Publisher's blurb:
Hex Dungeon 1 - Tussletop Grotto - a solo RPG dungeon crawl for Virtual Tabletops.
This issue features the full base game of Hex Dungeon and the first dungeon crawl, Tussletop Grotto. Medwen needs heroes! The Dragon Throne war has been lost and the servants of Hexmaster, Zoranda Fulcrum, now sweep unchecked across the kingdom. King Uthred and the people of Hammerfall remain protected behind the impenetrable walls of the capital city, but the forces of Fulcrum fast approach. The days of humanity are numbered.
You are Medwen's only hope. The Hexmaster hides in his lair in the depths of the Icepick Mountains, defended by magical traps and the best of his guardians. But a lone assassin could sneak into the dungeon and deliver justice if only the dungeon's location could be ascertained and its magical wards bypassed. If Fulcrum dies, his hex magic will die with him and his minions will abandon their rampage.
You are the chosen assassin, but before you can take down Fulcrum and save Medwen from certain destruction, you must deal with the Hexmaster's dungeon lords - each a cog in the evil sorceror's war machine. Each dungeon lord, master of their own subterranean lair, possesses one of the ward keys you'll need to disable Fulcrum's defences and throw open his secret headquarters.
The first of the dungeon lords is Genetra, Queen of the Wyverns, whose lair is the legendary grotto beneath Tussletop Hills. Long has her location been known to the sages of Hammerfall and so here your quest will begin. Enter Genetra's dungeon, eradicate her guardians and face her in a final battle. Her ward key must be found and her power must be broken in order to buy time for the beleagured city of the king.