Skip to main content

Rules Pack Alpha: for the No End in Sight game system

Game ID: GID0272537
Collection Status
Description

The anti-tank gunner is down, screaming his head off, the men are getting anxious while trying to figure out how to set up the rocket launcher and the enemy seems to just have gotten their second wind.

Why didn't anyone tell you what to do?

Welcome to the first supplement for No End in Sight. Rules Pack Alpha contains a selection of optional rules to add more detail, change elements of the game or enhance a scenario. Some are major changes while others are small, quick tweaks.

Whether you play campaigns, scenarios, solo games or randomly generated encounters, you will find something in here to interest you

The list of options are:

Quick task check
Battle fury
Combat endurance
Deploying into position
Desperation
Fanatic troops
Gruesome injuries
Hatred
Improvised tank assault
Knocked out soldiers
Long turns
No cross training
Simplified ammo rule
Spontaneous initiative
Squad level skirmishing
Untested troops
Weapon loss and repair
Won't someone do something?

18 new rules options for the cost of a coffee.

Please note this is a supplement and requires a copy of No End in Sight to use.

—description from the publisher

Year Published
2014
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek