from the back of the book:
What Makes Saga Unique, Why Choose Saga?
Saga is a universal system: Saga can run a campaign in any genre or campaign-setting!
Combat is deadly, realistic, and fast paced!
Saga is narrative and non-combat-oriented; non-combat skills are important in Saga!
Saga is skill-based; there are no levels in Saga!
Character creation is flexible, intelligent, and realistic! Players create and play the character they want to play!
There are no class-based restrictions or penalties! Players make choices and play characters the way they want to play.
There are no racist stereotypes, restrictions, or penalties! Races and their individuals are diverse and multifaceted as in reality.
Magic is chaotic, unpredictable, arcane, and magical! There are no formulaic spells and lists in Saga, and magic is apt to have negative consequences when it fails.
THIS Core Rulebook MANUAL CONTAINS
everything you need to play a campaign in any genre or campaign-setting. The rules cover combat, magic and psionics, stealth, crafting, diplomacy, other non-combat skills, large-scale warfare, physical needs, disease, poison, equipment, weapons and armor, and much, much more!