collapse automatically loses, and the player with the fewest roof cards in hand wins.
Similar to Turmbau zu Babel
- Strikes a balance between strategy and silliness
- No heavy setup; easy to teach
- Towers can topple in windy outdoor settings
- Limited player count practicality
- construction with a fun animal hero
- Two-player or small-group stacking/card tower building
- playful, tactile
- Jenga
- Wippit (imitation dexterity titles)
Mechanics (from transcript analysis)
- Dexterity/stacking — Players build a tower by stacking cards; the tower must stay upright.
Video topics + discussion points
Quotes (from this video)
- the tent is for reminding you that games are for everyone
- this is the new long-form contest; we won't edit it
- the wow moment
- it's the perfect place people are adding things to their amazon wishlist like during the festival
- you can answer any rules question to this one with the name of the game
References (from this video)
- surprisingly engaging for adults and kids
- great filler with a fun visual
- tendency to topple accidentally during play
- light, family-friendly stacking game
- Card tower-building with paper hero character
- fun, party-ish
- Jenga
- Uno
Mechanics (from transcript analysis)
- family/quick play — short, accessible rounds for all ages
- stacking / dexterity — build a tower by placing cards and aim for stability
Video topics + discussion points
Quotes (from this video)
- my pick is colorado
- it's the perfect board game for people right after let's play
- unlock is the best escape room game that i have ever played
- it's like Waldo, the board game
- Spirit Island ... highly highly suggested as a heavy game for a couple
- my wife’s all-time favorite game
- it's a really decent economic game
References (from this video)
- Accessible for kids and adults
- Pleasant physical dexterity and balance challenge
- Fits quick play sessions and casual gatherings
- Tower can topple with rough table or aggressive placement
- Theme is light and may feel lightweight to some players
- tower-building with cards
- Cartoon city, stacking skyscrapers
- playful, family-friendly
Mechanics (from transcript analysis)
- Card stacking and tower building — Players place cards to form floors for a rising tower while managing balance.
- risk/reward scoring — Card counts and tower height influence scoring; collapsing costs points.
- Turn-based card placement — On your turn you add structure while avoiding collapse.
Video topics + discussion points
Quotes (from this video)
- it's a Cooperative game so if you're really good that helps everybody
- real time we're chucking dice we're trying to communicate we're moving monsters all within two minute period
- it's very easy to teach you can play with kids you can play with grown-ups
- we all know what number one is, thank you for watching
- it's the first flicking game on this list
References (from this video)
- Aligns with Wreck-it Ralph's wrecking energy in a playful way
- May be too chaotic for some players
- construction, luck, chaos
- Urban city skyline with card-stacking towers
- fast-paced, lighthearted
Mechanics (from transcript analysis)
- dexterity / stacking — Stack cards to build a tower while avoiding collapse
Video topics + discussion points
Quotes (from this video)
- Belle loves books. It's what made her so weird according to the people in her community.
- It's basically her dream.
- I'm in Disney World right now, so I'm having a great time.
References (from this video)
- Accessible to kids and adults alike
- Highly tactile and visual fun
- Tower can topple unexpectedly, which may frustrate precision players
Mechanics (from transcript analysis)
- Dexterity / tower-building — Players stack cards to form a rising tower and attempt to place meeples without toppling the structure.
Video topics + discussion points
Quotes (from this video)
- these are the games that we think are the funnest games that we've ever played
- it's so much fun and silly
- you do not need to be good at it
References (from this video)
- fast, family-friendly concept
- very shallow depth; often feels like Jenga without the weight
- brainless, accessible stacking
- house of cards style tower building
- light, playful
- Jenga
Mechanics (from transcript analysis)
- stacking / flicking — place folded cards to form a tower; add roof cards; rhino symbol can affect the build
Video topics + discussion points
Quotes (from this video)
- This is stupid. It ain't falling over once.
- Growing up can't be that bad if I get to be like you.
- Timmy, you can come out now. It's like scalletwick.
- There's nothing super about being crushed by 10 tons of brick and mortar.
- Are you okay? Did you eat mommy's mango body butter as well?
References (from this video)
- fun visual spectacle; accessible to kids and adults alike
- impressive, sturdy tower design; quick to set up
- tower failures can disrupt flow
- can be loud when tower collapses
- humor, balance, and dramatic tower topple moments
- tower-building in a whimsical city setting
- enthusiastic and playful
- Jenga
Mechanics (from transcript analysis)
- dexterity — Stack cards to build a tower; players risk collapse with each addition.
- turn-based stacking — Players take turns adding elements to the tower; the momentum amplifies tension.
Video topics + discussion points
Quotes (from this video)
- it's meant to be you make a mistake and you drink, the game gets easier to make as you get more drunk
- the social lubricant—the game is happening and people can drop in and out
- this is the perfect opportunity to drink
- it's almost a definition of the tent—it's fun and chaotic in a good way
- Anomia is a lot like Jungle Speed in spirit
- the rules can be learned quickly, which is ideal for a festival tent
References (from this video)
- family friendly
- engaging stacking/dexterity
- accessible and quick to play
- short duration
- can be fragile with heavy use
- Eldritch Horror
- Kites
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- enlightened growth makes you a better person
- our goal is to make this world a better place one board gamer at a time
- this is a game that my students would love
- it's a quick get it in where you can fit it in
- an excellent analogy because trying to keep a bunch of plates spinning can be quite frustrating
References (from this video)
- high accessibility, quick to teach, great for kids and adults
- strong physical components
- tower collapse can be punishing for younger players
- building a tower with cards
- fantasy city skyline
- improvised skyscraper challenge
Mechanics (from transcript analysis)
- risk/reward click / balance — placing cards risks toppling the tower; last to cause collapse loses
- stacking / tower building — players alternately place cards to extend a tower; the tower may collapse
Video topics + discussion points
Quotes (from this video)
- it's actually fantastic so flew under the radar
- it's a wonderful game, it's very tense, it's very close
- it's a one-of-a-kind game
- it's an incredibly simple game but it gets kids thinking about planning ahead
- my kids absolutely love this one
- this is looping Louie, and you can bash Louie up and he'll be floating up and down
- it's a very, very tense, very close
- Pitch Car Mini is perfect to introduce kids into that sort of dexterity flicking type thing
- it's the best children's games you can get today
References (from this video)
- Active, physical play
- Great for mixed-age groups
- Sometimes prone to topple dynamics dominating play
- Dexterity and stacking balance
- A heroic skyscraper-building scenario
- Family-friendly physical dexterity
- Doctor Doctor
- Wingspan
Mechanics (from transcript analysis)
- dexterity stacking — Players attempt to stack cards to build a tower without toppling it.
Video topics + discussion points
Quotes (from this video)
- Our goal is to make this world a better place one board gamer at a time
- Cards are incredibly versatile tools near Arsenal—they're cheap, you can hold a lot of game data while reinforcing the theme with immersive artwork
- Make it a habit to treat service workers better like be patient when they are providing a service
References (from this video)
- Excellent for ADHD treatment
- Keeps players present and focused
- Tactile engagement
- Challenges focus and mindfulness
- Builds resilience
- Stacking and dexterity challenges
- Building construction with a rhino hero
- Physical competitive challenge
- Menara
- Ice Cool
Mechanics (from transcript analysis)
- dexterity — Players stack cards to build structures
- spatial reasoning — Building towers with increasing height
Video topics + discussion points
Quotes (from this video)
- change your mind you can change the world
- there's a tool for every task
- 95 percent of therapy is building relationship
- the opposite of anxiety is not calmness it's actually trust
- games are vehicles for emotion
- i'm a mood doctor
- failure you the winner you learn
- there is no such thing as a purely rational logical gaming experience
- every single aspect of your life is emotional
- grades are fine but like the way we use grades to evaluate people that is violence
- it's all contextual and it's all what i'm doing it's all what the person is responding to
- games are part of the human experience
References (from this video)
- Strong family-friendly dexterity/card vibe
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's so much fun
- the art is just beautiful
- I would love to buy it
- this is a fantastic drawing party game
- it's adorable
References (from this video)
- Tactile and physical; great for motor skills
- Fun social deduction of tower stability
- Good option for multiple players
- Tower often topples; can cause frustration for younger kids
- heroic rhino and the tower-building challenge
- Build a towering cardboard city by stacking card walls
- playful, competitive yet family-friendly
- Rhino Hero Super Battle (larger edition)
Mechanics (from transcript analysis)
- card-driven construction with special effects — Certain cards grant special actions that affect the tower or players' turns
- dexterity and stacking — Players place a card to form walls and roofs, building a tower that may topple
Video topics + discussion points
Quotes (from this video)
- the work you put in really does payoff
- it's very rewarding in what board games can offer for their learning development as well as just sharing a fun experience together
- not like these games are just for three-year-olds a lot of these games do work well even with older kids
- we're trying to find as many as possible
References (from this video)
- Rhino Hero Super Battle doesn't get played much
- Rhino Hero Super Battle
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Shelf 16 is kind of a an odd mix here
- This shelf has twice as many games as most shelves
- one of my favorite two-player games, but it's very difficult to learn and play
- Fantastic abstract strategy game
- Such a classic game and I like it a lot
- I don't know why I like it so much, but I do
- one of the most beautiful dexterity/party games there are
- There are so many games on the shelf
References (from this video)
- quick-to-learn family game
- compact and portable
- tower can topple easily if not careful
- replay value limited for some players
- balance and dexterity
- Card-stacking tower-building in a playful city
- light-weight family game
- Jenga
Mechanics (from transcript analysis)
- dexterity stacking — players add cards to a tower without causing collapse
- hand management — players manage a hand of cards to extend their turn
Video topics + discussion points
Quotes (from this video)
- Don't give up your day job; this is an unstable career
- Downtime kills a game; keep turns quick
- Lift other designers up; don't tear them down
- First impressions really count
- Be a professional; don't debate with publishers
- You can't copyright the ideas
References (from this video)
- innovative physical play
- packs a lot of tension into tiny turns
- can be fragile if mishandled
- may frustrate very young players
- superhero antics and building stability
- fantasy city with aheroically themed rhino as a protagonist
- play-by-play on a countdown-style program
Mechanics (from transcript analysis)
- dexterity — physical skill required to stack cards and build a tower
- tactile balance/stacking — careful placement to avoid collapsing the structure
Video topics + discussion points
Quotes (from this video)
- This could be the end of the world.
- the most bizarre thing I've ever seen
References (from this video)
- humorous, quick to play
- easy to teach
- short playtime may limit depth
- fall and danger in a playful, card-driven environment
- Urban heroics; vertical stacking and falling danger
- fun, slapstick action with a fall motif
- Flick of Faith
- First Rat
Mechanics (from transcript analysis)
- stacking/stack-building — players stack cards/structures while avoiding collapse
Video topics + discussion points
Quotes (from this video)
- Flick of Faith is one of our most played board games.
- Nova means new. Era means era. So this fall is a Nova era.
- Hidden Movement. I hide in the shadows.
- Nachos feel like a fall.
- Rhino Hero because you're falling.
References (from this video)
- Laugh-inducing for adults to watch
- Very approachable for kids and families
- Elaborate versions can be unwieldy
- Elbow-height stacking can be awkward for some players
- Tower defense meets kid-friendly stacking
- Superhero tower-building
Mechanics (from transcript analysis)
- dexterity stacking — Players build a card tower by placing cards to form a tower and prevent collapse.
Video topics + discussion points
Quotes (from this video)
- this is essentially kind of like a tug OFW Style game
- it's super simple anyone can play it and it's just it's silly fun
- it's so easy
- it's a no-brainer it's super fun
- we play this one a lot with our friends
- it's hilarious it invokes so much laughter every time you play it
- it's portable tiny tin games and they p like so much fun
- it's basically a lottery ticket in a board game
References (from this video)
- clever dexterity game
- based on house of cards concept
- cute little rhino superhero meeple
- illustrated wall cards with windows
- adorable window decorations
- anxiety inducing but fun
- simple concept with depth
- apartment building feel
- anxiety inducing dexterity requirements
- building
- architecture
- superheroes
- risk
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- if components are done with love and extra attention, I just love that a lot
- cute can be defined in a lot of ways - it could be the little meeples, the board, or the mechanics
- the artwork is just adorable and I just fell in love with it
- I would have bought it just for the panda
- everyone's dealt these roof cards and you're trying to get rid of those
References (from this video)
- easy to teach, highly engaging for families
- great party/children’s game with accessible rules
- mechanics can be fragile; tower can topple with rough handling
- Tower-building with a rhino hero
- Urban superhero tower-building
- light, puzzle-like
- Gummies/box family games
- Living Forest
Mechanics (from transcript analysis)
- Dexterity/stacking — Players extend a tower by adding cards while avoiding collapse.
- touch/feel interaction — Tactile, physical stacking with a rhino figure as a mobile hero.
Video topics + discussion points
Quotes (from this video)
- the best board games you can give to others at Christmas
- it's a rolling right game based on Twilight Imperium the big game
- I think everyone can enjoy it
- if I had to say in one sentence if yanga and Uno had a baby that would be a rhino
- you can treat it as a standalone expansion
- this is a kids game I keep advocating for because I really love it it's really good with grown-ups as well
- it's just tons of fun if you miss you lose Health if you hit you hit
- seven people together and we can try to feed the Kraken
References (from this video)
- fun for kids and adults
- replayable with spin-offs like Rhino Hero Super Battle
- wurks for players who dislike dexterity play
- rhino hero balancing on a tower
- fantasy animal-themed stacking tower
- light, family-friendly
- Rhino Hero Super Battle
Mechanics (from transcript analysis)
- dexterity / stacking — place cards to extend a tower; top card triggers a balancing challenge
- tile/token interaction — lifting the Rhino token onto upper levels creates state changes (e.g., turn order or turns missed)
Video topics + discussion points
Quotes (from this video)
- it's a mind-bending chaotic game, you'll either love it or hate it
- it's garish right it's bright pink
- an absolute classic
References (from this video)
- kid-friendly
- quick play sessions
- simple mechanics may bore experienced players
- Family-friendly dexterity
- Superhero card tower-building
- Storytelling with tower-building mechanics
- Timeline
- Illusion
Mechanics (from transcript analysis)
- dexterity — Stacking cards to build a tower without toppling it.
Video topics + discussion points
Quotes (from this video)
- it's really cool to talk with you have conversations with you of course
- we travel a lot with car so we usually want to involve the driver as well so we can't use any games that have any like physical pieces really
- i would take that pla be honest do you have plans for the rest of your life
- there's going to be the next video
- i could play forever
- there is so much replayability
- it's a six player only game that takes like eight or nine hours to play