Mighty heroes don’t just appear out of thin air -- you must create them! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, who is ready to take on all opposition in the quest for glory and riches.
In Roll Player, you will compete to create the greatest fantasy adventurer who has ever lived, preparing your character to embark on an epic quest. Roll and draft dice to build up your character’s attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero’s traits to prepare them for their journey. Earn Reputation Stars by constructing the perfect character. The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!
- clever idea of turning character creation into a dice drafting game
- solid dice drafting and placement with multiple levers for adjusting dice
- market cards provide depth and scoring options
- relaxed, puzzle-like gameplay suitable for groups who enjoy puzzles and low confrontation
- action on placing a die is a strong decision point
- easy to teach to D&D players
- limited interaction between players
- end-game scoring can feel unsatisfying; multiple point sources make winners less satisfying
- character creation, dice drafting, and alignment/backstory scoring
- Fantasy role-playing character creation in a tabletop-like setting
- character-driven puzzle with scoring based on class, backstory, alignment
- Sagrada
- Call to Adventure
- Munchkin
Mechanics (from transcript analysis)
- dice drafting — Draft dice each turn and place on a character sheet
- dice manipulation — Modify dice values or swap with others; flip a die to opposite side; reroll
- market/card drafting — Draft market cards (weapons, armor, traits, skills) that affect points and dice
- scoring by attributes/backstory/alignment — Points from stat goals, backstory placements, class color matching, alignment actions
- set collection — Collect dice of specific colors to meet backstory/class requirements
- turn order via card — Turn order determined by picked market card; next round's starter
Video topics + discussion points
Quotes (from this video)
- Roll Player takes the idea of rolling up a character in dungeons and dragons and turns that into the game itself which is a remarkably clever idea.
- as a dice drafting and placing game it's pretty solid with plenty of levers to pull to adjust the dice you get
- all up a relaxed dice placement game with lots of options suitable for a group who likes puzzles and low levels of confrontation
- the best thing about this game is the action you get when placing a die that's a really good decision point and where Roll Player shines
- however, role player has limited interactions between players and while there is the idea you are rolling up a character it really is just a puzzle game
- end game remarkably unsatisfying
- if you just want to make fun characters