From publisher blurb:
Presented here is a collection of useful tips and data you can use to refine your Sabre Game Master’s experience. It’s relevant for both the fantasy and scifi editions of Sabre, and guides you through the basics of creating a story with all of the important elements, and covering customisation of your campaign including rules for new species, spells or tech, and specialised things like playing a vampire or werewolf, and how to destroy your world with a zombie plague. Fun for everyone!
It also covers how to reward players with Accolades and money in a balanced manner, and demonstrates a quick combat to show how some of the concepts work in practice.
In short, this little manual will prove invaluable to anyone looking to run a game of Sabre, without going on and on about it. Just the important stuff.