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Description
One in a series of sixteen Flipsiders games designed to resemble pastel colored audio cassettes. The game contained a metal gameboard that would flip out with the snap of the wrist. A storage compartment at the top of the game would hold the magnetic pawns. A spring-loaded switch would spin the wheels of the cassette to generate random numbers and events during play. The game would hang from a blister pack on display at the store.
The spinners determine how far one may move during one’s turn. The players will compete in three races and the first to complete all three races is the winner.
Year Published
1992
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