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Description
In the early days of the coronavirus, a time of self-isolation for many people, Jamey decided to create an infinitely scaling roll-and-write game to teach and play with people around the world via Facebook Live.
In Rolling Realms, players compete to earn the most stars in a series of minigames over 3 rounds. This is a roll-and-write game, meaning that players will write on the game components using dry-erase markers.
Each turn, one player rolls 2 dice, and all players use the dice results on their realm cards to generate resources and earn stars. After 3 rounds, the player with the most stars wins!
—description from the publisher
Year Published
2021
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment:
pos 10 ·
mix 1 ·
neu 1 ·
neg 1
Showing 1–13 of 13
Video NklmQtThfDc
Foster the Meeple general_discussion at 10:40 sentiment: positive
video_pk 13255 · mention_pk 38841
Overall sentiment (raw)
positive
Pros
- Enjoyable gameplay
- Good roll-and-write experience
- Currently interested in the roll-and-write genre
Cons
- Some component element bothers Jeff
Thematic elements
- Rolling and writing
- Various fantasy worlds
- Light strategy
Comparison games
none
Mechanics (from transcript analysis)
- Roll and Write — Rolling dice and writing on sheets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Foster the Meeple - a channel all about board games
- we have our team jeff team jamie patreons who are going to be voting on what the loser has to do
- i love res arcana res arcana is quickly becoming one of my favorite games
- adult where's waldo
- knocked our socks off
- i love it
- so much fun
- winter is coming
- board game city up in here
References (from this video)
No references stored for this video.
Video JjGSg2toD6g
Rebecca general_discussion at 0:23 sentiment: positive
video_pk 12883 · mention_pk 37679
Overall sentiment (raw)
positive
Pros
- Premium component quality (thick linen-finished rulebook, large cards).
- Big, readable dice and sturdy box with compact form-factor.
- Clear, approachable rulebook and quick to teach.
- Inventive concept: meta-game across multiple classic games and expansions.
- Solid solo play via automa and a four-chapter solo campaign.
- Promos and packs add variety and extend replayability.
Cons
- Some storage considerations; the insert is not optimized for all pieces.
- Initial setup can be a little fiddly while learning the interactions between realm cards.
- To reach full content, additional packs or expansions may be desirable.
- No explicit 7-8 player expansion in the base box; max six players without extra content.
Thematic elements
- Cross-title integration and scoring optimization across diverse game systems
- A meta-game across multiple licensed games, where players score by aligning realm-themed cards and dice
- abstract, puzzle-like
Comparison games
- Wingspan
- Parks
- Ark Nova
- Pendulum
- Tapestry
- Isle of Cats
- Between Two Cities
- Between Two Castles
- Viticulture
Mechanics (from transcript analysis)
- Automa/solo mode — Automa cards provide a solo AI opponent to play against.
- dice-drafting/activation — Roll dice to activate actions on realm cards and trigger scoring effects.
- dry-erase scoring — Use dry-erase markers on scoring cards to track progress across rounds.
- expansion integration — Base set supports additional realm packs that expand cards and scoring options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a game I've had on my list for quite a while
- I think this is pretty well laid out
- this is a pretty cool concept
- I will definitely play that on the channel
- the cards are larger than I thought
- it's evolving there's like a lot of small packs
- I really like that it's simple
- this is a really good concept
References (from this video)
No references stored for this video.
Video xGcDYlsbxvM
Dice Tower general_discussion at 14:23 sentiment: neutral
video_pk 12689 · mention_pk 37041
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- To me, the fun of Monopoly isn't really in playing it. Once you open a box, you lose about 90% of its value.
- The guy has something he's passionate about.
- That made me happy seeing that. I completely forgot about Quake till I saw this.
- Game fountain's killing it.
- I would play it again with this. That's one that stuck with me.
- If I'm going to be a dinosaur and go head-to-head with other dinosaurs, I'm kind of in on that game.
- The fact that this company can continue to thrive by producing new versions of it. Why wouldn't they?
- I hate this one particular. I think it looks terrible. I would never want to play this game.
- No Thanks is one of the best card games I think ever made.
- Do you have enough Wingspan? No. No one does.
- I love stuff like that.
- I really do love Federation.
- Trading card game mechanisms such as those referred to in the law are not subject to needless legal actions.
- Eat first, die last.
- Winners don't quit, Tom.
References (from this video)
No references stored for this video.
Video MvrcvpxwiSc
Unknown game_review at 0:00 sentiment: positive
video_pk 10040 · mention_pk 29569
Overall sentiment (raw)
positive
Pros
- Compact box and quick gameplay
- High variety with 11 realms
- Strong solo mode with 18 levels
- Good price/quality
Cons
- Dice luck in solo mode can be frustrating
- First-time understanding of some card rules can be non-trivial
- Some entries require careful rule clarification for new players
Thematic elements
- Light, abstract dice manipulation across 11 distinct realms; persona of mini-games via cross-realm interactions.
- A shared score sheet across multiple realms, each realm themed after a Stonemaier-style game in a compact, quick-play format.
- Conversational, opinionated overview with comparisons to familiar roll-and-write titles.
Comparison games
- Cartographers
- Clever
- Clever Cubed
Mechanics (from transcript analysis)
- dice-placement across realms — Each die must be placed into a different realm, creating inter-realm decision points and strategic choices.
- multi-realm scoring — Realms interact via scores, with combinations influencing overall point totals; 11 x 11 potential interactions across rounds.
- realm-based powers and interactions — Realm cards provide powers and effects that alter dice results or allow new actions, enabling varied strategies.
- roll-and-write — Players roll dice and immediately mark or write results on realm cards/score sheets.
- solo mode (18-level mini-golf style) — A dedicated solo variant with progressive challenges; failure to meet a level's constraint ends the run.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's about rolling dice and writing on realms
- this is a classic roll and write game
- the solo version was my favorite thing here
- it's convenient
- you can play it wherever
- 11 x 11 games
- mini golf course in solo mode with 18 levels
References (from this video)
No references stored for this video.
Video rkl3EOldMR8
Stonemire Games general_discussion at 54:13 sentiment: positive
video_pk 9120 · mention_pk 26878
Overall sentiment (raw)
positive
Pros
- awesome for fans of multiple games
- demonstrates modular design
Cons
- requires familiarity with many IPs to fully appreciate
Thematic elements
- cross-compatibility and thematic mashups
- Realms distilling different games into realm form
- meta-game
Comparison games
- Wingspan
- Origin Story
Mechanics (from transcript analysis)
- realm_card_to_game_pairing — Each realm represents a different game distilled into a playable form.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- World Wonders is a polyomino game where you're placing mostly flat tiles, but every now and then you're placing a big chunky wonder and it has just a really good set of mechanisms.
- Fairy Ring was a really really neat twist on a drafting game where you're drafting cards like in seven wonders, but you were also moving a fairy around the table onto all the stacks of cards that other players have played.
- I love the joy of browsing without buying.
- It's unlike anything else we've ever played and we love it.
References (from this video)
No references stored for this video.
Video qOHb7ALRl4E
top_10_list at 9:02 sentiment: positive
video_pk 8404 · mention_pk 24727
Overall sentiment (raw)
positive
Pros
- Conceptually rich, tying together familiar games
- Solo mode well-supported
- High production quality
Cons
- Not as deep as standalone games
- Complexity can vary widely between mini-games
Thematic elements
- rolling prompts across multiple games
- A collection of mini-games each derived from a prior title
- multi-game anthology
Comparison games
- Wingspan
- Cartographers
- Wingspan
Mechanics (from transcript analysis)
- Mini-games linked by shared dice — Three large dice are rolled to interact with multiple games, each with its own scoring
- Single-die usage across sub-games — Dice results can be used in different ways depending on the sub-game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's exactly how it looks you draw different things here and get points
- it's really really fun race game
- this is the new kid in town it's definitely better than regular link almost everyone can play it
- two pages contain as much stuff to write on as all the other nine
- so many choices so many challenges
- mix of roll and write and roll and draw is one of the best hybrids
- i would put it above but i would actually like put it very close so there's no space between them
- the solo game shines, and there is a mini-golf thing in the solo mode
- it's an amazing game with so many choices so many challenges
References (from this video)
No references stored for this video.
Video WkML4YPGW2A
Unknown Channel analysis at 1:09 sentiment: mixed
video_pk 6742 · mention_pk 20022
Overall sentiment (raw)
mixed
Pros
- Innovative modular scoring system paired with a modular interface concept
- High replayability from many 3-card realm combinations (165 permutations per round)
- Strong onboarding and community involvement by the designer
- Expansion potential promised; scalable replay value
- Compact core box with space for future expansions
Cons
- Less thematic immersion; density of theme is minimal
- Low player interaction; outcomes are largely determined by end scoring rather than in-round interaction
- Rules could be clearer; onboarding is good but some gaps persist
- Branding and artwork are understated, potentially off-putting to casual shoppers
Thematic elements
- modular scoring and modular play; realms inspired by existing Stonemaier titles
- abstract roll-and-write with realm cards inspired by past Stonemaier games; round-based scoring across multiple realms
- analytical/product-review narrative
Comparison games
- Cartographers
- Silver & Gold
- Ganshon Clever
- Quix
- Quinto
- Wingspan
- Scythe
- Viticulture
Mechanics (from transcript analysis)
- expandable components — the base game box is designed to accommodate future expansions and additional realms
- modular scoring — the round is set by selecting three cards that define scoring criteria; scoring varies by round
- realm-specific abilities — each realm card functions differently, generating resources and scoring opportunities
- Resource management — resources are circled on a separate card and later spent to manipulate dice results
- roll-and-write — dice results are allocated to realm cards; each die can be used once per turn and only to fill a single value per realm
- solitaire/minigolf format — a solitaire variant exists with 18 defined card combinations and specific objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- modular scoring just like that seen in cartographers
- it's a roll and write game
- the onboarding process was impressive
- Rolling Realms offers up variety with its multitude of card combinations
- loads of potential to grow
- the box is larger than Quix and Quinto
References (from this video)
No references stored for this video.
Video alljdE0qIm4
Foster the Meatball Channel monthly_wrap_up at 10:13 sentiment: positive
video_pk 5554 · mention_pk 16519
Overall sentiment (raw)
positive
Pros
- tight engine across multiple realms
- fun follow-up from prior Stone Meyer titles
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- rolling rights / realm creation — Rolling rights across multiple realms within a shared universe.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we played a total of 30 different games this month
- this month flew by
- friggin love it it is an incredibly tight engine builder
- i friggin loved this game
- we love wingspan we need to get some of the expansions though
References (from this video)
No references stored for this video.
Video ayu6p7Xy9Yo
Board Game Spotlight playthrough at 3:23 sentiment: positive
video_pk 3139 · mention_pk 9238
Overall sentiment (raw)
positive
Pros
- Very high replayability due to different realm combinations each round
- Thematic and integrated scoring across diverse realms
- Fast, accessible play that scales well with player count
- Good for online play via shared realm sets
- Solid engine-building with satisfying combos
Cons
- Some realms (e.g., tapestry) can be fiddly or hard to maximize
- Steeper learning curve due to multiple mechanics across realms
- Scoring complexity across realms may slow down some players
Thematic elements
- A multi-game mashup where rolling dice generates resources and is scored across themed realms with varied scoring rules.
- Realm-based dice-placement across multiple popular game themes; the realms evoke games such as Euphoria, Tapestry, Pendulum, Between Two Cities, Wingspan, and more, creating a mashup of settings.
- Live-playthrough with on-screen explanations and enthusiastic commentary; demonstration-driven
Comparison games
- Viticulture
- Wingspan
- Between Two Cities
- Tapestry
- Pendulum
Mechanics (from transcript analysis)
- Card-based drafting / realm selection — The lead player draws three realms and all players work with those three realms for the round, increasing replayability.
- Dice modification — Spending resources can modify a die's value or allow extra activations; dice do not wrap from 1 to 6.
- Multi-game engine-building — Elements like Pendulum and Tapestry simulate engine-building ideas (sand timers, polyomino scoring) within the roll-and-write framework.
- Pattern scoring by realm — Each realm has its own scoring rules; stars are awarded for reaching certain patterns and for leftover resources.
- Realm activation constraints — One die must be placed in one realm per round; you cannot activate a realm twice in a round.
- Resource management — Pumpkins, hearts, and coins are earned and spent to modify dice and activate actions.
- roll-and-write — Dice are rolled each round; players write numbers on realm cards to activate them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Replayability is super high.
- This is a great concept that came out of pandemic and the creativity around it is really cool.
- Rolling Realms plays quickly and is great with two players.
- The deck's stacking and the synergies between realms feel really smart.
- This is such a positive thing; it's a great story and a great game on top of it.
References (from this video)
No references stored for this video.
Video Qhl0-5vyiY8
Might I Suggest a Game playthrough at 3:46 sentiment: positive
video_pk 1849 · mention_pk 5344
Overall sentiment (raw)
positive
Pros
- Meta aspect appeals to fans of Stonemeier games
- Fun combo building
- Quick gameplay
Cons
- May not appeal to players unfamiliar with Stonemeier catalog
Thematic elements
- multi-game meta experience
Comparison games
- Viticulture
- Scythe
- Euphoria
- Between Two Cities
- Society
Mechanics (from transcript analysis)
- Roll and Write — quick roll and write using thematic elements from other Stonemeier games
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Why are you so obsessed with me?
- I'm not the only one with opinions on board games out there
- It's a pirate's life for me
- You make sausage till you can make bikes and make your people happy
- Fun to lose games
- Everything you do is satisfying even if you don't win
- A pie snatching good time
- All of Stonemeier games in one game
References (from this video)
No references stored for this video.
Video -evzpWH9Qo0
Foster the Meatball Channel general_discussion at 11:43 sentiment: positive
video_pk 1720 · mention_pk 4975
Overall sentiment (raw)
positive
Pros
- Excellent for travel due to compact form and solo play
- Dice-based play is fast and satisfying
Cons
- Some content might feel repetitive for long trips
Thematic elements
- Realm-based scoring with solo mode
- Roll-and-write across themed realms
- Compact, accessible puzzle
Comparison games
none
Mechanics (from transcript analysis)
- roll-and-write — Roll dice and record results to solve realm-specific goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a deck of cards
- it's tiny, it's super fun
- i could literally fit this in my butt pocket
- we're bringing home a lot of games
- it's coming
- that is going to pax
References (from this video)
No references stored for this video.
Video 46dMXoFNkPY
Unknown Channel rules teach at 0:00 sentiment: negative
video_pk 1531 · mention_pk 4392
Overall sentiment (raw)
negative
Pros
- Large variety of realms increases replay potential
- Chunky, tactile dice and quality components
- Short play sessions keep it light and accessible
- Solitaire variant adds a different twist
Cons
- Heavy luck/ randomness undermines strategic planning
- Lack of strong theme linkage to the realms
- Predominantly feels like a solo game even in multiplayer intent
- Mini golf variant can feel misleading relative to core game
Thematic elements
- Minimal thematic connection; emphasis is on scoring patterns and dice manipulation
- Abstract dice-drafting across multiple realm boards derived from Stonemaier titles
- Abstract/Procedural; no strong story arc
Comparison games
- Euphoria
- Between Two Castles
Mechanics (from transcript analysis)
- Dice rolling — Roll dice each turn to generate resources and activation values.
- End-of-round scoring on a nine-round track — Track points across nine rounds and compare totals.
- Pattern-specific scoring rules per realm — Each realm card has its own scoring objective and constraints.
- Pattern/grid completion — Fill in boxes on realm cards to trigger scoring.
- Resource management — Spend coins, pumpkins, and hearts to modify dice results or gain values.
- Solitaire/solo variant — A dedicated solo mode with its own scoring and rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- there's loads of realms to choose from
- the dice are absolutely fantastic they're huge
- it's essentially a solo game
- it's too random and it's too abstract
- this isn't a game that sort of screams play me again once you've explored all the rules and nuances
- mini golf variant ... a nice touch ... but it's basically solitaire
References (from this video)
No references stored for this video.
Video lBb_9R44sJM
Stonemire Games playthrough sentiment: positive
video_pk 1111 · mention_pk 3234
Overall sentiment (raw)
positive
Pros
- variety of different realms keeps gameplay fresh
- good solo experience
- interesting puzzle combinations
- can play once a month for continued engagement
Cons
- some realms have restrictive placement rules
- resource management can be tight on final turns
- dice rolls don't always align with optimal strategies
Thematic elements
- puzzle solving
- spatial planning
- resource management
- dice manipulation
Comparison games
- Fantasy Realms
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Transcript Navigation
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