Running Memorable Games is a series where we include options and rules to help create more interesting, fun, and "memorable" games. If you want to add a bit of spice or intrigue to your games, this supplement may be for you.
In this title we go over the "Inspiration" mechanic that tends to either get changed or thrown to the wayside in many games. We discuss why Inspiration gets left behind or is too difficult to use.
We also provide some recommended alternatives by the community. Our desired method is a system in which the DM asks the players a question at the beginning of each session and award those that answer.
The purpose is to flesh out the characters and the world more. We provide 50 questions to ask your players based on three stages of the game: starting, early, and late.
- from the publisher's blurb