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Sabotage

Game ID: GID0274043
Collection Status
Description

Sabotage is a game of team stealth tactics. Two teams compete, with spies trying to save the world and the villains trying to stop them. Spies must be clever and quiet, while the villains must deduce and hunt.

The game is played on a 4x4 grid. Both teams have their own copy of the map, separated by a divider. Four dice are rolled each round, and all players program their moves simultaneously by spending those dice. The villains execute their programmed moves first, followed by the spies. When spies take a move action, they must announce some information about their location to the villains, who use this to deduce and track the spies. Both sides have the ability to unlock new tools and get access to more dice each round.

To win, the spies must hack eight times before the villains hit them five times with their weapons.

-description from designer

Year Published
2019
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
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Showing 1–3 of 3
Video MxmD0YBc8fQ Unknown game_review at 0:00 sentiment: mixed
video_pk 10363 · mention_pk 30543
Video thumbnail
Click to watch at 0:00
Overall sentiment (raw)
mixed
Pros
  • Intense tension from hidden movement
  • Strong team dynamics and unpredictability
  • Varied character powers and upgrade paths
  • Striking visual presentation
Cons
  • Difficult to teach due to screen setup and powers
  • Two-player experience weaker, with reduced social dynamics
  • Tonal inconsistency between light, frivolous play and serious competition
Thematic elements
  • Espionage, sabotage, and tension between teams
  • Two-team spy vs villain sabotage arena with a doomsday device
  • Asymmetric, tense, cinematic hide-and-seek
Comparison games
  • Captain Sonar
Mechanics (from transcript analysis)
  • action programming — Pre-program actions each turn and execute in order
  • area scanning and deduction — Motion detectors and scanning declare quadrant info revealing hidden spies
  • combat/stun — Stun gun attack can remove spy temporarily from board
  • Dice pool management — Dice are rolled and allocated to actions to upgrade capabilities
  • Hidden movement — Teams conceal actions and spy/villain positions using a screen
  • upgrades and power cubes — Upgrading dice and earning powers/power-dice via upgrade cubes
  • Variable player powers — Each character has unique powers and upgrade paths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best thing about this game is a sense of tension you get when you are hiding from the villains
  • found you
  • it's also incredibly annoying to teach people how to play due to the hidden movement screen and variable powers
  • hidden movement is excellent, with only 16 spaces it seems like there's nowhere to hide for the spies
  • Sabotage: now my second favorite thing with this name
  • one of my all-time favorite computer games is no one lives forever two
  • the team play is also fascinatingly well done and sabotage loses a lot when you play it with two players
  • everything about the game's presentation is brilliant and it's eye-catching
References (from this video)
No references stored for this video.
Video AavZ9E2kW4E John Gets Games general_discussion at 13:41 sentiment: positive
video_pk 5766 · mention_pk 17064
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Overall sentiment (raw)
positive
Pros
  • Interesting team-based tension
  • Distinct theme
Cons
  • Rules are quite complex
  • Four-player requirement
Thematic elements
  • team-based deduction and stealth
  • Industrial laboratory setting with hidden movement
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden movement / deduction — Two teams attempt to infiltrate or defend a lab while hidden information is used to score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an experiment to see how this goes
  • it's an experiment
  • this is going to be live live with the chat on screen
  • it's not a doom and gloom type thing
  • I want to give this a try
References (from this video)
No references stored for this video.
Video VQBA5LlihA0 Kyoto Kanto general_discussion at 34:38 sentiment: positive
video_pk 2552 · mention_pk 7506
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Click to watch at 34:38
Overall sentiment (raw)
very_positive
Pros
  • Team gameplay
  • Communication focus
  • Creates interesting tension
Cons
none
Thematic elements
  • social_deduction
  • team_game
  • sabotage
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fastest-growing boardgame community in the world
  • I'm a big fan of Kitchen rush
  • why isn't this an everybody toy store this should be sold alongside uno
  • I think one of the best low-complexity games over the plate
  • my favorite board game reviewer is a channel called alas board games
  • so bloody good game
  • wow this is I should have played at ages ago
  • reckoners is really cool game
  • this is a fabulous looking game real-time submarine warfare game
References (from this video)
No references stored for this video.
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