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Roma

Game ID: GID0270498
Collection Status
Description

Rome is in a state of emergency, the Senate and the Guard are embroiled in fierce arguments, the people are divided. Many roads lead to Rome, whether you decide to use powerful cards such as the Tower and the Praetorian Guard to protect the power and victory points you have, or instead prefer to use the Consul and the Tribune to skilfully pull the strings behind the scenes. Whoever succeeds in using their connections and manages to play their cards cleverly will at the end deserve their victor's laurels.

Roma features unique card and dice play. Players place cards at "dice stations" numbered 1-6. The player uses dice rolled each turn to activate dice stations to use the card that has been placed at a station. Card effects guide your tactical actions in the game through manipulating cards in play, providing money or granting victory points.

In each game of Roma, there are a fixed amount of victory points in play, once all victory points have been collected, the player who has the most victory points wins the game.

Can be combined with its sequel game, Arena: Roma II, with varying play options.

Integrates with:

Arena: Roma II

Year Published
2005
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video WCJV5jvO0kk JonGets Games general_discussion at 20:08 sentiment: positive
video_pk 11552 · mention_pk 33959
Video thumbnail
Click to watch at 20:08
Overall sentiment (raw)
positive
Pros
  • Cool twists on work placement with value-based decisions
  • Engaging map with variable action availability per round
  • Research and engine-building feel dynamic and tense
Cons
  • Downtime can be notable, especially with heavier rules
  • Advanced variant adds more complexity and may be overkill for some groups
Thematic elements
  • Expansion and influence across territories
  • Historical Rome; influence and resource management in a developing empire
  • Euro-style with territorial control and worker/value choice
Comparison games
  • Yokohama
Mechanics (from transcript analysis)
  • card_drafting_and_resource_scheduling — Certain cards can be drafted; timing and sequencing matter for long-term engine building.
  • territory_control_and_influence — Three central territories and five surrounding areas influence end-game scoring via wealth and control.
  • variable_value_workers — Five workers with values 1–5 are placed; value dictates which actions you can take and the payoff.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There were eight new pledges to the campaign over the last month and that's just awesome to see
  • This third year has been huge for the channel; the studio really changes things
  • Annotations can no longer be added to YouTube videos probably forever
  • Klingon on close captioning is a neat idea for board gaming channels
  • I ended up liking this game quite a bit; it’s a cool core game with strong mechanics
References (from this video)
No references stored for this video.
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