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Ever wondered what it might have been like guiding a nation through the turbulent and potentially disastrous Cold War?
Choose a country or create your own in this abstract card and dice board game representing nation building, military management, leaders and innovations, events and ideological conflict.
Through the course of six rounds of play, use your nation's assets to gain influence. Events are resolved by rolling your nation's dice and potentially using leaders, innovations and starting nation traits.
Demonstrate that your ideology is superior during Clashes of Ideology.
At the conclusion of six rounds, the nation with the most accumulated influence becomes the dominate superpower and win the game!
—description from the designer
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