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Salem 1692

Game ID: GID0275053
Collection Status
Description

Accuse and defend your fellow townsfolk as you hunt down the witches of Salem. Act fast, before conspiracy turns you against your own.

The year is 1692, and it is a perilous time to live in the town of Salem, Massachusetts. One wrong step, or one misplaced accusation, and you could be the next witch to hang. "Salem" takes players into this perilous world and lets them re-live the tension, politics, and religious extremism that still has people talking about it 300 years later.

The game is packaged in a faux book box that closes magnetically. The game, disguised as a worn out leather book, can easily hide on your bookshelf and masquerade as an antique.

Players can play as prominent villagers from the old Salem town, and even read their bios in the instruction manual. The servant girl Mary Warren, pastor Samuel Parris, farmer John Proctor, storyteller Tituba, and beggar Sarah Good are some of the 12 characters featured in the game.

Players, each acting as one of these unique characters, are given 3-5 Tryal cards (depending on the number of players). These Tryal cards reveal the true identity of each player, "Witch" or "Not a Witch."

During gameplay, players gather cards that they use to accuse, or defend, other players. Deciding who to trust is key to survival, since you can never play a card on yourself. When you suspect someone to be a witch, you can begin accusing them with red accusation cards. When enough accusations have been placed on one of the players, the player who lays the final accusation chooses one of that player's Tryal cards to reveal. Once all "Witch" Tryal cards have been found, the villagers of Salem win.

Players can also use green and blue cards such as "Alibi", "Stocks", "Matchmaker", "Asylum", and "Scapegoat" to help or hurt their allies or enemies.

As players draw cards, they will eventually draw black cards that take immediate effect. One black card, "Night", forces all players to close their eyes while the Witches choose someone to eliminate and the Constable chooses someone to potentially save. The other black card, "Conspiracy," forces all players to take a face-down Tryal card from the player to their left. Killing witches quickly is essential, otherwise "Conspiracy" may soon have the whole town turned evil.

Before long, accusations will be flying, and screams of "She's a WITCH!" will wake the neighbours. Will you be the hero who purges your town of witches, or will you be wrongly accused and hung for witchcraft? Or perhaps you will be a witch yourself, escape conviction, and bring Salem to the ground.

Volume 1 in the Dark Cities Series by Facade Games.

Year Published
2015
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video Z3zoMyH2-i0 Our Family Plays Games general_discussion at 24:04 sentiment: positive
video_pk 12020 · mention_pk 35205
Video thumbnail
Click to watch at 24:04
Overall sentiment (raw)
positive
Pros
  • engaging group deduction with memorable moments
  • suitable for larger groups and yields strong interaction
Cons
  • can be long; theme may be heavy for some players
  • luck of the draw can sometimes overshadow strategy
Thematic elements
  • witch-hunt, suspicion, and town/villager dynamics
  • Salem witch trials; a village-wide social deduction environment
  • social deduction with voting and close eyes mechanics
Comparison games
  • Werewolf
Mechanics (from transcript analysis)
  • hidden roles — witches versus townsfolk with a constable to influence outcomes.
  • player elimination — losing players/teams are removed from ongoing rounds, heightening the stakes.
  • voting and public consensus — players vote to determine who may be targets for elimination or protection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Inside Job Cosmos check it out yes check that out because it is a fun game.
  • it's all about deduction you've got cards so there's hand management involved yes and management.
  • this is so much different than werewolf; it's about deduction.
  • you gotta close your eyes you gotta do that kind of like what is that werewolf close your eyes and people moving doing things.
  • One chance no the saying is three strikes you're out.
  • we're at the world series of board games Las Vegas
  • everybody doesn't need to create a board game that is true we just don't need it.
References (from this video)
No references stored for this video.
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