Far to the north, in a remote winter land, rivers are frozen most of the year. When the villages along the riverside eventually are accessible, a small river cruise company offers exotic tours like polar bear safaris, reindeer trips, ice fishing, and more. Lucky tourists may even get a chance to see the northern lights.
You work as a tour guide trying to attract tourists to your guide boats for spectacular excursions.
Riverside is a different kind of roll-and-write game: The game comes with a modular game board, which composes the route for the game. On a river cruise boat, everyone follows the same route, but you can take your tourists on different tours. You may plan ahead, but beware, the dice may force you to change your plans.
You start each round by rolling dice into a common pool. Simultaneously, each player chooses one die of one specific color (without physically taking it) and fill seats on the matching guiding boat on their own player sheet. Whenever they have completed a row of seats, they have sold a group ticket of the corresponding color (excursion). The longer the row, the more points they get. Additionally, this ticket is valid for the remainder of the game: Every time they go on an excursion in a village of this color, they take this group with them to earn even more points. The player with the most points wins the game.
Each dice color represents tourists with a preference for one specific type of excursion. The transparent green die is "wild" and represents the northern lights, something everyone wants to see.
Riverside offers tough decision-making within a short playing time: Some rows are short with low points and bonuses, while other rows are long with higher points and bonuses. Which one do you start to fill? Within each guide boat, you need to score higher and higher, so taking too many tourists on your first excursions could be fateful. Players are rewarded if they manage to please all five kinds of tourists, so maybe you need to score a new color instead of scoring really high in another color? Higher dice represent tourists who are freezing and cost fire symbols to get. Note that the "wild" green die always costs fire symbols to get! You have a limited number of fire symbols to use, so when will be the right time to use them?
—description from the designer
- thinky and engaging
- great with moderate player counts
- rules visibility could be clearer
- rolling-right / route optimization
- riverboat travel and trading
- tableau-building with route choices
- Indigo
- Welcome To (rolling-right family)
Mechanics (from transcript analysis)
- Resource management — collect and score based on various resources gained
- rolling right — dice determine resource types collected along a river route
Video topics + discussion points
Quotes (from this video)
- It's kind of like The Mind but better.
- it's a very, very good two-player game
- we are so competitive that we need to be able to turn it off
- I loved it so much I spilled my water all over the table
- we've met some of our best friends this year
References (from this video)
- Strong winter vibes and setting
- Compact rolling-right feel that fits the theme
- Availability issues in some regions
- Winter travel and rivers
- Winter river voyage on boats
- light thematic storytelling with dice-driven movement
Mechanics (from transcript analysis)
- Dice-driven navigation — Roll dice to determine movement along river routes; set collection and route planning
Video topics + discussion points
Quotes (from this video)
- winter is coming okay winter is oh shoot
- there's a game called winter this one's perfect good God
References (from this video)
- Very chill and relaxing
- Accessible decisions with satisfying table presence
- Dice luck can influence early turns
- Theme might not appeal to all players
- Leisure cruise experience with calm decision-making
- Alaskan cruise through a winter landscape
- Casual, cozy, dice-driven engine-building vibe
Mechanics (from transcript analysis)
- dice drafting / resource management — Roll dice to fill seats on a cruise ship, balancing high/low dice and limited fire as a resource.
Video topics + discussion points
Quotes (from this video)
- it's not going to bog you down
- it's a game that's relaxing
- the art is really appealing and just really kind of comforting
- this is one of those games that feels so calm and open
- Cribage is the best
- Cascadia works
- the game is lovely
References (from this video)
- accessible with a cozy winter aesthetic
- portable and quick to play
- some players may find it light compared to heavier games
- rolling dice and building a route along the river
- river cruise ride, wintry vibes
- light-theme family-weight strategy
Mechanics (from transcript analysis)
- Dice rolling — dice determine actions and progress along the river
- set collection — players collect cards/resources to build paths
Video topics + discussion points
Quotes (from this video)
- Final Girl Series 3 Kickstarter is live right now they hit their funding goal in 37 minutes
- we hit our funding goal in 37 minutes
- the table is the heaviest table of all the tables in all of the world
- I am going to another full-time job in the board game industry
- Oogie Boogie will be in the mix
- Snow White – The Muppets version is great
References (from this video)
- Smooth, accessible drafting and scoring
- Good with families
- Can feel light for heavy gamers
- Roll-and-write with variable board
- River boat journey; dice-driven progression
- light, strategic
- Draftosaurus
Mechanics (from transcript analysis)
- Bonuses — Completing rows and sections can unlock bonuses or additional scoring opportunities.
- roll-and-write — Roll dice; pick one color per round; cross off pips on a sheet; boat progression around a river.
- Variable board — End condition and path vary with setup; last 20% of game has increased tension.
Video topics + discussion points
Quotes (from this video)
- the talk of the town for the entire convention is and this is kind of shooting myself in the foot by saying this now because it's hard to find the game and i want to get it i know other people are probably going to want to look for it but it's a game called scout
- it's fully cooperative you're going to be taking on the role of a character from the jurassic park world
- there's a buzz chatter where you can't really pick up anything but you can hear it so right when you walk in
- the heart and soul of the game is the real-time aspect
- Draftasaurus a very light uh but cute drafting game
- the talk of the town for the entire convention is Scout by Oink Games
- it's basically a two-player blackjack-style game