Rucksack is a zine for the Quest RPG, and it's... pretty much what it says in the title; a bag of useful stuff.
In this issue:
A quick article on play as performance, and some improv notes.
A "name sheet" for quickly naming NPCs and keeping track of who's who.
A "learned abilities" sheet for tracking those cleanly.
A cheat sheet for how to make a roll, which includes additional tools and references for improvising setbacks and crits.
A page of 'stakes on cards', noting possible results for some swashbuckling action.
A blank set of card stakes, to record rolls you want to repeat or prep in advance.
Hacks for advenure points, inventory, and making rolls more skill-like.
A quick discussion of the license for Quest and use of it.