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Rules + Story

Game ID: GID0272491
Collection Status
Description

From publisher blurb:

Greetings, eager intriguer! Be not beleaguered! For in this volume, we offer players and GMs an array of intriguing options to add variety, depth, and dimension to any game of Honor + Intrigue. Do not think of this as a book of rules… they’re more like… guidelines on how to adapt your campaign in various ways.

This volume focuses on giving your rules and story options for the base Honor + Intrigue game. Future volumes will help you take your game to the stars or into the realms of high fantasy.

Features of this Volume:

Rules Fixes & Clarifications (half page)
Equipment Updates (1.5 pages, includes new equipment and reprinted from other modules)
Random Adventure Seed Generator (2 pages of random tables to come up with random plots, important NPCs, crimes, major events, duels, interesting locales, maguffins, antagonists & motives along with a twist for the plot).
Random Overland Travel Encounters (4 pages of 100 possible random events that can happen while the PCs are on the road + 1 page on how to make new ones)
New Rules Options & Alternatives (25 pages of completely new options to introduce to your group including:
Barroom Brawls & Nonlethal Damage
(Better) Random Character Generation
(Better) Fixed Damage
Gambits (a new type of Minor Action especially good for creative players)
Boss Monster Rules
Defend Thyself! (rules for PCs to roll using their Defense)
Saves using Defense + Quality
Unusual Weapon Proficiency
Cinematic Moments (including Epic Battle Scenes)
Timers (like the Countdown Die)
New Task Rolls (Montage Task Rolls, Group Task Rolls, and Extended Task Rolls)
Alternate Chase Scene mechanics
Run for your Lives (running desperate escape scenes)
Splitting the Party
Optional (yet simple) Encumbrance Rules
Horror Adventures & the Climate of Fear
Initiative Options (two alternate ways to handle initiative with an emphasis on speed)
Language Barrier Checks (makes the difference between Basic and Fluent more important as well as using related languages)
Reputation Points (a reward in addition to Advancement or treasure for PCs that determines their standing within a faction)
Option for Polyhedral Weapon Damage (break out those d8s and d12s!)
Slower Healing Option (makes the combat grittier and more perilous)
Troupe Style Play: The Vanguard and the Rearguard (how to handle games a large irregular roster of PCs)
Group Advancement Points (makes it easier to add new PCs to the group and easier to track Advancement for large groups)

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