User summary:
RPG - Rage Precognition Grace is a one-page RPG. Characters have three Aspects (Rage, Precognition, and Grace), with values between 0 and 3. Characters also have a number of derived Attributes including Wounds (e.g., hit points) which start at 8; unconsciousness occurs at 0 Wounds and death occurs at -10 Wounds). Characters can use Black Magic (damaging magic) and White Magic (healing magic) once they have found and read a Magic Tome that teaches them how to do it. Characters begin play with an Equipment Package based on Class.
Action checks, known as Tests, use 2d6 plus the appropriate Aspect, with values of eight or higher indicating success ("snake eyes" always fail). Combat supports initiative and characters may perform an attack, move/attack, or move/move action. Melee attacks are based on Rage and missile attacks are based on Grace; spell casting is based on Precognition. Several magic Elixers raise character Aspects when imbibed.