In Rise, you assume responsibility for the economic and social development of a city. There are not many limits to your possibilities: On various tracks, you can influence how best to provide for your citizens' well-being, whether through culture, science, or political relations — but all of this can be achieved only in accordance with respect for conservation of the environment and the satisfaction of the population.
The game revolves around ten tracks on which you move your markers to gain further effects and gather influence. The unique and innovative card mechanism, which includes events and tough decisions, will change your decision making from round to round.
Once twelve rounds have been played, players count their points to see who was able to accumulate the most influence in the city.
- Innovative action-selection within a work replacement frame
- Strong table presence and tactical depth
- Complex rules; potential for long teach
- Tracking events and benefits via worker-placement-like actions
- Multi-track, action-selection Euro
Mechanics (from transcript analysis)
- action selection / worker-placement hybrid — Tricky interaction with events and benefits depending on placement
Video topics + discussion points
Quotes (from this video)
- This is the final version right here with the final art and the final components
- Jessica honestly spent a ludicrous amount of time making this game a reality
- I designed it and she actually made this a game that you can hold in your hands
- I am so proud of this game
- It's surreal to see it here at the end
- I'm Overjoyed to see people playing it as well
- Spring cleaning oriented but there are obvious reasons
- I will cherish forever
References (from this video)
- Satisfying chain-action economy
- Smooth and approachable yet deep in decision space
- Tracking multiple tracks and actions can be a bit complex
- Domino-effect actions
- Abstract track-building / vertical growth track system
- mechanical/abstract
Mechanics (from transcript analysis)
- Card-driven action selection — draft lines of cards to trigger cascading actions
- Domino-effect actions — one action triggers others in a chain like dominoes
Video topics + discussion points
Quotes (from this video)
- Caesar's Empire is a great game to try, and it plays well at multiple player counts
- this game is so simple and smooth that I absolutely love it
- Rise has a lot of potential to stay evergreen
- Tell Atom... the core twist on this game is that when you are drafting these Dice and community resources...