Your goal in Rival Restaurants is to be the first restaurant to get 20 popularity points and be crowned "The Wiener!" Players earn popularity points by buying and trading for ingredients and using them to "cook" (complete) recipes. The more advanced the recipe, the more points it's worth.
Each day, players move through three phases:
1. MONEY and MOVE: Players collect their income for the day and decide where they want to move. Turn economy is crucial as players are not permitted to move for the rest of the day once their location has been chosen.
2) BUY and BARTER: Players have one minute to buy as much as they want but only from the location they're in. Players can also barter/trade with anyone in the game, not just the people in their location.
3) COOK and COUNTER. Any player who has all the ingredients required for their recipe can cook it and collect popularity points.
In addition, each player controls a chef equipped with their own "chef power". Chef powers are asymmetrical and allow players to bend the rules in their favor. The base game of Rival Restaurants has twelve chefs, and additionally, at the beginning of the game, each player must choose a restaurant to play, with each restaurant having a unique level-up structure with rewards for reaching 3, 7, and 12 popularity points. Lastly, players can also choose to buy "action cards", that is, development cards that are typically for one-time use.
- fun auction mechanism
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- sick kids hospital saved my life I wouldn't be here to give you these games if it wasn't for Saint Kitts hospital
- most of them are projects yes this is our Shelf of haven't put away yet
- we have a lot of prototypes we have some prototypes of games that were never released
- you're probably not even supposed to mention some of these but you know what we never said an NDA let's do this
- we can't do this I'm working all the time and I just can't get them done seven days a week 24 hours a day
- I was very upset with that because it was confusing it was because yeah I didn't read the all in
- he's like I'm done I'm gonna walk away you tell me what happens at the end
- it's a turntable yeah it will use the Lazy Susan and we did one of those like uh That 70s Show
- the loudest thing on the planet like it was a big Hollow 10 year old the dice
References (from this video)
- action cards add silliness and chaos
- distinct chef powers create asymmetry and replayability
- fast-paced, interactive experience for large groups
- strong thematic presentation and illustrations
- nails the chaotic confrontation of culinary competition
- not ideal for low player counts; best with 7-8 players
- timing can cause arguments due to first-come-first-serve mechanics
- some may find the real-time feel blunted by turn-based structure
- culinary competition, restaurant rivalry, fast-paced chaotic competition
- Eight rival restaurants in a single small town vying for social media popularity
- humorous, chaotic, competitive
- Kitchen Rush
- XCOM
Mechanics (from transcript analysis)
- Action cards — play cards to rob/steal or influence others; pause timed round to use them
- bidding/first-come-first-serve — competition for ingredients with bids; first-come for others
- deck management and recipes — draw/replace recipes; cookbook matching influences draws
- island upgrades — upgrades to restaurant via an island track (cookbooks, stove, income)
- score-based likes — earn likes to score, aligning with restaurant type
- set collection — collect-and-use ingredients to complete recipes
- simultaneous placement and reveal — secret location choice with dial, then reveal all at once
- Trading — exchange ingredients and money during the timed phase
- trash management — discard/collect trash as part of scoring
- Variable player powers — each chef has a unique power that can disrupt or change the flow
Video topics + discussion points
Quotes (from this video)
- rival restaurants is a game about complete bastard chefs who care about nothing other than their own
- the best thing about this game is the action cards and the sheer levels of silliness they bring to the game
- it's tailor-made for large groups of extroverted people who love lots of interaction and silliness
References (from this video)
- No downtime - everyone plays at the same time
- Multiple ways to win
- Different restaurant and chef combinations create variety
- Real recipes with real ingredients for authenticity
- Action cards add strategic depth and player interaction
- Event deck in expansion adds unpredictability and preparation
- Pun-filled restaurant and chef names
- Interesting theme execution with garbage mechanics
- Complex simultaneous action phase requiring coordination
- Garbage accumulation mechanic can penalize players
- restaurant business
- cooking
- real-time gameplay
- international cuisine
- Raiders of the Lost Port
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- In the restaurant business time waits for no one
- The first one to hit 20 points becomes the Wiener in the game
- No two games are the same because everyone has a different chef and a different restaurant
- I love real-time I love being able to have no downtime and just keep playing
References (from this video)
- Chaotic fun for families
- Strong social interaction and negotiation
- Not for players seeking heavy strategy
- May overwhelm younger players
- Real-time restaurant operations and contracts
- Restaurant industry competition
- chaotic, energetic
- The King Is Dead
Mechanics (from transcript analysis)
- area scoring — End-of-round scoring by majority in different restaurant zones.
- Public knowledge/trade — All players know what others are collecting; trading adds negotiation to scoring.
- Real-time action selection — Players simultaneously choose locations and then have one minute to gather ingredients, trade, and fulfill contracts.
- Wheel drafting — Each player uses a wheel to grab ingredients; items vary by location.
Video topics + discussion points
Quotes (from this video)
- the talk of the town for the entire convention is and this is kind of shooting myself in the foot by saying this now because it's hard to find the game and i want to get it i know other people are probably going to want to look for it but it's a game called scout
- it's fully cooperative you're going to be taking on the role of a character from the jurassic park world
- there's a buzz chatter where you can't really pick up anything but you can hear it so right when you walk in
- the heart and soul of the game is the real-time aspect
- Draftasaurus a very light uh but cute drafting game
- the talk of the town for the entire convention is Scout by Oink Games
- it's basically a two-player blackjack-style game