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Rising Sun

Game ID: GID0266687
Collection Status
Description

The great and forgotten Kami have returned from the underworld, displeased with the affairs of the Empire’s present Shōgun. At the start of spring in the Great New Year, the Kami have gathered their sacred clans with one quest: reclaim the lands of Nippon and return them to their honorable, spiritual traditions. However, each clan is bound by their own proud traditions to a unique vision for this great return and must wage a powerful diplomatic war across eight provinces. Alliances must be forged, betrayal is inevitable, honorable standing rises and falls. Political mandates must be navigated and devastating war must be fought, each won by expert skill and cunning negotiation. And only one may stand victorious at the coming of winter. You, honorable Shōgun, lead one of these great clans. Do you have the strength of honor, virtue, and spirit, as well as the mastery of steel necessary to deliver on this ancient promise?

Rising Sun is a board game for 3 to 5 players set in legendary feudal Japan. Each player chooses a Clan and competes to lead theirs to victory by accumulating Victory Points over the course of the Seasons. Each Clan possesses a unique ability and differs in Seasonal Income, Starting Honor Rank, and Home Province.
Over the course of the game, players will forge and break alliances, choose political actions, worship the gods, customize their clans, and position their figures around Japan. In the process, Honor is a palpable element in Rising Sun: Having high Honor gives several advantages, while having low Honor may grant the allegiance of the darker elements of the world. But above all, Honor settles all disputes: Whenever there is a tie, the tied player with the highest Honor wins.

In Rising Sun, players are encouraged to use diplomacy, negotiation, and even bribery to further their cause. Players can make deals at any point in the game but no deals are truly binding.
Victory Points can be gained in several ways, from winning battles, to harvesting the right provinces, to playing to the Virtues accumulated by your Clan.

The game is played over the course of 4 rounds or Seasons: Spring, Summer, and then Autumn; when Winter comes, the game draws to a close and players calculate bonuses to decide who is the winner.
Each Season is divided into five phases:
1) Seasonal Setup because every Season has a certain Season deck with different cards,
2) Tea Ceremony in which players sit down and negotiate their Alliances for the Season,
3) Political Phase during which players will select Political Mandates to prepare their Clans and position their forces,
4) War Phase, during which players battle over several Provinces, and
5) Seasonal Cleanup.

As already mentioned, the start of the Winter Season signifies the end of the game. Peace falls over the land as it gets covered in white snow, and a new Emperor will rise under the power of the great Kami.

Year Published
2018
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 32
This page: 32
Sentiment: pos 26 · mix 3 · neu 2 · neg 0
Mentions per page
Top
Showing 1–32 of 32
Video jSqNLUB5Iq0 Chairman of the Board general_discussion at 14:13 sentiment: positive
video_pk 13526 · mention_pk 39570
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Twilight Imperium
  • Castles of Burgundy
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this for me is not work it's fun and I intend to keep it that way
  • I value meaningful decisions more than anything else, what is the consequence to my actions
  • I would 100% choose to teach a game over being taught to the game
  • quantity over quality is a key point I think harms the hobby
References (from this video)
No references stored for this video.
Video ntwCRbk3z5k Going Analog top_10_list at 8:01 sentiment: positive
video_pk 13302 · mention_pk 38990
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Overall sentiment (raw)
positive
Pros
  • epic scope and player interaction
  • spectacular components
Cons
  • long playtime
  • steep learning curve
Thematic elements
  • diplomacy, warfare, and alliances
  • mythical feudal Japan
  • epic, faction-driven
Comparison games
  • Beyond the Sun
Mechanics (from transcript analysis)
  • Area Control — control influence over regions on a map
  • bidding — auction-style mechanism for key abilities and reinforcements
  • Variable player powers — factions with unique abilities affect strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we call him a beige gamer because the color of my skin
  • it's basically monopoly with cows
  • beige is fine I like beige
  • Rising Sun is the behemoth of modern euros
References (from this video)
No references stored for this video.
Video 4lnm7sI18bc Board Game Coffee game_review at 2:33 sentiment: positive
video_pk 13070 · mention_pk 38185
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Overall sentiment (raw)
positive
Pros
  • Fantastic gameplay with multiple paths to victory
  • Great negotiation and alliance mechanics
  • Beautiful game component design
  • Flexible strategies - can win through battles or other shenanigans
Cons
none
Thematic elements
  • Area control and military conquest with mythological elements
  • Feudal Japan with mythological monsters
  • Strategic with negotiation and alliance gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players recruit monsters to control territories on the map
  • Asymmetric powers — Different army units have unique abilities - some can fly, others have special benefits
  • backstabbing — Players can break alliances and betray partners for strategic advantage
  • Dudes on a map — Players move armies with different benefits and powers
  • negotiation — Tea Ceremony phase where players form alliances and partnerships
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can recruit monsters to your army that give you super powers
  • it's a beautiful scary, it's a beautiful looking game
  • this game is just a mini explosion, it's great
  • gizmos is a lot of fun so we're giving this away our very first giveaway gizmos
  • this little box the game when you see it it's not very pretty but it's so fun
  • blood rage is a fantastic game
  • massive Darkness two is freaking amazing
  • the origami zombie side black plague is by far our favorite zombie side
  • if you're gonna buy any zombie side game off the shelf Black Plague favorite one favorite one
  • Cthulhu death may die is absolutely fabulous
  • we can't stop playing this game
  • zombie side Gear Up is getting another board game coffee seal of approval this game is so much fun
References (from this video)
No references stored for this video.
Video dfCcLi9vSC0 Secret Cabal general_discussion at 1:47 sentiment: mixed
video_pk 12722 · mention_pk 37102
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Overall sentiment (raw)
mixed
Pros
  • Strong thematic flavor and visual impact
  • Dynamic negotiation and alliance-building
Cons
  • Rule complexity can be daunting for new players
  • Balance can feel uneven between factions in some playgroups
Thematic elements
  • diplomacy and faction-based conquest
  • mythic feudal Japan-inspired world
  • grand strategy with mythic trappings
Comparison games
  • Blood Rage
  • Empires of the Void II
Mechanics (from transcript analysis)
  • area control / area majority — Players vie for influence across territories and key locations.
  • Conflict resolution — Engagement-based combat with distinct phases and powers.
  • negotiation — Players form and break alliances during strategy phases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Artwork does have a big impact on my interest in playing the game.
  • I bought games just for artwork that I've never played.
  • Santorini doesn't turn me off, and Arcadia Quest doesn't turn me off exactly but I would prefer it to be more realistic in general.
  • I think games with Xavier Colette his kind of artwork he did the a lot of the dixit stuff.
  • I love getting up and coming down here and shooting a video and editing a podcast and developing content for the next show.
  • quit drinking soda it's poison.
  • Feast for Odin is a Viking-era title that rewards careful planning.
References (from this video)
No references stored for this video.
Video 9tReR2V0iNk Secret Cabal Gaming Podcast top_10_list at 10:06 sentiment: positive
video_pk 12498 · mention_pk 36456
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Overall sentiment (raw)
positive
Pros
  • great social interaction
  • beautiful components
Cons
  • ramp-up time
  • alliances can be unpredictable
Thematic elements
  • diplomacy, alliance, and war
  • fantasy feudal Japan-inspired world
  • mythic diplomacy and negotiation
Comparison games
  • Blood Rage
  • Chaos in the Old World
Mechanics (from transcript analysis)
  • Area Control — territory and influence drive scoring
  • combat resolution — battles determined by cards and rewards
  • negotiation — alliances and deals shape the game state
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Eric Lang is the rock star of board-gaming
  • artwork and production matters; artwork and production matters; it's not just putting a game out
  • Jamie Stegmaier... Kickstarter guru
  • it's not just putting a game out, artwork and production matters
References (from this video)
No references stored for this video.
Video U4mbStneq6M Going Analog general_discussion at 5:24 sentiment: positive
video_pk 12449 · mention_pk 36363
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Overall sentiment (raw)
positive
Pros
  • Deep faction asymmetry
  • strong table presence
Cons
none
Thematic elements
  • Diplomacy, negotiation, and combat
  • Fantasy feudal world
  • Faction-driven conflict and negotiation
Comparison games
  • Blood Rage
  • Game of Thrones: The Board Game
Mechanics (from transcript analysis)
  • Area Control — gain points through influence and control
  • Combat — combat with units and power differentials
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • yeah i'm also working on this crazy fast 4x space game called last light that's gonna be coming out
  • you can actually build residential buildings and double triple stack tiles to make them taller
  • it's a spin-off of the katan series
  • final score is 14 out of 20
  • you are correct it is rising sun
References (from this video)
No references stored for this video.
Video Db_Z358hJBE Secret Cabal Gaming Podcast top_10_list at 8:23 sentiment: positive
video_pk 12343 · mention_pk 35993
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Overall sentiment (raw)
positive
Pros
  • thematic depth and negotiation tension
  • high-quality components and production
Cons
  • rules complexity
  • can be long and heavy to run smoothly
Thematic elements
  • Diplomacy, alliance-building, and area influence
  • Mythic Japan-inspired fantasy setting with feudal factions
  • Negotiation-driven, alliance-centric
Comparison games
  • Blood Rage
Mechanics (from transcript analysis)
  • area control / negotiation — players negotiate and form alliances to influence regions
  • asymmetric factions — factions have unique powers and goals
  • Dice-based combat — combat resolved through dice and card play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Battlestar Galactica that you're in love
  • it's like you're playing a game with a supercomputer
  • I love complex games more than I like simple games
  • Rising Sun which is an amazing game
  • Eric Lang helped make people want to get board games
  • you see his face everywhere
  • the showman of the tabletop gaming world
References (from this video)
No references stored for this video.
Video iPBZKi_Bbb4 Drive Thru Review game_review at 28:15 sentiment: positive
video_pk 12101 · mention_pk 35440
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Overall sentiment (raw)
very positive
Pros
  • Elegant area control
  • Interesting alliance mechanics
  • Strategic depth
  • Unique battle system
Cons
none
Thematic elements
  • Area control with diplomacy
  • Feudal Japan
  • Strategic and backstabbing
Comparison games
  • Blood Rage
  • Game of Thrones Board Game
Mechanics (from transcript analysis)
  • Area Control — Strategic placement and alliance mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Do it for the love of games first
  • Reviewers are not special at all
  • You should want to play a game with your friends
References (from this video)
No references stored for this video.
Video OX1rhDo-xxE Unknown Channel top_100_list at 0:52 sentiment: positive
video_pk 11811 · mention_pk 34605
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Overall sentiment (raw)
positive
Pros
  • beautiful production
  • strong thematic feel
  • deep strategic choices
Cons
  • learning curve
  • combat can be heavy
Thematic elements
  • area control, negotiation, mythic combat
  • Feudal Japan with mythic creatures and clans
  • mythic-epic conflict
Comparison games
  • Agricola
Mechanics (from transcript analysis)
  • area_control — Players compete for control of territories on a map.
  • end_game_scoring — End-game scoring based on various objectives.
  • monster_summoning — Monsters may be summoned to affect the board.
  • tile_actions — Actions are chosen from a set of tiles and executed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rising Sun is absolutely fantastic.
  • La Havre broke the cycle of Agricola clones and gave us something brand new.
  • Ra was given a deluxe reprint not that long ago.
  • The Voyages of Marco Polo is a dice placement game.
References (from this video)
No references stored for this video.
Video 5qWnVoXu2bQ Foster the Meeple top_10_list at 7:30 sentiment: positive
video_pk 11033 · mention_pk 32468
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Overall sentiment (raw)
positive
Pros
  • Fell in love with it
  • One of few games in its genre they both enjoy
  • Great time at the table
  • Unique bidding mechanic
Cons
  • Out of print
  • Expensive
Thematic elements
  • Area control and warfare
  • Feudal Japan - Shinto worship
  • Thematic feudal Japanese setting
Comparison games
  • Ankh
  • Blood Red and Rose May
  • Other area control games in the genre
Mechanics (from transcript analysis)
  • Area Control — Controlling areas through placement and combat
  • Auction — Auction-based action selection
  • bidding — Bidding mechanic for fighting actions which is unique
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Azul is just a classic classic game
  • I will always want to play this game it's a staple
  • Racing is my favorite game mechanic
  • I love watching everything kind of like waterfall off of each other
  • Castles of Burgundy is incredible I love Castle's birdie
  • I love this game so basically like the world is dying
  • The best part about Black Angel the little robot guys
  • Bet on yourself always always I don't even care if I lose the game believe in yourself
  • Dice Throne is an incredible 1v1 battle Yahtzee game
  • Wingspan I am almost always in a game of Wingspan on BGA
  • This game is beautifully designed it just feels good when you play it
  • I can't win and I am getting freaking sick of it
  • It's always a great time when it hits the table
  • Paint the Roses is a Cooperative deduction game
  • I've fallen back in love with it
  • Some of the best gaming experiences I've had is playing that game
  • I really really love Flamme Rouge it is an excellent game
  • I will fall in love with this game it's got the recipe for it to be like a top 10 game
References (from this video)
No references stored for this video.
Video AI1omwj64kE Going Analog general_discussion at 40:32 sentiment: positive
video_pk 10964 · mention_pk 32303
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Overall sentiment (raw)
positive
Pros
  • epic feel with big decisions and dramatic diplomacy
  • designed by Eric Lang; polished production and strong theme
Cons
  • longer playtime; potential stalemate if negotiations stall
Thematic elements
  • alliances, negotiation, and conquest through cards and powers
  • feudal, mythic Japan-inspired setting with supernatural diplomacy
  • mythic grandeur with social negotiation
Comparison games
  • Rising Sun
  • Blood Rage
  • Ank Gods of Eg
Mechanics (from transcript analysis)
  • card-driven powers and conflicts — cards grant special actions and can affect conflicts and diplomacy
  • miniatures-style area control — players vie for territories using allied or opposing forces
  • temporary alliances — players form and break alliances with shifting loyalties
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Silos is all about area majority and being in the right spot at the right time because the UFO is moving around the board and you have to predict where it's going.
  • It's basically a meeting of a strategy game and a pure party game; it's hilarious.
  • The Cosmic Silos Trilogy—Silos, Ego, Orbits—launched as a bundled Kickstarter with big box content.
  • El Grande is a classic; Silos flips the idea by making the card actions feel like a slot machine, more frequent and dynamic.
  • I love the retro Quan Moria art; it's quirky and visually striking.
References (from this video)
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Video MIiFVyDZLUg game_ranking at 0:39 sentiment: neutral
video_pk 9345 · mention_pk 27550
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Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh dang I only got a minute to talk about some board games
  • let's blind rank five games I don't know what's coming next
References (from this video)
No references stored for this video.
Video oiCGbx7zKZQ Unknown Channel general_discussion at 3:10 sentiment: mixed
video_pk 9064 · mention_pk 26745
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Overall sentiment (raw)
mixed
Pros
  • Highlights that value comes from time spent with people, not fancy components.
  • Encourages mindful purchasing and avoiding gatekeeping expansions.
Cons
  • Expansions and premium components can tempt purchases that don't improve the core experience.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players vie for control over regions and influence on the board.
  • negotiation / alliances — players form temporary alliances and negotiate terms to achieve goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of the biggest mistakes I ever made was forcing friends to play games that they're just not interested in.
  • Don't be like me. Trust me.
  • Board games are absolutely everybody.
  • I spent $250 going all in on Rising Sun and I've played it three times.
  • Istanbul is one of my favorite games now and we play it absolutely all of the time.
  • Ra currently sits in my top five games of all time. I absolutely adore it.
References (from this video)
No references stored for this video.
Video _rWPdy6-EUU The Secret Cabal top_50_list at 1:48 sentiment: positive
video_pk 8178 · mention_pk 24028
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Overall sentiment (raw)
positive
Pros
  • gorgeous board and well-designed territories
  • diverse factions with unique powers
  • strong card-building concept
Cons
  • requires a high player count to shine
  • can be lengthy
Thematic elements
  • territory control with asymmetric powers
  • fantasy feudal world with monsters and humans
  • mythic diplomacy and conflict
Comparison games
  • Blood Rage
  • The Godfather
  • Chaos in the Old World
Mechanics (from transcript analysis)
  • asymmetric player powers — factions have unique abilities that shape strategies
  • card-building / hand management — cards influence your army and abilities throughout the game
  • Combat — tactical battles with faction-specific options
  • Territory control — factions vie for map control and strategic positioning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a wonderful deck building game with fantastic artwork thematically and replayability
  • Core Worlds is one of my favorite deck building games of all time
  • the board is gorgeous the territories the way they're laid out it just makes for well-done territory control
  • I love the card building concept in these games this one and blood rage as well you buy your monsters and your monsters for the game
  • Defenders of the Realm fantastic cooperative game you can't miss with this one plus it's got Larry Elmore art gives me that nostalgic feeling of Dungeons and Dragons in the 80s it's gorgeous
  • it's such a cool territory control game and these trilogy uses the cube tower for combat
  • combat what I love about the combat is the fact that it feels like medieval warfare because it takes a long time
  • it's a very cool war game
  • Terraforming Mars fantastic game
References (from this video)
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Video kgg8H70sdlc Secret Cabal general_discussion at 36:52 sentiment: positive
video_pk 8105 · mention_pk 23852
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Overall sentiment (raw)
positive
Pros
  • impressive minis and production
  • deep strategic negotiation and player interaction
Cons
  • complex rule set
  • high price point
Thematic elements
  • negotiation, alliance-building, and big battles
  • feudal fantasy Japan-inspired setting
  • dramatic, clash-driven politics
Comparison games
none
Mechanics (from transcript analysis)
  • area control and influence — control territories through large-scale combat and influence
  • combat resolution with multiple phases — layered combat and event resolution with strategic choices
  • Negotiation and alliances — players form and break alliances to gain advantage
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not at its peak right now it's just gonna keep getting better and better
  • I enjoyed Twilight Imperium, I really enjoyed it, it's just a shame that it took like six hours and two turns
  • Legacy of Dragonholt looks cool; it's closer to a role-playing game than a board game
References (from this video)
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Video gB4IPHln-rg Foster the Meeple top_20_list at 18:12 sentiment: positive
video_pk 7784 · mention_pk 22986
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Overall sentiment (raw)
positive
Pros
  • great miniatures and presentation
  • dynamic diplomacy and strategy
Cons
  • can feel asymmetrical and heavy for some groups
Thematic elements
  • alliances, deception, and negotiation
  • mythic feudal Japan with factional politics
  • epic, mythic negotiation with heavy conflict
Comparison games
  • Blood Rage
  • Blood Rage
Mechanics (from transcript analysis)
  • area control / combat resolution — factions vie for influence and territory with tactical battles.
  • negotiation / alliance mechanics — players form and break alliances to gain advantages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i love this game i love this game it's number 20
  • we just bought our own copy of this i'm so excited to play this at two with jamie
  • sleeping gods has invoked so much of the things i love about not only board games but video games
  • it's endlessly fun to pull things out of the bag
  • i'm very excited to try out each one
References (from this video)
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Video qaIfKsQWA5I Going Analog general_discussion at 11:15 sentiment: positive
video_pk 7473 · mention_pk 22170
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Overall sentiment (raw)
positive
Pros
  • highly thematic
  • engaging negotiation and alliance play
Cons
  • complex for beginners
  • take time to master
Thematic elements
  • mythic diplomacy and power struggle
  • feudal Japan, diplomacy and conflict
  • epic and thematic
Comparison games
none
Mechanics (from transcript analysis)
  • area control/diplomacy — players vie for influence and alliances in a grand strategy setting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am known for my channel Minimum Player Count mainly on YouTube but I first started on Instagram
  • Welcome to the show
  • we are not going to take it easy on you so maybe you should be a little bit nervous
  • stop watching and go play a game
  • you can also see some of my videos on board game spotlight
References (from this video)
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Video --eWDshMmEE Unknown Channel top_10_list at 36:36 sentiment: positive
video_pk 6797 · mention_pk 20138
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Overall sentiment (raw)
positive
Pros
  • Stunning production and scale
  • Strong thematic immersion
Cons
  • Expensive
  • Complex setup and longer playtime
Thematic elements
  • epic medieval fantasy conflict with diplomacy
Comparison games
none
Mechanics (from transcript analysis)
  • area control and negotiation — Players negotiate and deploy in large battles using modular boards
  • miniatures and modular tiles — Iconic components and varied battles across games
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game
  • this is a cash grab pure and simple
  • innovative bank building coupled with an abstract war game
  • the level of innovation you know like doing something really vastly different
  • I hate hyping games
References (from this video)
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Video kkH2PSy-Odw top_5_list at 3:02 sentiment: positive
video_pk 6307 · mention_pk 18641
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Overall sentiment (raw)
positive
Pros
  • excellent miniatures and production
  • evolved design from Chaos in the Old World
  • engaging diplomacy/war balance
Cons
  • can be lopsided with certain player counts
  • balance balance can be tricky due to fluid dynamics
Thematic elements
  • alliances, politics, and warfare
  • Feudal Japan battlefield and diplomacy
  • diplomacy-first with tactical combat
Comparison games
  • Chaos in the Old World
  • Blood Rage
Mechanics (from transcript analysis)
  • Area Control — control regions to earn points
  • combat with powerful miniatures — combat and monsters add incentives
  • influence/track systems — tracks with bonuses and actions
  • tea party phase alliances — form alliances; alliances influence outcomes in odd-player games
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • chaos in the old world feels a little bit dated
  • it's marvel dice masters
  • we hired a cultural consultant for this one who turned out actually to be a kiwi farmer from australia
  • blood rage is still a fantastic fun game
  • this game's very very easy to play very easy to teach
  • i am a little bit concerned about the pillaging aspect
References (from this video)
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Video pOi-Rebzo5A Board Game Coffee top_5_list at 19:08 sentiment: positive
video_pk 5570 · mention_pk 16576
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Overall sentiment (raw)
positive
Pros
  • Stunning minis and art
  • Deep interactive diplomacy and warfare
Cons
  • Very heavy rules
  • Long setup and teaching time
Thematic elements
  • diplomacy, alliance-building, and warfare
  • feudal Japan with mythic elements
  • epic and negotiation-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players control influence across territories
  • bidding / combat — hidden bids determine conflict and outcomes
  • negotiation / diplomacy — season-based tea ceremonies and deals drive alliances
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is actually probably the easiest one that's on our list today
  • it's a dice rolling game
  • you can actually take down other players in this game which mark loves to do
  • this is a really light game
  • the tea ceremonies are how basically each season starts
  • Rising Sun is the reason why we're talking to you today
  • Terraforming Mars is a game about generating resources
References (from this video)
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Video FqnX3h69PxE Foster the Me a Channel top_10_list at 9:13 sentiment: positive
video_pk 4855 · mention_pk 14409
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Overall sentiment (raw)
positive
Pros
  • Deep strategic interactivity
  • Rich thematic feel of spring/renewal through the Rising Sun motif
Cons
  • Complex rules can be intimidating
  • Long playtime may be prohibitive for casual sessions
Thematic elements
  • diplomacy, warfare, and negotiation in a keystone spring narrative
  • Mythic feudal Japan setting
  • epic, dramatic
Comparison games
none
Mechanics (from transcript analysis)
  • area_control — Varying factions contend for key territories on a board.
  • combat_resolution — Combat is resolved through defined combat mechanisms with combat outcomes shaping the map.
  • negotiation — Players bargain and form shifting alliances.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • license to Krill if you need a board game that comes inside of a whale
  • Bunny Kingdom is a perfect Springtime game because of bunnies
  • it's an area control game
  • you got got
  • the loop is a co-op game that's impossible to win
  • green team wins is a great Springtime game
References (from this video)
No references stored for this video.
Video ZA0fpk-vbPE Foster the Me top_10_list at 0:25 sentiment: positive
video_pk 4601 · mention_pk 13484
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Overall sentiment (raw)
very_positive
Pros
  • engaging bidding mechanic
  • asymmetrical faction design
  • rich feudal Japan theme
  • table diplomacy and betrayal
Cons
  • big game requiring multiple players
  • declining ranking due to infrequent play
  • requires significant table time
Thematic elements
  • feudal Japan
  • territorial control
  • military strategy
Comparison games
  • Blood Rage
  • Ankh (Eric Lang trilogy)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are our list our list not yours don't worry about it
  • Eagles fly alone everybody knows that about eagles
  • Sometimes the cats fall a little
  • Yo ho ho and everyone's like looking at us and being like what are they playing
  • I fully appreciate and love the Simplicity of this game
  • Theme and mechanisms intertwining and meshing perfectly
  • It's like a badge of honor to win this game
  • Scythe was one of my propellants into the hobby
  • Heat is a racing game that comes with so much freaking content
  • These are the best games in the entire world it's not even our opinion it's objective
  • I really thought undaunted was going to be in my top 20 for sure
  • The problem is our dog is terrified of this game
References (from this video)
No references stored for this video.
Video J7cs70HGO2Y Foster the Meeple top_50_list at 0:00
video_pk 3908 · mention_pk 11415
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Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an experience
  • it's incredibly mean in Cutthroat
  • I would never stop playing it on BGA
  • this is the best game one of the best games ever in my opinion
  • it's crazy chaos I love this game
  • it's not overly light racing game
  • I love this game I wish so badly was on BGA
  • it's an engine builder
References (from this video)
No references stored for this video.
Video EcUAggAMZyM Board Game Coffee interview at 11:14 sentiment: mixed
video_pk 3390 · mention_pk 10031
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Overall sentiment (raw)
mixed
Pros
  • epic minis and strong thematic immersion
  • deep strategic possibilities via alliances and drafting
Cons
  • complex rule set; some players find the diplomacy aspect murky
  • dragon hostage mechanic can feel punitive or unfun depending on timing
Thematic elements
  • dynastic power struggles with mythic overtones
  • Mythic feudal Japan; clan politics and diplomacy
  • multi-round negotiation, alliances, and conflict
Comparison games
  • Blood Rage
  • Massive Darkness
Mechanics (from transcript analysis)
  • alliances and betrayal — temporary alliances influence battles and scoring
  • area control / majority — players vie for control of key regions
  • hand management / drafting — players draft and play powerful orders and events
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these minis are insanely insanely cool looking
  • Blood Rage is my number one game of all time
  • the dragon hostage mechanic is not fun when it comes up
  • I want to see a God of War board game
  • the minis and campaigns in Rising Sun are just so immersive
References (from this video)
No references stored for this video.
Video _gi-0IqIKKI Board Game Coffee top_50_list at 9:50 sentiment: positive
video_pk 2840 · mention_pk 8298
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Overall sentiment (raw)
positive
Pros
  • Stunning art and presentation
  • Rich, diverse mechanics with deep strategic choices
  • Great social interaction and late-game tension
Cons
  • Heavy, with a high learning curve
  • Can be long with a full table and many expansions
Thematic elements
  • Diplomacy, betrayal, and war in a high-ostasis negotiation-driven environment
  • Feudal-inspired clan politics with mythic deities
  • Layered alliances with a betrayal mechanic and ceremonial phases
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • asymmetric armies / god powers — each clan and its gods have unique abilities affecting play
  • betrayer mechanic — a traitor element can emerge, shifting power dynamics
  • blind bidding / action selection — players bid for actions to influence the battle and outcomes
  • negotiation / alliance building — players form and break alliances around a ceremonial table phase
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is just fantastic
  • it's a brain burner
  • it's a top-notch game
  • the betrayer card in there
  • this thing is Scott ohms masterpiece I love love love love tiny epic galaxies
  • Terraforming Mars is a game about terraforming Mars
  • I could play this game forever
  • it's the game that keeps on giving
References (from this video)
No references stored for this video.
Video Lg5nHFqQues Board Game Coffee rules teach at 0:00 sentiment: positive
video_pk 2687 · mention_pk 7910
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Overall sentiment (raw)
positive
Pros
  • Stunning minis and high production value that reinforce the theme
  • Deep, asymmetric clan abilities create varied strategic paths
  • Rich negotiation and alliance mechanics give meaningful social interaction
  • Theming and components strongly support immersion and storytelling
  • Clear reference guides on clan screens help with on-table decisions
  • Multiple expansion elements (Horsemen, Archway, Teapot) offer modular growth
Cons
  • Steep learning curve due to breadth of rules and interactions
  • Betrayal mechanics can affect player enjoyment and game flow for some groups
  • Long setup and playtime, especially with 4–5 players
  • Rulebook density may require supplementary videos or examples for full clarity
Thematic elements
  • political intrigue, alliance-building, warfare, and betrayal among rival clans
  • Nippon / feudal Japan with mythic kami and oni
  • mythic historical fantasy with epic clashes and faction-driven storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Honor track and tiebreaks — Honor determines turn order and tiebreak outcomes; highest honor often breaks ties in battles and scoring scenarios.
  • Hostages and betrayal — The betrayal mandate allows dramatic swaps of figures between players; hostages add strategic risk and scoring implications.
  • Monsters/Oni and monster cards — Monsters (Oni) can be recruited and permanently join a clan, granting unique abilities and affecting strategy.
  • Political mandates and war phase — During the political phase, players draft and execute mandates; the war phase uses silent bidding to allocate war advantages.
  • Resource management (coins, ronin) — Seasonal income and resource management (coins and Ronin tokens) are critical for bidding and army composition.
  • Seasonal phases — Gameplay is structured around seasons (Spring, Summer, Autumn, Winter), with setup, resource flow, and end-game scoring tied to seasonal events.
  • Shrines, Kami, and Shinto figures — Shrines grant bonuses when worshipped; Shinto figures provide ongoing benefits and are removed from the map when sent to shrines.
  • Silent bid combat — In each province under contention, players secretly bid coins on war advantages; bids are revealed to determine outcomes.
  • Strongholds and marshal movement — Players move figures via mandates; strongholds enable reinforcements and the possibility to expand or relocate presence.
  • Tea ceremony (alliances) — Players negotiate and form alliances in a dedicated phase; alliances affect later turns and may be broken by betrayal mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rising Sun is a three to five player game where each player takes control of a clan and tries to lead them to victory by earning victory points over the course of the seasons
  • these monsters are also known as Oni
  • on the back of the rulebook is a step-by-step guide that'll take you through the seasonal setup
References (from this video)
No references stored for this video.
Video h3MqS7LTm7M Unknown Channel top_10_list at 15:53 sentiment: neutral
video_pk 1323 · mention_pk 3901
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Overall sentiment (raw)
neutral
Pros
  • strong thematic flavor and interaction
Cons
  • balance concerns
  • learning curve
Thematic elements
  • diplomacy, alliance, and conflict
  • feudal Japan politics and mythic elements
Comparison games
none
Mechanics (from transcript analysis)
  • area_control — control territories on a map
  • asymmetric_powers — leaders or factions have unique abilities
  • negotiation — diplomacy, alliances, and backroom deals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are no hard or fast rules to get better board games
  • gaming should be fun
  • stop blaming external factors on whether you win or lose
  • learning can happen in defeat
  • the end game can come on you faster than you might initially expect
References (from this video)
No references stored for this video.
Video NSlbJ9N6OWI Organ Coffee game_review at 0:05 sentiment: positive
video_pk 1225 · mention_pk 3539
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Overall sentiment (raw)
positive
Pros
  • Miniatures and board art described as absolutely stunning and highly detailed, with a cohesive aesthetic that reinforces the feudal Japan theme
  • Core war bidding mechanic is easy to grasp after getting comfortable with political mandates, enabling quick initial setup and engagement
  • Dynamic alliance system with frequent shifts keeps players engaged and creates memorable moments
  • Thematic immersion is strong, aided by high-quality components and artwork that support storytelling at the table
  • Replayability is enhanced by variable alliance opportunities and the evolving political landscape across seasons
Cons
  • Rulebook initially feels intimidating due to unfamiliar vocabulary and terms like bushi, Shinto, and kami
  • Learning curve can be steep for newcomers; early sessions may require patient teaching and clarifications
  • The potential for brutal backstabbing can be polarizing depending on group dynamics and risk tolerance
Thematic elements
  • Diplomacy, alliance-building, betrayal, and large-scale combat in a stylized historical-fantasy setting
  • Feudal Japan across multiple seasons with rival clans, samurai houses, and mythic elements shaping politics and warfare
  • semi-cooperative with shifting loyalties; players navigate diplomacy, backroom deals, and dramatic reversals that affect the table dynamics
Comparison games
none
Mechanics (from transcript analysis)
  • action bidding for military maneuvers — Players bid to determine their military actions for a given turn; higher bids grant more powerful options but open strategic vulnerability to others’ moves.
  • alliances and betrayal — Players form temporary alliances to gain resources or coordinate strategies; alliances can be dissolved or renegotiated in later rounds, creating shifting power dynamics and tension.
  • political mandates — A core mechanism where players select actions each turn that influence the strategic options available. Despite intimidating terminology at first, the practical use is straightforward and approachable with examples.
  • seasonal war and resource management — The game progresses in seasons; battles determine control of key areas and resources, and players must allocate resources to bid effectively and sustain influence across rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Alliances ... the best way to screw over your best friends and I love it
  • Rising Sun is amazing I love this game
  • If you can get your hands on it go get it now
  • The term political mandates was nothing to be afraid of
  • Learning a new game is challenging but learning new terms was scarier than the rules themselves
  • The war mechanism was really fun and actually easy to teach
References (from this video)
No references stored for this video.
Video eRaxBqnRNO0 Board Game Spotlight top_5_list at 1:04:20 sentiment: positive
video_pk 1185 · mention_pk 3449
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Overall sentiment (raw)
positive
Pros
  • stunning art and thematic immersion
  • deep negotiation and strategic planning
  • iconic large-scale components and presentation
Cons
  • heavy and long; high cost; complex to teach
Thematic elements
  • diplomacy, negotiation, and large-scale conflicts
  • fantastical feudal Japan; mythic creatures
  • epic, cinematic interaction with factions
Comparison games
  • Takeda
Mechanics (from transcript analysis)
  • area majority / influence — control zones through influence and fights.
  • combat / conflict resolution — combat is mediated by diplomacy, resources, and timing.
  • faction-based asymmetric play — different clans with distinct abilities.
  • negotiation / alliances — players form temporary coalitions to achieve goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just beautiful
  • it's a comfort game
  • it's quick to learn
  • it's not for everyone
  • it's very cute
  • the pagoda rotation mechanic is integral to gameplay
  • it's a puzzle-thinking game
  • fantastical asian style theme that's the one i'm going for
References (from this video)
No references stored for this video.
Video AMn41cGQDhw Board Game Coffee general_discussion at 0:00 sentiment: positive
video_pk 680 · mention_pk 1985
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Overall sentiment (raw)
positive
Pros
  • high-quality minis and artwork
  • abundant Kickstarter rewards and expansions
  • strong production value and components
  • value for money with included extras
Cons
  • complex rules for new players
  • large table footprint and setup time
  • relatively long play time
Thematic elements
  • mythic politics, alliance-building, and large-scale battles
  • Feudal Japan-inspired fantasy setting with yokai and daimyos
  • epic clash with mythic flavor
Comparison games
  • Blood Rage
Mechanics (from transcript analysis)
  • alliances_and_betrayal — Temporary alliances between players with betrayal possible to gain advantage.
  • area_control — Players vie for majority control over regions on a modular board.
  • combat_resolution — Battles resolved using unit strength, cards, and special powers to decide outcomes.
  • command_cards — Deck of command cards that grant unique actions and tactical options.
  • scoring_and_progression — Scoring tracks and progression through rounds influence end-game scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like christmas
  • it's amazing the artwork on this game is
  • just amazing and the minis look wicked
  • this is why i like kickstarter
References (from this video)
No references stored for this video.
Video K8GCx6Vavdc Unknown Channel top_20_list at 6:44 sentiment: positive
video_pk 239 · mention_pk 683
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Overall sentiment (raw)
positive
Pros
  • huge production value
  • engaging political faction dynamics
Cons
  • tough to teach
  • long playtime
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • area control with minis — Feudal Japan themed area control with macro and micro interactions and large production.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mind was a big hit for me in 2018
  • this is the second Wolfgang Warsch game
  • Gloomhaven really did blow me away
  • absolutely genius mechanisms
References (from this video)
No references stored for this video.
Video Ttpw1MBgVjc Adam Porter (inferred from speaker) analysis at 1:03 sentiment: positive
video_pk 133 · mention_pk 366
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Overall sentiment (raw)
positive
Pros
  • Great composition with red banner and Asian aesthetic
  • Draws players in with samurai and dragon imagery
Cons
none
Thematic elements
  • Combat
  • Japan
  • Epic
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Game packed with combat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box cover makes a promise to the customer
  • Every box cover tells me what I'm going to be doing and how I'm going to be feeling
  • This artist is one of the best board game artists working in the industry right now
  • This is how you do it
  • This cover is a mess
  • Striking iconic design
  • The box cover is not selling the game
References (from this video)
No references stored for this video.
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